Start a Free 3 Day Trial

Get access to 900+ instructional videos
No credit card required
Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America. Meet your new instructor.

Click here to join now and get full access.

GSA Core Concepts

Playlists: Start Here, Beginner Program

Tags: Fundamentals, Poor Contact, Not Straight Enough, Not Enough Distance, Set Up, Impact, Follow Through, Backswing, Transition, Release, Concept, Beginner

00:00:00,000 --> 00:00:04,000
In this content video, we're going to talk about the core concepts of the Galsmar

00:00:04,000 --> 00:00:11,000
Academy system. So the core concepts are basically a review or a preview of the key

00:00:11,000 --> 00:00:15,000
movements that you're going to learn in each section. And it's really to help us establish

00:00:15,000 --> 00:00:22,000
a more consistent vocabulary, right? So instead of having to use the technical terms,

00:00:22,000 --> 00:00:27,000
my students have really come up with phrases over the last decade that have stuck with me.

00:00:28,000 --> 00:00:32,000
So in this video, I'm going to help go through what are some of the common phrases

00:00:32,000 --> 00:00:38,000
like the motorcycle move that you're going to learn in this site and kind of create some

00:00:38,000 --> 00:00:41,000
clear definitions so that we're at least starting on the same page. And that way we'll be able to

00:00:41,000 --> 00:00:47,000
communicate a whole lot easier as you ask questions and experiment with the different videos on this site.

00:00:47,000 --> 00:00:53,000
So I'll go through kind of each of the different phases and what some of the core fundamentals are.

00:00:53,000 --> 00:00:59,000
But the major kind of global picture is there's three major skills that we're trying to do

00:00:59,000 --> 00:01:03,000
when we're swinging golf club. We're trying to create speed in the clubhead. We're trying to

00:01:03,000 --> 00:01:08,000
coordinate the path of the clubhead so that it strikes the golf ball. And we're trying to organize the

00:01:08,000 --> 00:01:14,000
face to path of relationship so that when that clubhead strikes the golf ball, it flies and curves

00:01:14,000 --> 00:01:20,000
the way that we want it to. Now we can simplify that into saying that we want to power this wing

00:01:20,000 --> 00:01:25,000
or we want to create most of the speed by using our whole body and then we're going to

00:01:25,000 --> 00:01:32,000
organize this face to path relationship by using somebody but mostly the arms. When I talk about

00:01:32,000 --> 00:01:38,000
powering the swing, it's very easy to get confused and think that it needs to be really explosive

00:01:38,000 --> 00:01:46,000
movements. While using as much of your body as you can to create speed is important. It doesn't

00:01:46,000 --> 00:01:53,000
have to look very violent on video. So one of great analogies that I've heard was from Ben Doyle,

00:01:53,000 --> 00:01:58,000
which is looking at, let's say instead of a golf club, let's look at pushing a shopping cart.

00:01:58,000 --> 00:02:03,000
Right? I could push the shopping cart with just my wrists. I could push the shopping cart with my

00:02:03,000 --> 00:02:09,000
arms and shoulders. I could not really use my arms and push with just my legs or I could use

00:02:09,000 --> 00:02:16,000
my whole body to push the shopping cart. Well that fits very nicely into the analogy of using

00:02:16,000 --> 00:02:22,000
your whole body or the metaphor rather for using your whole body to swing the golf club. I want to

00:02:22,000 --> 00:02:27,000
use my legs and my hips in my core in order to swing the golf club and then I'm going to do some

00:02:27,000 --> 00:02:32,000
simple movements to help coordinate the face to path relationship and that movement pattern tends

00:02:32,000 --> 00:02:40,000
to hold up best under pressure. So the 3D motion that I've used for the last 10 years helps give

00:02:40,000 --> 00:02:45,000
parameters as far as how tour pros are using each parts of their body during these different phases.

00:02:46,000 --> 00:02:52,000
So when we're trying to build this body-powered swing, there's some key things that we're going

00:02:52,000 --> 00:03:00,000
to come up against. So the core concepts when we look at setup, setup is really simple. We're trying

00:03:00,000 --> 00:03:05,000
to keep our spine in a position where we're going to be able to use it for power and we're going

00:03:05,000 --> 00:03:10,000
to grip the club in a way that is going to give our free-to-move movement and give us a head start

00:03:10,000 --> 00:03:16,000
on coordinating that face to path relationship. There's really only two ways that I can coordinate

00:03:16,000 --> 00:03:21,000
that face to path relationship. One is with how I orient my hands on the grip to start and two

00:03:21,000 --> 00:03:29,000
is the movements of the wrists and forearms that I make during the swing. The backswing can be simplified

00:03:29,000 --> 00:03:35,000
into the goal is to use the body to swing the arms into place rather than positioning the club with

00:03:35,000 --> 00:03:42,000
the arms. So I could have a good swing plane, but if I'm picking up my arms and not using a whole

00:03:42,000 --> 00:03:48,000
lot of body, that probably wasn't a great swing plane, but if I'm just using my arms, I'm going to

00:03:48,000 --> 00:03:52,000
have a hard time with low-point control. I'm going to have a hard time with dynamic loft and I'm not

00:03:52,000 --> 00:03:58,000
going to be able to really create a whole lot of speed. So when I say that the body is driving the swing,

00:03:59,000 --> 00:04:06,000
we know that we want to keep the club moving on a relatively planar path as we do it.

00:04:06,000 --> 00:04:12,000
But most of the things that you're going to hear from not just my site, but in golf instruction

00:04:12,000 --> 00:04:19,000
everywhere is things like a low and slow or smooth or wide takeaway. All those

00:04:19,000 --> 00:04:25,000
things are all those descriptions are ways of looking at a body-driven swing. Why did the top

00:04:26,000 --> 00:04:32,000
extending the spine not swaying off the ball, not standing up? Those are all ways to look at

00:04:32,000 --> 00:04:38,000
making this somewhat centered pivot, which is one of the core concepts of the golf smart academy

00:04:38,000 --> 00:04:45,000
system, is a somewhat centered pivot revolved around the body movements. So in the backswing section,

00:04:45,000 --> 00:04:50,000
you'll see lots of videos to help you coordinate the face-to-path relationship and get ready for

00:04:50,000 --> 00:04:56,000
transition. But most of it is ways to stop yourself from not using your body to swing the club

00:04:56,000 --> 00:05:01,000
in the backswing. So while the core concepts in the backswing are great, it's really the downswing

00:05:01,000 --> 00:05:07,000
that I set up, think separates elite golfers from average golfers. And part of the reason why I think

00:05:08,000 --> 00:05:16,000
many elite golfers benefit from thinking about setup and posture and simple things during the backswing

00:05:16,000 --> 00:05:21,000
is they've already built for the most part a really functional downswing. Well, many

00:05:21,000 --> 00:05:26,000
amateurs struggle with their downswing have much more inconsistent contact and just having a good

00:05:26,000 --> 00:05:31,000
setup usually doesn't cut it. In my coaching experience, working on the downswing can have some

00:05:31,000 --> 00:05:38,000
of the biggest impacts into amateur golfers, ball striking ability. Now, when I'm looking at the

00:05:38,000 --> 00:05:43,000
downswing, I tend to talk about two different phases. One is transition and two is the release.

00:05:43,000 --> 00:05:49,000
Transition is kind of like the the weight shift and the the early part of the throwing motion and the

00:05:49,000 --> 00:05:56,000
release is the second half of the throwing motion. In the golf swing, transition is roughly until

00:05:56,000 --> 00:06:02,000
about shaft 45. So there's a bit of a weight shift, which I tend to refer to as the jacks in five

00:06:02,000 --> 00:06:09,000
or a little bit of the hit bump. There's a regaining in my posture and my what I typically refer to

00:06:09,000 --> 00:06:17,000
as the left tilt or transition crunch sometimes. So the body regained its flex as it helps with that

00:06:17,000 --> 00:06:21,000
weight shift. And then there's two things that the arms are doing. They're going to shallow,

00:06:22,000 --> 00:06:28,000
that allows me to make some of the steeper body movements. So the arms shallowing during transition

00:06:28,000 --> 00:06:34,000
is one of the core concepts that you're likely going to work on. And then earlier face rotation

00:06:34,000 --> 00:06:41,000
or what I refer to as the motorcycle movement. So the arm shallow is basically the arm's rotating

00:06:42,000 --> 00:06:47,000
away from the target to help shallow out the club so that my body can rotate and regain its flex

00:06:47,000 --> 00:06:54,000
and the club doesn't get too steep. And the motorcycle movement starts the club rotating. So I'll

00:06:54,000 --> 00:07:01,000
talk a lot about whether the club faces getting squared by in-plane shaft movement or the club

00:07:01,000 --> 00:07:07,000
passing your hands kind of like this or if the club is getting squared by shaft rotation.

00:07:07,000 --> 00:07:12,000
That pattern starts during transition and then continues hopefully during the release.

00:07:13,000 --> 00:07:19,000
The last movement during transition is kind of a bridge movement. It works between both

00:07:19,000 --> 00:07:26,000
transition and the release and it's called the wipe and it's basically working the arms across

00:07:26,000 --> 00:07:32,000
your body like so. Many golf instructors and many golfers have talked about playing well when they

00:07:32,000 --> 00:07:40,000
get their arms in front of you or arms back in front of their chest. I think that that's when I'm

00:07:40,000 --> 00:07:44,000
describing the wipe that's essentially looking at the same thing. It's the direction and the timing

00:07:44,000 --> 00:07:52,000
of where the arms are moving at the end of transition and through the release. If you tend to struggle

00:07:52,000 --> 00:07:58,000
with that wipe move you'll tend to have the arms back behind your body which could either be an

00:07:58,000 --> 00:08:04,000
outside in kind of getting into a chicken wing move or a kind of stuck look which will give you a

00:08:04,000 --> 00:08:11,000
big right-word path so it could either be behind my body like so to help control low point and help

00:08:11,000 --> 00:08:18,000
control club face or it could be more behind my body like so to really help control path and

00:08:18,000 --> 00:08:23,000
club face but the wipe movement is essentially getting the arms in front of your body. When you have a

00:08:23,000 --> 00:08:30,000
good wipe movement you're swing your contacts will be relatively solid and your swing will tend to have

00:08:30,000 --> 00:08:37,000
a look of rhythm or fluidity to it. When you lack that move you'll typically have more of a kind of

00:08:37,000 --> 00:08:43,000
a stalling look when you get down towards the bottom of the swing. So the wipe movement bridges

00:08:43,000 --> 00:08:48,000
because it kind of starts just as we're getting to the end of transition and then continues all the

00:08:48,000 --> 00:08:55,000
way until the end of a release and the release ends for me at about shaft parallel or what I call

00:08:55,000 --> 00:09:02,000
follow through position. So during the release we're going to continue the shaft rotation of the

00:09:02,000 --> 00:09:09,000
motorcycle movement. We're going to worry about shallowing by using unhing instead of arm rotation

00:09:09,000 --> 00:09:17,000
and then we're going to work on those arms working across your body with more of that white movement.

00:09:17,000 --> 00:09:25,000
That creates shaft lean body rotation that impact the flat left wrist. A lot of the things that you've

00:09:25,000 --> 00:09:31,000
probably read about and are familiar with will break down the different ways that you can train it.

00:09:32,000 --> 00:09:39,000
We focus on left arm or bright arm or body all those key movements. Now the main body movement

00:09:39,000 --> 00:09:46,000
that we work on during the release I call bracing. So at this stage I'm using my body really to get

00:09:46,000 --> 00:09:54,000
the speed into the clubhead and then just after impact my body now has to worry about decelerating

00:09:54,000 --> 00:10:01,000
or stabilizing all the speed that I create in the clubhead. So if I were to get way up on my toes and

00:10:01,000 --> 00:10:07,000
kind of get off balance if I had a lot of speed in the clubhead it would pull me even more off balance.

00:10:07,000 --> 00:10:14,000
So being kind of down and keeping my spine angle or keeping my posture as I go through

00:10:15,000 --> 00:10:20,000
using my hips having my hips a little bit more ahead of my body or my lower body

00:10:21,000 --> 00:10:26,000
puts me in a position where if this club was going to get yanked out of my arms I'm in a position

00:10:26,000 --> 00:10:32,000
where I can use the big muscles of my core the big muscles of my hips and my trunk in order to

00:10:32,000 --> 00:10:37,000
stabilize that speed. So it brings us full circle to where we want to use the body to control the

00:10:37,000 --> 00:10:43,000
backswing we want to use the body to help control the downswing we're going to use arm movements to

00:10:43,000 --> 00:10:48,000
coordinate that face to path relationship but we're primarily going to use our body for

00:10:48,000 --> 00:10:54,000
speed control and our body to safely decelerate all the speed that we created. By going through

00:10:54,000 --> 00:11:00,000
each section you'll figure out which one or two of these core fundamentals or core concepts

00:11:00,000 --> 00:11:04,000
you struggle the most with and you can put in most of your time with that. Now you will see that

00:11:04,000 --> 00:11:12,000
these fundamentals build off of each other so if I don't or if I don't shallow my arms if I get steep

00:11:12,000 --> 00:11:18,000
then I'm probably not going to have a big transition crunch and I'm probably not going to have a big

00:11:18,000 --> 00:11:24,000
white movement but if I if I gradually work on each of these pieces I'll find the one or two that

00:11:24,000 --> 00:11:31,000
will help tie all the other ones together and I'll instantly notice better contact better feedback

00:11:31,000 --> 00:11:36,000
which is why it's important to know how to read the feedback but better contact better ball flight

00:11:36,000 --> 00:11:43,000
and it will usually look better on video as well. So we'll see if we can throw a swing together

00:11:43,000 --> 00:11:52,000
that utilize all of those core concepts.

Click here to start your free 3 day trial. No credit card required.