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Full Swing Training and Class Design Lecture

11h 56m
Lessons 14 lessons
Mastery Mastery Course

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Tyler breaks down a progression of teaching the swing, which he uses for structuring group classes.

When designing a group class, you'll want to walk golfers through a progression of the keys to solid contact, straight ball flight, then speed and distance. It's also helpful to discuss adjusting your stock swing for different shots or clubs. I also find it helpful to walk through layers of details. In the first round, you'll cover the basic goals with your students. In the second round, you'll cover more advanced details. Then in the third round, you'll cover troubleshooting. This lays the foundation for the self-discovery drills in the next video.

Video Transcript
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You want to do a real quick warm-up or do we want to do that right before we go

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out?

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I'm going to start with the lecture.

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Okay.

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Safe.

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Okay.

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And while I'll try to make it quick, I want to make sure we can get out there.

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My plan is that we're going to, we'll start it here, then we'll drive up to the

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range,

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hopefully it's warmed up by then.

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We'll do the full swing drills and the distance wedge drills,

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since they'll both be kind of in that same area, and we'll break for lunch,

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and we'll come back and we'll be putting in the nest wedge and bunker in the

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afternoon.

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We got a lot to cover.

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All right.

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So as far as the full swing goes, I put this, whoops.

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I put this one together more as far as like crafting the progressions,

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which will help you design clinics or eight-week courses.

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If you don't do group coaching, A, it's a great feeder system to your private

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coaching,

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and B, they can be, you know, they can leverage your time better, right?

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You can make a much better hourly rate for group coaching than you can for

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individual.

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It's just potentially limited as far as a lot of the people who will come for

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the group coaching

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aren't really the ones who are diehards and looking for the individual,

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either they're just testing you out.

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You kind of have to figure that out in the clinic.

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So I usually talk about, and I mentioned it a couple of times,

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I say there's three big goals for improving your golf swing.

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You want to hit the ball more solid, hit the ball straighter,

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or control the curve, and you want to hit the ball further,

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or control the distance.

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So solid straight far, I use a lot.

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And now the one that when I'm doing the clinic,

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I'll talk about that I'll add in is basically like adjusting your swing.

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So you could say there's little adjustments for every club.

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I usually say there's kind of like at least three stock kind of different

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swings.

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You have your driver swing, your iron swing, and your wedge swing.

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But you could have a hybrid swing, or fairway wood, or long iron versus mid-

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iron.

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I think for some people it's going to vary.

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And then I usually use the tempo or sequence as part of the far,

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but we can talk a little bit about some of the other factors,

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such as the rate of impulse, or the length of hand path as big impact,

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or factors for hitting the ball further.

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So with the three hour clinic, I usually cover mostly impact.

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It's kind of self-discovery, like going over using some of those slides or

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videos

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as far as what we want the club to do down at the bottom,

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talking a little bit about reading ball flight.

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Students have gotten smarter though, they're better at knowing some of the

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answers

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than they were eight, ten years ago when I kind of did more of these.

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But talking a little bit about kind of the big buckets as far as it relates to

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hitting the ball solid and hitting the ball straight.

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And then I usually work through the drills as far as like,

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well here's like impact where we're trying to get to.

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And then, so ideally it would be, I'd do this clinic in a setting

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where I have a place where I could do PowerPoint close to a place where we

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could hit.

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So like this to the public range would work perfectly where it'd be like,

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all right, we're going to do a quick little, you know, PowerPoint here,

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go over what impact looks like, we're going to cover these three drills,

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and then we're going to go out and try it.

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And that's when I get my hands on, my touches, stuff like that.

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And then usually after I do impact, I usually circle back to follow through

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and the single arm drills.

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And then I circle back to the top of the backswing.

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And usually in a three hour clinic, I still have time to, at the end, do like

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adjusting,

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like, because we did mostly irons or mostly kind of like, you know, ground

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contact.

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So then everyone asks, well, how do I apply this to the driver?

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So I usually circle back to, well, let's do a little bit of adjustment for each

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club.

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But you could, that, that part's optional and customizable.

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If you wanted to talk a little bit more about like teasing a short game class

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or,

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um, club fitting or something like that, I could see that fitting in pretty

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well there.

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In the eight or 12 week class, um, I've done 60 or 90 minutes.

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I kind of like 90 minutes where I cover two topics, one full swing and one

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short game.

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Um, but the 60 minute covering kind of one topic has worked pretty well too.

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Uh, so this is typically how I've organized it. Um, and you'll see three A

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three B. Um,

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the, the clientele that I currently, they love when we go on the course and

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those are really easy.

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Um, those are a lot of fun for them. Um, I don't necessarily think that they

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cover as much.

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Uh, so I feel a little bad just kind of being the administrator and telling

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them when they're

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what hole they're starting on, but, um, they like it.

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And I'll usually tie in, um, some game related to the skill that we've been

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working on.

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So in this particular flow, you see we did a low point class and usually I

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organize it this way where

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I like to cover the same topic in a group class like this, like two weeks in a

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row.

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So the first class, like, essentially if we were doing it for this class,

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we just covered all these hands on drills. I would have you go practice them

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and then we would do

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follow up of hands on drills where we could ask questions and talk about

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troubleshooting.

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Um, so we start with a low point issue and then the second class we talk about

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the most common,

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like, or we talked about a low point goal and then the second class we talk

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about the common low point issues.

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Like, why would you struggle with this? Um, and then we do an on course game

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where we prioritize low point.

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So, how would you do an on course game where you prioritize low point?

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Any ideas?

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[inaudible]

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Yeah, simple as that. So basically, like, my normal one is, um, if you hit it

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fat or thin,

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you have to subtract half a stroke. Like, it's like a, a contact penalty.

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And it just makes them a little bit more aware, but, um, I've done others like

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that too.

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Uh, so then, then I go into more the face to path, um, and then, uh, going into

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, like, power or tempo and backswing and length of swing.

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Uh, these are some of the, um, the other, so the low point scoring is that it

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doesn't work, so low point scoring.

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Um, and then, uh, the other one I'll do is you have to put a T down even with

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your golf ball and you're going to take your practice swing

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and see where the club hit the ground and then you have to get similar ground

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contact with the golf ball there.

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If it's off by more than, we'll say, an inch, then you get a one stroke penalty

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.

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So really just kind of making them almost like afraid to miss hit it, right?

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Like, make them really focused on the contact aspect of that shot.

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Um, but also do it for direction, like, straight ball curveball.

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You'll, I'll have them play like a two ball scramble where they have to hit one

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ball where they try not to curve it

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and then the next ball, they have to deliberately curve it one way or the other

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.

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Um, and some of them are surprised by how much better they play when they try

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and curve it

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because they've never thought about that.

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Um, they love, uh, three club games.

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We used to play that in college a lot, usually for, like, a box of Pro V's, um,

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where it was.

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And they quickly learn that bringing your putter is a wasted club.

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So I usually lead into that with, like, putting with other, other clubs,

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putting with the sandwich, putting with the hybrid.

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Putting with the three wood.

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Um, in position is a fun game.

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Does anyone know that one?

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Dr. Moe, I'm drawing a blank on his.

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Pickens, yeah.

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Um, uh, in position is basically you, you show them, like, because everybody's

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like, oh, if I was only, like,

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if I only did this better, right?

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So in position is basically you did the first step really well.

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So you hit every fairway.

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So you basically go out to, like, let's say you hit it 250, you're going to go

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out to 250, and you're going to place the ball in the middle of the fairway.

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Um, and then you assume, however many missed greens.

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So at a skill level, you might say, like, okay, we're, you hit every fairway,

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but you're going to miss four greens.

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So you get to pick which four greens you're going to miss, and I'll put them in

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an easy spot where you have a good chance of getting up and out.

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So you're going to be middle the fairway on every hole and greenside on four of

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them, and let's see what you shoot.

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Because you're just showing me that if you hit your driver perfectly and you

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still can't break 80, then maybe we're not putting allocating our resources to

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the right stuff.

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Like you're overly focused on your tee shot and you're not focused enough on

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your iron play or something like that.

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Or, look, I put, you know, I had one kid, we put him in the spot and he hit 14

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greens and shot one over.

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I was like, you think we should work on putting next week?

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You had, you know, you didn't even touch the hole on any putt outside of three

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feet.

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So it can be really helpful for, for like breaking some of those barriers of

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where should I allocate time.

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It's a little, yeah.

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Yeah, that's like, it's like a par three course basically.

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Like you're assuming that they hit a really good drive 14 times.

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So par threes and then, like, you take their normal distance, their real normal

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distance, and put them in the middle of the fairway.

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Let's see how they score from there.

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I think in Mark Brody's book, he broke it down that, you know, scoring comes

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down to about 40% iron play, 28% driver, and then about 15% iron wedges.

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So this, this game just kind of like highlights how important your iron play is

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.

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And then other class ideas, you can stuff I've done classes on uneven lies, how

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to practice more effectively, course management, fitness, if you have that as a

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, as an additional skill set, or you can bring in guest speakers that work well.

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Distance wedge, little mental game, flop shot.

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Fun stuff.

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How would you make a close thing in your class?

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That would be this basically, like, you'd be surprised, they have no idea like

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what, what goes into a club fitting.

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So it would be more of like an educating and I would, I've only done that like

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twice, and it was usually like leading up to when we would have vendors out and

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be like, you know, I'll usually take like the orange whip and kind of show it

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bend and then kick.

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Like basically in a club fitting you're, you know, or in the golf swing you're

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trying to get it bend and then the club fitting is fitting a shaft that will

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kind of kick at the right time because I'll be like, well, what happened if it

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was kicking wrong or what happened.

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Like, I know it's not 100% but it's a good visual for them.

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And then, you know, because the other thing I'll talk about is like, there's a

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common, a common fear that I see that like people think that they have to train

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in order to go get club fit.

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Like, I don't want to go get club fit until I'm perfectly ready.

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I'm like, what do you think they do at a club fitting?

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Like, it's not like they're going to like laser map the exact perfect club that

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you need and your swing is never going to change.

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Like, you have to understand the things that you can adjust like direction with

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lie angle or shaft stiffness, contact with like length of club or model of club

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.

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Like, why would you want a performance club versus a blade?

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Like, how would you make that decision?

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So that one's usually more of a kind of like a talk.

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And if you, if it's not your specialty, that would be another one that you

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could bring someone in.

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But sometimes they like that stuff, you know, getting just educated.

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Anyone here not other than the non-instructors, anyone here not do any group

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classes or any programs like this?

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Does ever, never?

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I don't do it.

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Never tried.

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We've done like the head pro and I did some operating fixed up.

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Okay.

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I'm going to pass that on to the other piece of special.

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Yeah.

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But mostly just one on one.

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It would be nice to add some of this.

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00:13:11.000 --> 00:13:12.000
Yeah.

234
00:13:12.000 --> 00:13:18.540
And so if you're going to do more of a group style, then you have to have like

235
00:13:18.540 --> 00:13:21.000
a little bit more like broad drills that you're going to use.

236
00:13:21.000 --> 00:13:25.690
So that's what this PowerPoint and what we'll do out on the range is kind of

237
00:13:25.690 --> 00:13:27.000
like the broad.

238
00:13:27.000 --> 00:13:31.000
So like low point drills, I usually start with like one or two of those.

239
00:13:31.000 --> 00:13:33.000
You already recognize pushball.

240
00:13:33.000 --> 00:13:34.000
Right?

241
00:13:34.000 --> 00:13:36.990
That's a good one for, I'll just emphasize kind of getting the club to kind of

242
00:13:36.990 --> 00:13:39.000
like brush along the ground as we're doing it.

243
00:13:39.000 --> 00:13:45.800
I usually start to introduce nine to three tended to full because that's just

244
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kind of some of the language I use for do a half swing, three quarter swing or

245
00:13:50.670 --> 00:13:51.000
full swing.

246
00:13:51.000 --> 00:13:56.670
And I'll usually explain like, okay, I know all you want to do is swing hard

247
00:13:56.670 --> 00:14:00.000
and swing full, but sometimes we have to control distance.

248
00:14:00.000 --> 00:14:02.000
This is jumping ahead a little bit.

249
00:14:02.000 --> 00:14:06.700
So your nine to three is not just working on the release. It's also going to be

250
00:14:06.700 --> 00:14:10.650
your punch shot when you can't make a full back swing because there's a tree in

251
00:14:10.650 --> 00:14:11.000
your way.

252
00:14:11.000 --> 00:14:14.410
And normally you hit the tree and then you chunk it and it's like you do that

253
00:14:14.410 --> 00:14:16.000
twice and now you made triple.

254
00:14:16.000 --> 00:14:18.000
Right? So this is going to be a very useful shot.

255
00:14:18.000 --> 00:14:21.480
Your tended to is going to be like your flighted shot into the wind or we're

256
00:14:21.480 --> 00:14:24.000
going to use that to build your distance wedge.

257
00:14:24.000 --> 00:14:28.730
So I'll explain that these are not just like progressions of how we're training

258
00:14:28.730 --> 00:14:33.000
the full swing, but also useful shots that they can use on the course.

259
00:14:33.000 --> 00:14:38.940
And basically be like, look, anybody can get into a groove with almost any

260
00:14:38.940 --> 00:14:40.000
technique.

261
00:14:40.000 --> 00:14:45.560
So if you feel like you're hitting it really good with your full swing, then

262
00:14:45.560 --> 00:14:49.960
one of the ways to challenge it is to play around with length of swing or

263
00:14:49.960 --> 00:14:51.000
intensity.

264
00:14:51.000 --> 00:14:55.400
So then I'll challenge them like, oh, you know, you just hit five really good

265
00:14:55.400 --> 00:15:00.750
shots. Can you hit your tended to alternating, you know, alternating tended to

266
00:15:00.750 --> 00:15:02.000
and full swing.

267
00:15:02.000 --> 00:15:05.580
So we're going to go to those two flags and you got to get them all within, you

268
00:15:05.580 --> 00:15:09.000
know, 30 feet or something like that. Can you do that?

269
00:15:09.000 --> 00:15:15.730
And if the answer is no, then what I usually say is that the better your kind

270
00:15:15.730 --> 00:15:20.000
of like pivot maintenance and like sequence,

271
00:15:20.000 --> 00:15:26.140
the more scalable the swing is. So the more that you like people who tend to

272
00:15:26.140 --> 00:15:31.430
have like a really big like lateral movement or really big kind of like radius

273
00:15:31.430 --> 00:15:34.000
change will have more timing built into their swing.

274
00:15:34.000 --> 00:15:38.000
So they will have a harder time doing less than full or more than full shots.

275
00:15:38.000 --> 00:15:42.000
They'll have kind of like a sweet spot that they can swing at.

276
00:15:42.000 --> 00:15:46.920
So this skill is kind of like a test of like, are you making better improvement

277
00:15:46.920 --> 00:15:50.000
with your positioning and your sequencing.

278
00:15:50.000 --> 00:15:58.520
But we'll jump through like, we'll go do all that stuff up there. Okay. Yeah.

279
00:15:58.520 --> 00:16:02.000
So this is the slideshow where it just has the theory.

280
00:16:02.000 --> 00:16:06.830
So usually when I'm covering low point, I often start with the playing with low

281
00:16:06.830 --> 00:16:11.610
point, which is basically just drawing two lines and figuring out how you can

282
00:16:11.610 --> 00:16:16.690
move low point either with the location of your body or by using your arms

283
00:16:16.690 --> 00:16:18.000
differently.

284
00:16:18.000 --> 00:16:23.590
So I usually say, if you want to move it forward, you either have to turn more

285
00:16:23.590 --> 00:16:29.000
or stay a little bit more flexed or be a little bit more over your front foot.

286
00:16:29.000 --> 00:16:32.540
If you wanted to hit the ground back here, you're going to be more over your

287
00:16:32.540 --> 00:16:36.340
right foot, more closed off or turn less than a little more extended that would

288
00:16:36.340 --> 00:16:38.000
bottom out way back there.

289
00:16:38.000 --> 00:16:42.730
Right. From the arm perspective, I'll relate it to the timing of your arms

290
00:16:42.730 --> 00:16:47.410
straightening. So if you straighten them early, it's going to bottom out back

291
00:16:47.410 --> 00:16:48.000
there.

292
00:16:48.000 --> 00:16:51.490
If you straighten them later, it's going to bottom out forward. And I'll

293
00:16:51.490 --> 00:16:55.970
usually include that like the wrist could be part of the straightening or the

294
00:16:55.970 --> 00:17:00.000
arms could be part of the straight.

295
00:17:00.000 --> 00:17:06.560
So I'll go through the merry-go-round. And then these are usually, you can see

296
00:17:06.560 --> 00:17:09.670
that for this first class, these are all pretty high level, so I might do a

297
00:17:09.670 --> 00:17:14.290
little bit of hands-on, but I'll save that probably for that follow-up class

298
00:17:14.290 --> 00:17:18.000
where we're doing more refinement.

299
00:17:18.000 --> 00:17:24.410
So for some people, you will have to talk about heel-toe. I don't always cover

300
00:17:24.410 --> 00:17:34.000
it in class, but ground contact is a 3D dimension. It's not just fat, then.

301
00:17:34.000 --> 00:17:39.590
So starting with the direction, I'll work back to, there's two main variables,

302
00:17:39.590 --> 00:17:44.510
called face, club path, and then together they create your face-to-path, which

303
00:17:44.510 --> 00:17:48.000
along with contact location creates your curve.

304
00:17:48.000 --> 00:17:54.560
I'll relate it the low point location to kind of swing direction. Hey, if you

305
00:17:54.560 --> 00:17:58.140
're used to slicing the wall and then you start trying to swing more inside. If

306
00:17:58.140 --> 00:18:02.290
that's the first thing you do, you might hit ground, you might hit a little fat

307
00:18:02.290 --> 00:18:03.000
or a little thin

308
00:18:03.000 --> 00:18:08.110
because the low point moved backward. Why did it move backward? Go through some

309
00:18:08.110 --> 00:18:09.000
of those.

310
00:18:09.000 --> 00:18:10.000
A question.

311
00:18:10.000 --> 00:18:11.000
Yes.

312
00:18:11.000 --> 00:18:17.000
When you have a student generally, it's plus eight.

313
00:18:17.000 --> 00:18:18.000
Yeah.

314
00:18:18.000 --> 00:18:20.000
We see it every day.

315
00:18:20.000 --> 00:18:21.000
Yes.

316
00:18:21.000 --> 00:18:22.000
I'll come.

317
00:18:22.000 --> 00:18:23.000
That's my question.

318
00:18:23.000 --> 00:18:24.000
Generally.

319
00:18:24.000 --> 00:18:26.000
What's your guess?

320
00:18:26.000 --> 00:18:30.000
Yeah, what would be, let's say, three big causes.

321
00:18:30.000 --> 00:18:32.000
Under the extension.

322
00:18:32.000 --> 00:18:33.000
Okay.

323
00:18:33.000 --> 00:18:34.000
Yeah.

324
00:18:34.000 --> 00:18:36.000
So early extension.

325
00:18:36.000 --> 00:18:38.000
Casting.

326
00:18:38.000 --> 00:18:40.000
He's coming from there.

327
00:18:40.000 --> 00:18:42.000
Not too much.

328
00:18:42.000 --> 00:18:43.000
Yeah.

329
00:18:43.000 --> 00:18:49.000
Without access tilt.

330
00:18:49.000 --> 00:18:50.000
Okay.

331
00:18:50.000 --> 00:18:54.000
So too much access tilt, upper body way too far behind the lower body.

332
00:18:54.000 --> 00:18:55.000
Side bend.

333
00:18:55.000 --> 00:18:56.000
Right.

334
00:18:56.000 --> 00:18:57.000
Correct.

335
00:18:57.000 --> 00:19:02.000
And the third one I'm looking for is an arm thing.

336
00:19:02.000 --> 00:19:07.000
I mean, yes, I would say that, like, not enough rotation.

337
00:19:07.000 --> 00:19:11.000
Less inside, but more behind.

338
00:19:11.000 --> 00:19:12.000
Right.

339
00:19:12.000 --> 00:19:16.000
Like, if they can figure out how to, like, Jim Furek and never release it, that

340
00:19:16.000 --> 00:19:16.000
's fine.

341
00:19:16.000 --> 00:19:21.110
But if it's back here and then it starts to, like, if they get power from that,

342
00:19:21.110 --> 00:19:24.000
then that movement is going to cause a big end out move as well.

343
00:19:24.000 --> 00:19:27.000
Yeah.

344
00:19:27.000 --> 00:19:33.000
So, like, normally focus first on, like, a little bit of the rib cage sway,

345
00:19:33.000 --> 00:19:37.000
getting a little bit more on top and rotated from that position.

346
00:19:37.000 --> 00:19:41.000
It's actually quite hard to be that far into out.

347
00:19:41.000 --> 00:19:43.000
It's a lot easier from back there.

348
00:19:43.000 --> 00:19:46.740
And then I would be kind of looking at the wipe and kind of making sure that

349
00:19:46.740 --> 00:19:49.000
the arm wasn't getting too far behind.

350
00:19:49.000 --> 00:19:51.000
Good question.

351
00:19:51.000 --> 00:19:52.000
Good answer.

352
00:19:52.000 --> 00:19:54.000
Okay, good.

353
00:19:54.000 --> 00:19:56.000
Thank you, Pierre.

354
00:19:56.000 --> 00:20:04.120
When I have the -- like, after the face the path or the curve class, I'll

355
00:20:04.120 --> 00:20:05.000
usually give them a hierarchy.

356
00:20:05.000 --> 00:20:10.000
So, like, okay, I know doing geometry on the course isn't a whole lot of fun.

357
00:20:10.000 --> 00:20:13.000
So, all I want you to do is ask yourself, first, did it curve?

358
00:20:13.000 --> 00:20:16.000
Like, you're going to read the feedback of every shot.

359
00:20:16.000 --> 00:20:24.000
Your first question is, did it curve? If yes, how much? And then, okay, it

360
00:20:24.000 --> 00:20:24.000
curved, you know, assuming contact location is okay.

361
00:20:24.000 --> 00:20:27.000
I'll explain a little bit of gear effect and driver.

362
00:20:27.000 --> 00:20:34.000
But if it curved a lot, then your face the path was dramatically different.

363
00:20:34.000 --> 00:20:38.800
So, that's the first thing I would try to get tighter is getting the club face

364
00:20:38.800 --> 00:20:41.000
a little bit closer to the path.

365
00:20:41.000 --> 00:20:45.000
And then, okay, then the second step is, well, where did it start?

366
00:20:45.000 --> 00:20:49.240
And then that'll help you figure out more where the club face was pointing at

367
00:20:49.240 --> 00:20:50.000
impact.

368
00:20:50.000 --> 00:20:53.000
Pretty simple.

369
00:20:53.000 --> 00:21:00.220
So, with the high level face the path drills, we'll do a couple drills working

370
00:21:00.220 --> 00:21:02.000
on club face control.

371
00:21:02.000 --> 00:21:07.940
Some saw, like, Mark, it was you that we worked on getting the club face with

372
00:21:07.940 --> 00:21:09.000
the foot, right?

373
00:21:09.000 --> 00:21:14.620
So, I use that a lot of, like, learning to work on hitting the ball with either

374
00:21:14.620 --> 00:21:16.000
the toe or the heel side,

375
00:21:16.000 --> 00:21:19.000
like, starting to play around with club face control.

376
00:21:19.000 --> 00:21:23.000
But then, a bunch of them are just, like, different visuals.

377
00:21:23.000 --> 00:21:28.020
So, this is where I mentioned not everybody loves the field drills or the hands

378
00:21:28.020 --> 00:21:29.000
-on drills.

379
00:21:29.000 --> 00:21:33.000
And so, some people respond really well to visuals and facials.

380
00:21:33.000 --> 00:21:39.000
So, we have different options for visuals, and I'll usually do a couple of them

381
00:21:39.000 --> 00:21:40.000
and say,

382
00:21:40.000 --> 00:21:44.000
like, I want you to try each of these and figure out which one you like.

383
00:21:44.000 --> 00:21:48.650
So, whether it's straight lines with things like trident or, like, negative

384
00:21:48.650 --> 00:21:51.000
space with things like the four square

385
00:21:51.000 --> 00:21:55.500
or 3D path where I'm basically, like, holding the pool noodle or put it on a

386
00:21:55.500 --> 00:21:56.000
tripod.

387
00:21:56.000 --> 00:21:59.000
Those are all in your manual.

388
00:21:59.000 --> 00:22:04.000
That'll be a little hard to do out here, but, and then, I usually test them

389
00:22:04.000 --> 00:22:04.000
with,

390
00:22:04.000 --> 00:22:08.000
before doing that deliberate curve game on the course.

391
00:22:08.000 --> 00:22:14.000
We either do the nine-shot game, which I did a ton in high school,

392
00:22:14.000 --> 00:22:19.000
or for your higher handicap, usually just three.

393
00:22:19.000 --> 00:22:24.590
So, the three-shot is just, can you hit it, draw a straight fade, and then the

394
00:22:24.590 --> 00:22:26.000
nine-shot is including trajectory.

395
00:22:26.000 --> 00:22:31.730
So, low draw, low straight, low fade, medium draw, medium straight, medium fade

396
00:22:31.730 --> 00:22:34.000
, high draw, high straight, high fade.

397
00:22:34.000 --> 00:22:37.460
If you can do that, you can basically change the numbers on trackman any way

398
00:22:37.460 --> 00:22:38.000
you want,

399
00:22:38.000 --> 00:22:47.000
as long as you can control low point in that first class.

400
00:22:47.000 --> 00:22:53.740
The driver versus iron, I usually simplify it to basically looking at axis tilt

401
00:22:53.740 --> 00:22:58.000
and a little bit of sequencing.

402
00:22:58.000 --> 00:23:05.120
Like, I'll usually demonstrate if I took a ball, the iron, if I was set up to a

403
00:23:05.120 --> 00:23:06.000
ball here,

404
00:23:06.000 --> 00:23:09.380
the iron would be like if I was throwing a ball at a spot a couple feet out in

405
00:23:09.380 --> 00:23:10.000
front of it,

406
00:23:10.000 --> 00:23:14.000
and the driver, the ball is still here, but the driver would be like if I was

407
00:23:14.000 --> 00:23:14.000
skipping a stone

408
00:23:14.000 --> 00:23:17.000
or throwing the ball more out towards the target.

409
00:23:17.000 --> 00:23:21.030
So, there's a lot more similarities than there are differences, but to throw it

410
00:23:21.030 --> 00:23:22.000
at the ground,

411
00:23:22.000 --> 00:23:26.110
I'm going to be a little bit more on top of it, and my arm is going to be a

412
00:23:26.110 --> 00:23:27.000
little bit earlier

413
00:23:27.000 --> 00:23:29.000
compared to if I was throwing it that way.

414
00:23:29.000 --> 00:23:34.000
My ribcage sway is kind of on a slightly different angle, and then I'm getting

415
00:23:34.000 --> 00:23:36.000
more of the arm extension later

416
00:23:36.000 --> 00:23:39.000
in order to extend it there compared to this golf ball here.

417
00:23:39.000 --> 00:23:44.000
And a lot of people get kind of stuck in one or the other.

418
00:23:44.000 --> 00:23:47.490
They're either good iron players or good drivers, and they have a hard time

419
00:23:47.490 --> 00:23:48.000
making the adjustment.

420
00:23:48.000 --> 00:23:51.870
So, learning to go back and forth between the two is very helpful for actually

421
00:23:51.870 --> 00:23:53.000
playing golf.

422
00:23:53.000 --> 00:24:02.370
So then, going back and forth is either the four club or play a course on the

423
00:24:02.370 --> 00:24:03.000
range.

424
00:24:03.000 --> 00:24:06.000
There's a good ways to add kind of some variety of the practice.

425
00:24:06.000 --> 00:24:11.000
I usually like this class.

426
00:24:11.000 --> 00:24:16.000
Tempo or power or sequencing.

427
00:24:16.000 --> 00:24:25.370
So, I've done stuff using ropes and chains and orange whips and towels and

428
00:24:25.370 --> 00:24:26.000
things like that

429
00:24:26.000 --> 00:24:28.000
if you have the space for it.

430
00:24:28.000 --> 00:24:33.000
Otherwise, I'll tend to use more of just kind of like...

431
00:24:33.000 --> 00:24:37.000
I'll preface this class is going to be more of like playtime.

432
00:24:37.000 --> 00:24:39.000
It's not like I want you to find one right answer.

433
00:24:39.000 --> 00:24:42.000
I want you to figure out kind of what's the ranges that could work for you.

434
00:24:42.000 --> 00:24:50.000
So, like 70, 80, 90 is basically trying to get them to swing at 70%, 80%, 90%.

435
00:24:50.000 --> 00:24:55.000
Sometimes I'll do 65, 75, 85, 95.

436
00:24:55.000 --> 00:25:01.350
But basically helping them see most of the time the club head speed doesn't

437
00:25:01.350 --> 00:25:02.000
change

438
00:25:02.000 --> 00:25:04.000
when they go 70, 80, 90.

439
00:25:04.000 --> 00:25:09.000
It's just this perception of effort and maybe a little bit of grip tension.

440
00:25:09.000 --> 00:25:16.000
But helping them see that they're normally equating effort with speed.

441
00:25:16.000 --> 00:25:19.000
And I want to break that connection.

442
00:25:19.000 --> 00:25:22.000
So, the other one that I'll typically do is legs, arms, balance.

443
00:25:22.000 --> 00:25:26.190
So, I'll do like a little kind of warm up thing of trying to feel like

444
00:25:26.190 --> 00:25:27.000
different parts of the body move.

445
00:25:27.000 --> 00:25:30.600
And then I'll say, okay, I want you to use your legs as the primary power

446
00:25:30.600 --> 00:25:32.000
source for these five balls.

447
00:25:32.000 --> 00:25:35.000
And then you're going to try to use your core as the primary power source.

448
00:25:35.000 --> 00:25:37.000
And then you're going to use their arms.

449
00:25:37.000 --> 00:25:41.530
And you just want to kind of explore and see which one feels like your normal

450
00:25:41.530 --> 00:25:45.000
swing and which one feels more comfortable.

451
00:25:45.000 --> 00:25:49.230
Sometimes I'll add in things like the whoosh progression or things like just

452
00:25:49.230 --> 00:25:54.940
kind of getting the club to whip through on the other side of the ball instead

453
00:25:54.940 --> 00:25:56.000
of at the ball.

454
00:25:56.000 --> 00:26:03.000
But that's usually kind of the high level as far as tempo and power.

455
00:26:03.000 --> 00:26:10.000
Sometimes I'll use the four ball rhythm kind of like walking type thing.

456
00:26:10.000 --> 00:26:16.240
One of the advantages to doing repetitive tasks is if I really use my arms it

457
00:26:16.240 --> 00:26:19.000
has more of a like fire and then I have to reset.

458
00:26:19.000 --> 00:26:24.990
But if I use my body, it's rhythmic stabilization. I can kind of go back and

459
00:26:24.990 --> 00:26:26.000
forth a lot easier.

460
00:26:26.000 --> 00:26:29.870
So, a good way to help people take out some of the arms and use more body is

461
00:26:29.870 --> 00:26:32.000
more of that sequential swinging.

462
00:26:32.000 --> 00:26:38.950
I didn't put that in there but came to me while I was thinking about it last

463
00:26:38.950 --> 00:26:40.000
night.

464
00:26:40.000 --> 00:26:44.650
So, when I get into the correcting low point, this is where I'll start to talk

465
00:26:44.650 --> 00:26:46.000
about some of the details.

466
00:26:46.000 --> 00:26:50.010
This is I'm standing at the golf ball facing that way so we're trying to move

467
00:26:50.010 --> 00:26:52.000
low point either forward backward.

468
00:26:52.000 --> 00:26:55.640
So, the big movements that would move the low point forward when we talk about

469
00:26:55.640 --> 00:26:57.000
playing with low point.

470
00:26:57.000 --> 00:27:01.190
Usually, I try to get them to figure it out in the first class and then the

471
00:27:01.190 --> 00:27:04.000
second class I give them the answer if they didn't figure it out.

472
00:27:04.000 --> 00:27:08.560
So, these are the main ways to move low point forward but it could be

473
00:27:08.560 --> 00:27:13.000
simplified to what we talked about where the body is more forward down and open

474
00:27:13.000 --> 00:27:15.000
or the arms are later or more ahead.

475
00:27:15.000 --> 00:27:20.000
And to move it backward, it's going to be more of the opposite.

476
00:27:20.000 --> 00:27:26.000
Early extension, scooping, arms behind, too much unhinge.

477
00:27:26.000 --> 00:27:35.000
Yes, the low point because it moves the center of the swing that way.

478
00:27:35.000 --> 00:27:41.130
It allows more rotation which moves it forward and allows later arm extension

479
00:27:41.130 --> 00:27:42.000
which moves it forward.

480
00:27:42.000 --> 00:27:52.000
But it by itself, if you didn't change anything, moves it backward.

481
00:27:52.000 --> 00:27:58.000
So, the 3D thing that sparked the Jackson 5 is typically with the irons.

482
00:27:58.000 --> 00:28:03.620
If you look at the axis tilt, they've got about 4 degrees, 5 degrees of axis

483
00:28:03.620 --> 00:28:05.000
tilt and with the driver it's about 20.

484
00:28:05.000 --> 00:28:10.650
And a lot of people feel out of balance when they're at about 20. So, that's

485
00:28:10.650 --> 00:28:14.710
where a lot of amateurs just kind of like lunging at the upper body more on top

486
00:28:14.710 --> 00:28:15.000
.

487
00:28:15.000 --> 00:28:21.120
So, I use the feeling of kind of like tilting the hips in order to try to get

488
00:28:21.120 --> 00:28:24.000
that 20 degrees of axis tilt.

489
00:28:24.000 --> 00:28:29.000
And the axis tilt moves the low point backward.

490
00:28:29.000 --> 00:28:34.150
I use that mostly with like slicers and people who are really poor with the

491
00:28:34.150 --> 00:28:35.000
driver.

492
00:28:35.000 --> 00:28:40.000
I wouldn't say that that's a like every week drill that I use.

493
00:28:40.000 --> 00:28:45.000
But with who I was working with when I wrote the book and initially launched it

494
00:28:45.000 --> 00:28:51.000
, it was more common because everybody wanted to hit the driver back.

495
00:28:51.000 --> 00:28:54.000
My course is more target golf.

496
00:28:54.000 --> 00:28:55.000
What?

497
00:28:55.000 --> 00:28:57.000
Can I buy it on the e-book?

498
00:28:57.000 --> 00:29:00.000
Talk to Lawrence. He'll get you an e-book.

499
00:29:00.000 --> 00:29:07.000
You've got gold status or something. We'll get you an e-book.

500
00:29:07.000 --> 00:29:12.730
For those of you who come to every class that I've ever offered, you've been on

501
00:29:12.730 --> 00:29:14.000
the website how long?

502
00:29:14.000 --> 00:29:16.000
Since day one?

503
00:29:16.000 --> 00:29:18.000
Yeah, we'll get you an e-book.

504
00:29:18.000 --> 00:29:25.000
Can I ask some questions?

505
00:29:25.000 --> 00:29:31.000
I mean, the very first video, the Hello World video was like July of 2013.

506
00:29:31.000 --> 00:29:36.000
And I wrote the, I think we published the book in 2018.

507
00:29:36.000 --> 00:29:39.000
So, it's been a journey.

508
00:29:39.000 --> 00:29:44.000
This is where I'll now start to talk more about the heel toe.

509
00:29:44.000 --> 00:29:48.550
That's a, I think, I don't know if everybody heard, but I told people I make

510
00:29:48.550 --> 00:29:53.370
golfers shank the ball all the time because the classic patterns of early

511
00:29:53.370 --> 00:29:57.000
extension, falling away, straightening the arms early are kind of scooping.

512
00:29:57.000 --> 00:30:00.000
Those move it mostly onto the toe.

513
00:30:00.000 --> 00:30:04.110
And so, if you start getting down and covering and extending later and you do

514
00:30:04.110 --> 00:30:08.830
that all at once without changing your reference, you're going to move the

515
00:30:08.830 --> 00:30:11.000
contact more to the heel.

516
00:30:11.000 --> 00:30:15.650
Now it usually gets balanced by getting the vertical timing a little bit better

517
00:30:15.650 --> 00:30:21.000
, but I'll explain like why you're hitting it on the heel.

518
00:30:21.000 --> 00:30:26.620
So, again, toe contact is are things that basically pull you away from the golf

519
00:30:26.620 --> 00:30:30.000
ball and heel contact is things that move you towards the golf ball.

520
00:30:30.000 --> 00:30:37.860
So, typically, the heel contact or the shank is from being too much down or too

521
00:30:37.860 --> 00:30:39.000
much in.

522
00:30:39.000 --> 00:30:41.660
So, a lot of golfers will set up kind of on their heels and then they'll find

523
00:30:41.660 --> 00:30:44.000
balance and they'll move slightly closer to the golf ball.

524
00:30:44.000 --> 00:30:49.150
That can cause the heel contact or they'll kind of go down and then not come

525
00:30:49.150 --> 00:30:50.000
back up.

526
00:30:50.000 --> 00:30:56.790
Now the club is essentially, you know, it's a fixed length so now it's longer

527
00:30:56.790 --> 00:31:01.000
in this plane because I'm closer to the golf ball.

528
00:31:01.000 --> 00:31:05.000
Especially if I'm not feeling the club head.

529
00:31:05.000 --> 00:31:11.850
Now, I often preface this like all or I'll often include in the discussion like

530
00:31:11.850 --> 00:31:17.330
this isn't like a 100% cause because you can feel where this club is and I can

531
00:31:17.330 --> 00:31:20.560
move down and I can kind of like make some adjustments and I can still hit it

532
00:31:20.560 --> 00:31:21.000
on the toe.

533
00:31:21.000 --> 00:31:24.770
So, I explain these are the technical things that cause heel toe contact, but

534
00:31:24.770 --> 00:31:28.310
we also want to work on the skill training of being able to move your contact

535
00:31:28.310 --> 00:31:29.000
around.

536
00:31:29.000 --> 00:31:33.550
So, I don't care if you shank it once, but if you shank it like 30 times in a

537
00:31:33.550 --> 00:31:42.720
row, you know, you got to make a change and these are the ones that will help

538
00:31:42.720 --> 00:31:48.000
move it off of the heel or off of the toe.

539
00:31:48.000 --> 00:31:53.060
Low point training, this is now, this is probably my favorite class cause we do

540
00:31:53.060 --> 00:31:58.000
all the single arm drills and we do kind of combining the arms with the body.

541
00:31:58.000 --> 00:32:02.140
It's kind of like a nine to three focus class, but similar to what I said

542
00:32:02.140 --> 00:32:07.000
yesterday, I'll always say if you did a drill and you really loved that feeling

543
00:32:07.000 --> 00:32:10.000
, the whole purpose of that feeling is to apply it to your full swing.

544
00:32:10.000 --> 00:32:14.240
So, if you want to like press time out on the drill and go hit five balls full

545
00:32:14.240 --> 00:32:17.000
swing to see if it really clicked, go do it.

546
00:32:17.000 --> 00:32:21.250
And if I come walking over, I'll know if you're taking full swings that's what

547
00:32:21.250 --> 00:32:25.510
you're doing, but don't stay there, come back to the drill to see if you can

548
00:32:25.510 --> 00:32:27.000
refine it a little bit.

549
00:32:27.000 --> 00:32:34.070
So, usually in this class, sometimes if it's a group of people I've worked with

550
00:32:34.070 --> 00:32:38.000
a bunch, I'll be able to add transition.

551
00:32:38.000 --> 00:32:44.230
I frequently say that the secret sauce of like contact is looking at delivery

552
00:32:44.230 --> 00:32:47.000
position through the release.

553
00:32:47.000 --> 00:32:54.640
I'll show you in my video analysis, like pre-packaged PowerPoint, where I have

554
00:32:54.640 --> 00:32:58.670
a whole bunch of pictures of golfers kind of in this position to getting to

555
00:32:58.670 --> 00:33:03.000
there and most amateurs are kind of more back there to getting to here, right?

556
00:33:03.000 --> 00:33:07.000
One's going to move low point forward, one's going to move low point backward.

557
00:33:07.000 --> 00:33:12.160
So, the way I usually explain it is we have to get more comfortable here, but

558
00:33:12.160 --> 00:33:16.780
there's two sides of the equation, kind of hit a ball from here, and how do I

559
00:33:16.780 --> 00:33:18.000
get to there?

560
00:33:18.000 --> 00:33:22.850
So, I'll use that as the reference, but you've got to kind of fill in the gaps

561
00:33:22.850 --> 00:33:24.000
on both sides.

562
00:33:24.000 --> 00:33:30.330
In rehab, there's a phrase that I heard Paul Czech use called surrounding the

563
00:33:30.330 --> 00:33:34.420
dragon, where there's a little bit of a bleed over or carry over from muscle

564
00:33:34.420 --> 00:33:35.000
strength,

565
00:33:35.000 --> 00:33:39.000
and I kind of think there might be something with the motor learning side.

566
00:33:39.000 --> 00:33:46.440
The classic example is like often athletes, patients will have like a painful

567
00:33:46.440 --> 00:33:49.610
area, like if you're like, "Hey, raise your arm," like right around there, it

568
00:33:49.610 --> 00:33:50.000
kind of hurts.

569
00:33:50.000 --> 00:33:55.680
Well, if you were to strengthen here, and then strengthen here, it takes away

570
00:33:55.680 --> 00:33:58.000
some of the pain in this zone.

571
00:33:58.000 --> 00:34:01.720
So, they call it surround the dragon, because it's kind of like there's this

572
00:34:01.720 --> 00:34:05.260
zone you want to avoid if you do this zone and this zone, there's some bleed

573
00:34:05.260 --> 00:34:06.000
over.

574
00:34:06.000 --> 00:34:11.040
So, oftentimes, if they're having trouble with a movement, I'll train the start

575
00:34:11.040 --> 00:34:13.900
of the movement, and I'll train the end of the movement and kind of let the

576
00:34:13.900 --> 00:34:18.000
brain fill in the gaps of, "How am I going to do that?" and then get to there.

577
00:34:18.000 --> 00:34:22.510
So, that's where if I want to fix delivery position, I'm working on follow

578
00:34:22.510 --> 00:34:25.000
through and release, and then I'm working on transition.

579
00:34:25.000 --> 00:34:30.000
I'm not necessarily just working on delivery position.

580
00:34:30.000 --> 00:34:39.550
And then, hitting the ball straight is more about the diagonal patterns, or not

581
00:34:39.550 --> 00:34:44.000
just low point contacts, but the direction that the club is traveling and the

582
00:34:44.000 --> 00:34:45.000
club face orientation.

583
00:34:45.000 --> 00:34:50.610
So, these are typically, period, you're talking about things that move the path

584
00:34:50.610 --> 00:34:52.000
way to the right.

585
00:34:52.000 --> 00:35:00.200
So, side tilt, the too much early extension, the arms kind of lifting, those

586
00:35:00.200 --> 00:35:04.000
can all move the path to the right.

587
00:35:04.000 --> 00:35:10.410
Now, technically, shaft lean delays the widest point, and as it's approaching

588
00:35:10.410 --> 00:35:14.000
the widest point, the club is moving further to the right.

589
00:35:14.000 --> 00:35:18.410
But, most of the things that create shaft lean also try to move it more to the

590
00:35:18.410 --> 00:35:19.000
left.

591
00:35:19.000 --> 00:35:22.960
But, by definition, if you didn't change anything, shaft lean would move it

592
00:35:22.960 --> 00:35:24.000
more to the right.

593
00:35:24.000 --> 00:35:31.000
[inaudible]

594
00:35:31.000 --> 00:35:36.090
So, physically, I'll do a little drill called delivery and go, and I'll say, "

595
00:35:36.090 --> 00:35:42.110
Okay, you're going to basically turn the steering wheel of a big school bus to

596
00:35:42.110 --> 00:35:43.000
get that right arm a little bit in,

597
00:35:43.000 --> 00:35:46.100
and that left arm is a little bit up, and then you're going to get it to about

598
00:35:46.100 --> 00:35:49.000
belly button height, and you're going to flatten your wrist."

599
00:35:49.000 --> 00:35:52.000
So, we're basically getting to the right about here.

600
00:35:52.000 --> 00:35:56.490
And then, I'll say, "Okay, now hold that position and turn your body so that

601
00:35:56.490 --> 00:36:00.000
you feel some tension in kind of that left side."

602
00:36:00.000 --> 00:36:07.070
And then, from there, we're just going to release that tension and extend the

603
00:36:07.070 --> 00:36:08.000
arms.

604
00:36:08.000 --> 00:36:13.000
Okay, so that's direction.

605
00:36:13.000 --> 00:36:22.820
Some of the favorite path or drills that kind of fix rightward path, leftward

606
00:36:22.820 --> 00:36:24.000
path.

607
00:36:24.000 --> 00:36:28.420
So, the way I explained it more there is the top drills are the ones that help

608
00:36:28.420 --> 00:36:33.000
move the path to the right, not fix an overly rightward path.

609
00:36:33.000 --> 00:36:38.620
So, if I need to move the path to the right, it's typically going to be a

610
00:36:38.620 --> 00:36:43.000
little bit more of a side bend, especially in the shoulders.

611
00:36:43.000 --> 00:36:46.680
That's the big, big one that moves the path to the right, because a lot of the

612
00:36:46.680 --> 00:36:50.190
other things that we're trying to do create more speed and a lot of the speed

613
00:36:50.190 --> 00:36:52.000
things move the path left.

614
00:36:52.000 --> 00:36:58.850
So, head on a pillow, the arms extending later, a little bit more unhinged, all

615
00:36:58.850 --> 00:37:04.000
those things get that arm extension later in the pattern.

616
00:37:04.000 --> 00:37:10.000
To move it left, it's more of the body movement of getting a little bit more

617
00:37:10.000 --> 00:37:16.000
stacked, getting a little bit more core rotation as the big two.

618
00:37:16.000 --> 00:37:21.620
Then I'll often introduce a steep early shallow late, that's kind of one of the

619
00:37:21.620 --> 00:37:27.560
annoying patterns of the two-way miss, where essentially from the top of the

620
00:37:27.560 --> 00:37:32.000
swing, the shaft is in more of a vertical movement compared to the arms.

621
00:37:32.000 --> 00:37:37.640
And then when you go to start trying to shallow it out late, the clubface is

622
00:37:37.640 --> 00:37:44.820
resisting rotation and laying back, and it turns over very quickly. There's a

623
00:37:44.820 --> 00:37:51.000
lot of timing in that pattern.

624
00:37:51.000 --> 00:37:57.680
So, when I got, it's funny, when I played college and after I was a very good

625
00:37:57.680 --> 00:38:01.440
driver of the golf ball, and then I think I mentioned yesterday, like with

626
00:38:01.440 --> 00:38:04.000
injuries, kind of took about 10 years off last year.

627
00:38:04.000 --> 00:38:08.710
I started kind of getting back into playing, and I started off fine, and then

628
00:38:08.710 --> 00:38:13.380
somewhere around the fall, like I fell into a little bit steep early shallow

629
00:38:13.380 --> 00:38:16.000
late, and I was having just this massive two-way miss.

630
00:38:16.000 --> 00:38:20.410
I wasn't doing it, I wasn't playing a ton, but when I did, it was like, I'm

631
00:38:20.410 --> 00:38:24.570
just going to hit three iron off the tee. I can't keep the driver in play right

632
00:38:24.570 --> 00:38:26.000
now, that's embarrassing.

633
00:38:26.000 --> 00:38:34.830
Do you know what causes golfers to get off track like that, but the forebikes

634
00:38:34.830 --> 00:38:36.000
issue?

635
00:38:36.000 --> 00:38:43.520
I mean, Logan was talking about how just little things like your focus, your

636
00:38:43.520 --> 00:38:50.290
energy level, the temperature, he was saying one on the whiz that you would see

637
00:38:50.290 --> 00:38:52.000
difference in arm positions.

638
00:38:52.000 --> 00:38:58.300
I do think you're more likely to get off track if you have two extreme motions

639
00:38:58.300 --> 00:39:04.820
that balance each other compared to more like vanilla or balanced body and arm

640
00:39:04.820 --> 00:39:06.000
motions.

641
00:39:06.000 --> 00:39:19.000
Right, and so that's the problem if the, is there a club?

642
00:39:19.000 --> 00:39:22.330
I don't think this is a perfect analogy, but I demonstrate this a lot for

643
00:39:22.330 --> 00:39:27.820
students, so if I had this straight up and down, straight up and down like this

644
00:39:27.820 --> 00:39:31.000
, and I just let it kind of drop, it's going to hit the ground pretty hard.

645
00:39:31.000 --> 00:39:36.660
Try not to hurt your club, Andrew. If I had it on a flatter path like this, and

646
00:39:36.660 --> 00:39:41.000
I just kind of let it drop down that angle, it would come into it.

647
00:39:41.000 --> 00:39:47.350
I'll try not to break the mirror too. Hot zone, don't stay in there. So if I

648
00:39:47.350 --> 00:39:52.580
have it more on this path, I can kind of like guide it out, I don't have to

649
00:39:52.580 --> 00:39:56.710
pull away, where if it's more vertical like this, you'll see like in order to

650
00:39:56.710 --> 00:40:00.000
avoid it hitting the ground, I have to pull at the right moment.

651
00:40:00.000 --> 00:40:03.960
If the analogy of like a short approach, landing a plane, like if the plane was

652
00:40:03.960 --> 00:40:08.310
coming down and I pulled up like this, I can do that much easier with a light

653
00:40:08.310 --> 00:40:13.490
plane that has less inertia than like an international, you know, 777 or

654
00:40:13.490 --> 00:40:14.000
whatever.

655
00:40:14.000 --> 00:40:18.990
Right, and so that's where, A, there's more timing, and then B, the timing is a

656
00:40:18.990 --> 00:40:23.000
whole lot easier on a shorter club than it is on a longer club.

657
00:40:23.000 --> 00:40:27.250
That's the other reason why a lot of golfers will say like, man, I just want to

658
00:40:27.250 --> 00:40:32.000
hit my driver the way I hit my pitching wedge. I'm like, no, you don't.

659
00:40:32.000 --> 00:40:39.410
You are, you're trying to. So I think there are swings that are more timing

660
00:40:39.410 --> 00:40:43.000
sensitive, but every swing gets off.

661
00:40:43.000 --> 00:40:48.940
You see how often a good y'all for like, you know, wins and then misses the cut

662
00:40:48.940 --> 00:40:54.000
or shoots 62 one day and then 72 the next day or vice versa.

663
00:40:54.000 --> 00:41:00.020
It's, there's just a lot of timing and precision built into the sport that

664
00:41:00.020 --> 00:41:03.000
makes it really hard to perfect.

665
00:41:03.000 --> 00:41:09.420
And maybe it'll come up in the motor learning class and stuff, but I had a

666
00:41:09.420 --> 00:41:12.000
conversation with a psychologist and he was talking about how the brain,

667
00:41:12.000 --> 00:41:18.000
job is adaptation, not repetition.

668
00:41:18.000 --> 00:41:24.140
So if you only had one way of doing things, it was a survival limitation, like

669
00:41:24.140 --> 00:41:26.000
you were more predictable, so you're easier to hunt.

670
00:41:26.000 --> 00:41:31.000
Or like, that's part of the reason why muscles have more than one innovation.

671
00:41:31.000 --> 00:41:35.800
So that if you damaged one level of your spine, you could still use most of the

672
00:41:35.800 --> 00:41:38.000
muscles associated with that.

673
00:41:38.000 --> 00:41:43.940
And so your, your brain, the way I imagine it is kind of like, like let's say

674
00:41:43.940 --> 00:41:48.000
this hole in the wall here is like my perfect swing, right?

675
00:41:48.000 --> 00:41:52.250
So it did, it did the perfect swing. I want that every single time. And the

676
00:41:52.250 --> 00:41:55.000
next swing is like, well, what if I change this over here?

677
00:41:55.000 --> 00:42:00.000
Or what if I change this here? And the problem is you want this to get bigger

678
00:42:00.000 --> 00:42:04.000
so that there's like a larger area of perfect swings.

679
00:42:04.000 --> 00:42:06.470
But what happens is you change this, you change this, you change, and before

680
00:42:06.470 --> 00:42:10.690
you know it, you're at a place where instead of like just a little thin, now it

681
00:42:10.690 --> 00:42:17.620
's 40 yards right, because we, we're swinging a three or four foot object, right

682
00:42:17.620 --> 00:42:18.000
?

683
00:42:18.000 --> 00:42:23.590
So you're describing pulling out the whole path because it's a lot of knowledge

684
00:42:23.590 --> 00:42:25.000
and it's an error.

685
00:42:25.000 --> 00:42:30.620
Yeah, yeah. And, and it could, or it could be a lack of sensitivity to what the

686
00:42:30.620 --> 00:42:35.000
actual, like your, your key was, or your movement was.

687
00:42:35.000 --> 00:42:39.410
Like the first time I always used posture because I've had these injuries,

688
00:42:39.410 --> 00:42:40.000
right?

689
00:42:40.000 --> 00:42:44.070
Like the first time you work on posture, it's kind of like, like you have to

690
00:42:44.070 --> 00:42:46.000
like really focus to do everything.

691
00:42:46.000 --> 00:42:49.990
And now like it can be like a really small adjustment because I can feel when I

692
00:42:49.990 --> 00:42:53.000
'm getting off, I can feel when I'm, I've gone to there.

693
00:42:53.000 --> 00:42:57.070
I might, I might feel it go all the way to there, where before I got all the

694
00:42:57.070 --> 00:42:59.000
way to here, before I felt that it was wrong.

695
00:42:59.000 --> 00:43:02.000
That's what I mean by kind of like expanding your awareness of it.

696
00:43:02.000 --> 00:43:07.000
Have you ever had a bad pattern with it?

697
00:43:07.000 --> 00:43:12.000
I have to follow the ground for one and a half mile on the bike swing.

698
00:43:12.000 --> 00:43:15.000
Yeah, like low and slow, like keep the club.

699
00:43:15.000 --> 00:43:19.000
In his head, he thinks that swing is supposed to be like that.

700
00:43:19.000 --> 00:43:23.000
Absolutely. Like you have to, you have to educate your students some. Yeah.

701
00:43:23.000 --> 00:43:25.000
Yeah, I mean so.

702
00:43:25.000 --> 00:43:28.000
When it's slow, that's quickly.

703
00:43:28.000 --> 00:43:32.360
And I would say, well, if I really want to keep the club on the ground, then I

704
00:43:32.360 --> 00:43:34.000
'm going to go like this.

705
00:43:34.000 --> 00:43:38.000
Is that, is that what I want my swing to look like? Okay? No.

706
00:43:38.000 --> 00:43:42.230
So let's, like, let's talk a little bit about what actually creates the look of

707
00:43:42.230 --> 00:43:47.000
low and slow, which ideally, ideally, like low and slow.

708
00:43:47.000 --> 00:43:53.000
So most backswing thoughts are about using your body more and your arms less.

709
00:43:53.000 --> 00:43:57.490
Right? Like if you just boiled it down, like the bad takeaways are using your

710
00:43:57.490 --> 00:44:02.000
arms, the one piece take away, keeping the club low, like swinging it.

711
00:44:02.000 --> 00:44:06.650
Like all those things are about using your body to move the club so that we can

712
00:44:06.650 --> 00:44:09.000
load that sling that we talked about in the pivot.

713
00:44:09.000 --> 00:44:20.000
Maybe as a poor concept that's probably leading to a poor load.

714
00:44:20.000 --> 00:44:24.360
Face to path drills, either the motorcycle or working on the clubface

715
00:44:24.360 --> 00:44:26.000
continuing to rotate.

716
00:44:26.000 --> 00:44:30.950
There's a lot of golfers who kind of, ideally, the axial velocity graph looks

717
00:44:30.950 --> 00:44:34.000
like a gradual closing of the clubface.

718
00:44:34.000 --> 00:44:38.240
I think there's some patterns where you can hold off a little bit, but in

719
00:44:38.240 --> 00:44:42.000
general, I think students either have a hard time starting it closing early.

720
00:44:42.000 --> 00:44:47.120
That's the motorcycle or, like, continuing to close it late, which is more of

721
00:44:47.120 --> 00:44:51.000
supination than, like, the gradual motorcycle move.

722
00:44:51.000 --> 00:45:00.460
On graphs, on the axial velocity graph, the graph of the twisting of the club,

723
00:45:00.460 --> 00:45:04.000
there's kind of a pattern.

724
00:45:04.000 --> 00:45:09.640
A lot of golfers who complain about consistency, basically, I'll do it facing

725
00:45:09.640 --> 00:45:12.000
this way, so I hit someone instead of the mirror.

726
00:45:12.000 --> 00:45:16.000
So it'll look kind of like this, no turn, no turn, no turn, and then it tries

727
00:45:16.000 --> 00:45:17.000
to twist fast.

728
00:45:17.000 --> 00:45:22.620
The more consistent golfers that'll look like this where it's kind of gradually

729
00:45:22.620 --> 00:45:24.000
starting earlier.

730
00:45:24.000 --> 00:45:28.370
It's basically like you're controlling the club when it's moving slow instead

731
00:45:28.370 --> 00:45:30.000
of when it's moving fast.

732
00:45:30.000 --> 00:45:33.870
So they're going to potentially, and I think that there's some physical

733
00:45:33.870 --> 00:45:40.000
governors in place when you do that that give you better clubface control.

734
00:45:40.000 --> 00:45:46.410
So as you're rotating, the clubface is open relative to the target and squares

735
00:45:46.410 --> 00:45:52.000
up and then closes without any axial rotation.

736
00:45:52.000 --> 00:46:01.000
Well, no. I mean, not if you wanted shaft lean.

737
00:46:01.000 --> 00:46:06.190
So, like, let's, so if I start with the club here, the handle is going to be

738
00:46:06.190 --> 00:46:09.000
closer to the target when I hit it, right?

739
00:46:09.000 --> 00:46:13.680
So that either means that I've taken the whole circle and I've tilted it this

740
00:46:13.680 --> 00:46:14.000
way.

741
00:46:14.000 --> 00:46:19.310
Or I'm hitting it, like, earlier on the art. He doesn't have a whiteboard that

742
00:46:19.310 --> 00:46:20.000
I could draw on.

743
00:46:20.000 --> 00:46:26.000
But, like, here's the widest part of the art. We'll use my form as the example.

744
00:46:26.000 --> 00:46:30.290
Like, like, if I have this, you'll be able to see, like, where it is. So this

745
00:46:30.290 --> 00:46:32.000
is the widest part of the art, right?

746
00:46:32.000 --> 00:46:37.760
So as I move this way, I'm moving, like, further back up the art compared to

747
00:46:37.760 --> 00:46:40.000
the widest point, right?

748
00:46:40.000 --> 00:46:45.590
Well, as it moves back, it's also opening, right? Because of the shape of the

749
00:46:45.590 --> 00:46:46.000
club.

750
00:46:46.000 --> 00:46:49.000
Like, the club is going to be rotating as it moves through space.

751
00:46:49.000 --> 00:46:54.590
So if I hit it earlier, it's more open than it would have been if I hit it

752
00:46:54.590 --> 00:46:55.000
later.

753
00:46:55.000 --> 00:46:59.410
So if it's more open than it would have been, I have to adjust that by having a

754
00:46:59.410 --> 00:47:02.000
little bit of extra clubface rotation.

755
00:47:02.000 --> 00:47:07.620
And so that's why the averages you'll see about 20 to 30 degrees of clubface

756
00:47:07.620 --> 00:47:11.000
rotation to account for the lag or the shaft lean.

757
00:47:11.000 --> 00:47:16.000
And by having it in that position, I have a governor on how much it can rotate

758
00:47:16.000 --> 00:47:18.000
compared to if I'm here and I rotate.

759
00:47:18.000 --> 00:47:27.000
My rotation is less restricted. You're welcome.

760
00:47:27.000 --> 00:47:32.000
I don't want to touch the mirror again.

761
00:47:32.000 --> 00:47:37.000
Okay. Maybe if I need.

762
00:47:37.000 --> 00:47:43.880
So troubleshooting low point, this is where we get into either, like, the 3D

763
00:47:43.880 --> 00:47:48.000
flat spot, like, high to low or basically the arm.

764
00:47:48.000 --> 00:47:52.130
The handle continuing to go down because I haven't had enough side bend and

765
00:47:52.130 --> 00:47:53.000
extension.

766
00:47:53.000 --> 00:47:58.000
The impact line is basically looking at the alignments at impact.

767
00:47:58.000 --> 00:48:02.650
So if you're too far back or your arms are too far back, you're going to have

768
00:48:02.650 --> 00:48:04.000
low point issues.

769
00:48:04.000 --> 00:48:09.000
Early extension slide, hang back, arms behind the body.

770
00:48:09.000 --> 00:48:14.000
Those are all major low point killers.

771
00:48:14.000 --> 00:48:15.000
Yes?

772
00:48:15.000 --> 00:48:33.000
Yes.

773
00:48:33.000 --> 00:48:38.000
Yes, I would say, but I'd say it's fairly broad.

774
00:48:38.000 --> 00:48:46.000
If I had perfect camera angle and everything looking pretty good, I would say,

775
00:48:46.000 --> 00:48:46.000
in line with the hands, I don't like to see it too far out.

776
00:48:46.000 --> 00:48:49.340
I think even kind of good faders, the golf ball, it's more like in line. I don

777
00:48:49.340 --> 00:48:51.000
't like to see it out.

778
00:48:51.000 --> 00:48:55.930
But you can have it, you know, whether it's, you know, depending on the depth

779
00:48:55.930 --> 00:49:01.590
of the camera, it's hard to measure that as far as, like, are we talking how

780
00:49:01.590 --> 00:49:06.000
many inches inside it is or degrees, but slightly inside the hands.

781
00:49:06.000 --> 00:49:10.550
Like, I think if you start getting more, like, in line with your hip and your

782
00:49:10.550 --> 00:49:15.370
butt, you're probably going to be more in that eight degree, ten degree

783
00:49:15.370 --> 00:49:16.000
category.

784
00:49:16.000 --> 00:49:20.700
I think it's hard, I think it's hard to have a lot of success if your face to

785
00:49:20.700 --> 00:49:23.000
path is much greater than two.

786
00:49:23.000 --> 00:49:28.290
And so, if you have a big path into out and the face matches it, then the ball

787
00:49:28.290 --> 00:49:31.000
's not going to go near your target.

788
00:49:31.000 --> 00:49:34.380
So, if you have a big path, then your face will be more in, like, the three to

789
00:49:34.380 --> 00:49:38.000
four range, and that's when you start getting bigger misses.

790
00:49:38.000 --> 00:49:41.000
I don't know if that totally answers your question.

791
00:49:41.000 --> 00:49:50.370
I tend to use closer, closer, like, in between vertical and spine angle, but as

792
00:49:50.370 --> 00:49:56.100
long as it matches kind of the release style, I'm okay with it, even if it's

793
00:49:56.100 --> 00:49:59.000
vertical, or if it's a little bit more.

794
00:49:59.000 --> 00:50:03.000
[inaudible]

795
00:50:03.000 --> 00:50:07.000
Yeah, he was asking about basically club head compared to the hands.

796
00:50:07.000 --> 00:50:10.000
[inaudible]

797
00:50:10.000 --> 00:50:15.000
Like, like, is the club there? Is it there? Is it there?

798
00:50:15.000 --> 00:50:18.000
[inaudible]

799
00:50:18.000 --> 00:50:23.000
He was asking, like, do I have a preference of that orientation there?

800
00:50:23.000 --> 00:50:24.000
[inaudible]

801
00:50:24.000 --> 00:50:31.000
[inaudible]

802
00:50:31.000 --> 00:50:32.000
Like, visually?

803
00:50:32.000 --> 00:50:33.000
[inaudible]

804
00:50:33.000 --> 00:50:38.190
Because it, like, it drops under the hands in transition, and then it's kind of

805
00:50:38.190 --> 00:50:42.000
coming back up towards it during more of the downswing.

806
00:50:42.000 --> 00:50:49.000
But, like, visually it's going to drop more below the hands.

807
00:50:49.000 --> 00:50:53.000
I'm not quite sure I understand the question.

808
00:50:53.000 --> 00:50:56.000
[inaudible]

809
00:50:56.000 --> 00:50:59.000
Sure. Don't hit the mirror.

810
00:50:59.000 --> 00:51:04.000
[inaudible]

811
00:51:04.000 --> 00:51:10.000
But, like, talking about, like, height or relative to the swing plane.

812
00:51:10.000 --> 00:51:13.000
[inaudible]

813
00:51:13.000 --> 00:51:17.780
So, I would say relative to the swing plane, it doesn't down through the

814
00:51:17.780 --> 00:51:19.000
hitting zone.

815
00:51:19.000 --> 00:51:23.000
But, if you're talking about height, then it would be basically P6.

816
00:51:23.000 --> 00:51:26.000
Because that's how we define P6, is when the club is parallel to the ground.

817
00:51:26.000 --> 00:51:29.000
[inaudible]

818
00:51:29.000 --> 00:51:34.000
Well, it, so it has a little bit of a, if we're just looking at it in, like,

819
00:51:34.000 --> 00:51:37.000
imagine this is kind of, like, swing plane.

820
00:51:37.000 --> 00:51:42.590
So, in transition it gets a little bit down there, and then it's kind of coming

821
00:51:42.590 --> 00:51:44.000
this way through impact.

822
00:51:44.000 --> 00:51:49.790
Or, through the majority of downswing. That's part of the whole, like, passive

823
00:51:49.790 --> 00:51:52.000
torque that Sasha talks about.

824
00:51:52.000 --> 00:51:55.900
Is when it drops underneath, then as I go to close it, and this is part of the

825
00:51:55.900 --> 00:51:58.000
steep early shallow late, so I'm fine covering it.

826
00:51:58.000 --> 00:52:04.000
So, as it drops under here, as I pull in, it actually helps the club rotate.

827
00:52:04.000 --> 00:52:08.650
Where, if it's out here, as I pull in, it would actually make the club want to

828
00:52:08.650 --> 00:52:10.000
lay back this way.

829
00:52:10.000 --> 00:52:13.000
[inaudible]

830
00:52:13.000 --> 00:52:15.000
Thank you.

831
00:52:15.000 --> 00:52:18.000
Yeah.

832
00:52:18.000 --> 00:52:25.000
[inaudible]

833
00:52:25.000 --> 00:52:29.980
So, if we're struggling with too much right, too much left, these are some of

834
00:52:29.980 --> 00:52:32.000
the things, let's get with it.

835
00:52:32.000 --> 00:52:43.660
So, the club actually goes underneath the hand, and negative beta, and then, up

836
00:52:43.660 --> 00:52:48.000
a little bit.

837
00:52:48.000 --> 00:52:51.000
Now, the fun question is, well, what causes that to happen?

838
00:52:51.000 --> 00:52:53.000
The club has a grip.

839
00:52:53.000 --> 00:52:54.000
Okay.

840
00:52:54.000 --> 00:52:56.000
How do we torque the grip?

841
00:52:56.000 --> 00:52:58.000
[inaudible]

842
00:52:58.000 --> 00:52:59.000
Okay.

843
00:52:59.000 --> 00:53:01.000
How do we turn the curve the hand path left?

844
00:53:01.000 --> 00:53:02.000
There we go.

845
00:53:02.000 --> 00:53:04.000
So, the big thing that allows most of that to happen --

846
00:53:04.000 --> 00:53:05.000
[inaudible]

847
00:53:05.000 --> 00:53:06.000
Yeah.

848
00:53:06.000 --> 00:53:11.080
The big thing that allows that to happen is the rib cage sway while the pelvis

849
00:53:11.080 --> 00:53:14.000
is rotating, and the shoulder is going this way.

850
00:53:14.000 --> 00:53:18.650
Like, the shoulder -- like, that movement is what gets all those things to line

851
00:53:18.650 --> 00:53:19.000
up.

852
00:53:19.000 --> 00:53:25.000
And so, typically, if you see, like, the thing that gets the center mass on top

853
00:53:25.000 --> 00:53:30.000
as part of the steep early is typically this or more this.

854
00:53:30.000 --> 00:53:37.770
So, if I have a club just at an angle like this, anything that pushes down on

855
00:53:37.770 --> 00:53:40.000
the top side is going to steepen.

856
00:53:40.000 --> 00:53:43.000
Anything that pulls from the bottom side is going to shallow.

857
00:53:43.000 --> 00:53:47.770
So, when I do that rib cage sway, that's going to pull on the bottom of the

858
00:53:47.770 --> 00:53:49.000
club this way.

859
00:53:49.000 --> 00:53:55.140
If I was to pull down with the top of the -- with the arms, or by spinning the

860
00:53:55.140 --> 00:53:58.000
shoulders, then that's going to steepen it.

861
00:53:58.000 --> 00:54:01.000
And that's when you get into that steep early shallow-late pattern.

862
00:54:01.000 --> 00:54:03.000
So, where are the transition shallower?

863
00:54:03.000 --> 00:54:05.000
Because they're just one or the more than one.

864
00:54:05.000 --> 00:54:09.310
Well, the -- so, the shoulder blades going this way, a little bit of external

865
00:54:09.310 --> 00:54:13.000
rotation, a little bit of lead arm rotation, or lead forearm rotation.

866
00:54:13.000 --> 00:54:20.000
The delay of the thorax rotating?

867
00:54:20.000 --> 00:54:22.000
Those are the big ones.

868
00:54:22.000 --> 00:54:24.000
Is this like this or the shallower?

869
00:54:24.000 --> 00:54:25.000
No.

870
00:54:25.000 --> 00:54:26.000
Lowering is a steepener.

871
00:54:26.000 --> 00:54:27.000
Lowering is a steepener.

872
00:54:27.000 --> 00:54:28.000
Lowering is a steepener?

873
00:54:28.000 --> 00:54:29.000
Yeah.

874
00:54:29.000 --> 00:54:31.000
And going off on that way.

875
00:54:31.000 --> 00:54:32.000
What?

876
00:54:32.000 --> 00:54:33.000
Saying that --

877
00:54:33.000 --> 00:54:35.000
Lowering is a steepener?

878
00:54:35.000 --> 00:54:37.000
Just lower it.

879
00:54:37.000 --> 00:54:40.000
So, lowering like --

880
00:54:40.000 --> 00:54:43.600
You've been in delay when they say -- when they -- when they're like, "Hey, you

881
00:54:43.600 --> 00:54:45.000
pulled down to shallow."

882
00:54:45.000 --> 00:54:49.130
What's really shallowing is the fact that when they did this, their body stayed

883
00:54:49.130 --> 00:54:50.000
more closed.

884
00:54:50.000 --> 00:54:56.000
It's not that the arms pulling down caused it to shallow.

885
00:54:56.000 --> 00:55:01.590
It was that the -- like the things they did at the same time created the shall

886
00:55:01.590 --> 00:55:02.000
ower.

887
00:55:02.000 --> 00:55:05.000
So, actually, this on the handboard?

888
00:55:05.000 --> 00:55:06.000
Yeah.

889
00:55:06.000 --> 00:55:07.000
Correct.

890
00:55:07.000 --> 00:55:08.000
Okay.

891
00:55:08.000 --> 00:55:11.000
That stuff's tricky.

892
00:55:11.000 --> 00:55:12.000
That's why I stick with the body.

893
00:55:12.000 --> 00:55:14.000
It's a little bit more straightforward.

894
00:55:14.000 --> 00:55:21.000
Okay.

895
00:55:21.000 --> 00:55:24.000
That was because of all the 3D stuff when we talked.

896
00:55:24.000 --> 00:55:27.000
He was like, "You know, more about my swing than I do."

897
00:55:27.000 --> 00:55:34.000
I thought he's fun.

898
00:55:34.000 --> 00:55:35.000
Nice.

899
00:55:35.000 --> 00:55:36.000
All right.

900
00:55:36.000 --> 00:55:38.820
So, I added a little bit of, you know, the driver killers are going to be

901
00:55:38.820 --> 00:55:40.000
things related

902
00:55:40.000 --> 00:55:45.000
to access tilt or late face rotation or poor sequencing.

903
00:55:45.000 --> 00:55:51.000
The iron typically is more about the geometry and kind of like low point

904
00:55:51.000 --> 00:55:52.000
control and access

905
00:55:52.000 --> 00:55:57.000
tilt and then a little bit of kind of the release and arm timing.

906
00:55:57.000 --> 00:55:58.000
Not a little bit.

907
00:55:58.000 --> 00:56:02.000
A lot of the release and arm timing as well.

908
00:56:02.000 --> 00:56:08.490
But you'll have all this to -- and some of these are like kind of taken from

909
00:56:08.490 --> 00:56:09.000
some of the

910
00:56:09.000 --> 00:56:11.000
presentations on the site.

911
00:56:11.000 --> 00:56:19.000
So, if you want to dig more into these, build my stock tour swing or any of the

912
00:56:19.000 --> 00:56:19.000
courses,

913
00:56:19.000 --> 00:56:24.000
I do like little power points to explain it.

914
00:56:24.000 --> 00:56:30.000
So, reasons that golfers struggle with their power, whether it's creating more

915
00:56:30.000 --> 00:56:30.000
tension

916
00:56:30.000 --> 00:56:38.000
and force rather than speed or compensations for the like the club face or the

917
00:56:38.000 --> 00:56:38.000
path being

918
00:56:38.000 --> 00:56:39.000
out of position.

919
00:56:39.000 --> 00:56:42.660
Like it would be really hard if you were really steep and open to then have a

920
00:56:42.660 --> 00:56:44.000
very powerful

921
00:56:44.000 --> 00:56:47.000
bottom of the swing.

922
00:56:47.000 --> 00:56:49.000
Not using your whole body.

923
00:56:49.000 --> 00:56:53.650
So, poor foot to ground, poor core, kind of like so much tension in the wrist

924
00:56:53.650 --> 00:56:54.000
that's kind

925
00:56:54.000 --> 00:56:56.000
of all moving as one unit.

926
00:56:56.000 --> 00:56:58.000
I can all do it.

927
00:56:58.000 --> 00:56:59.000
All right.

928
00:56:59.000 --> 00:57:00.000
So, feel comfortable.

929
00:57:00.000 --> 00:57:02.000
You can put together a group class.

930
00:57:02.000 --> 00:57:05.000
Go make some money to make back what you gave me.

931
00:57:05.000 --> 00:57:07.000
Appreciate it.

932
00:57:07.000 --> 00:57:09.000
Okay.

933
00:57:09.000 --> 00:57:14.330
So, I just wanted to make sure we covered that so you felt comfortable because

934
00:57:14.330 --> 00:57:15.000
I figured

935
00:57:15.000 --> 00:57:19.000
there was mostly bullets just in case you had questions about it.

936
00:57:19.000 --> 00:57:24.000
But now what we're going to do is we're going to go and we're going to do the

937
00:57:24.000 --> 00:57:25.000
-- I won't

938
00:57:25.000 --> 00:57:27.000
go through the power point on the distance wedges.

939
00:57:27.000 --> 00:57:30.080
We'll just go through the drills up there, but we're going to start with all

940
00:57:30.080 --> 00:57:31.000
the full swing

941
00:57:31.000 --> 00:57:32.000
drills.

942
00:57:32.000 --> 00:57:37.000
So, I think we just have to go grab a cart, right?

943
00:57:37.000 --> 00:57:40.000
You've got -- you have the bus?

944
00:57:40.000 --> 00:57:42.000
Awesome.

945
00:57:42.000 --> 00:57:43.000
Okay.

946
00:57:43.000 --> 00:57:47.550
So, we'll be up there for the rest of the morning and then we'll break for

947
00:57:47.550 --> 00:57:48.000
lunch.

948
00:57:48.000 --> 00:57:52.000
And then we'll start putting in wedge play in here.

949
00:57:52.000 --> 00:57:55.000
So, let's head to the shuttle.

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