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Speed Control Overview

4h 1m
Lessons 39 lessons
Core Course

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Speed control is potentially the differentiator that separates good from great putters

When it comes to speed control there are two main skills to train: Length of backswing and acceleration rate. Length of backswing can be dialed in compared to your body or compared to the movement of the club head (similar to dialing in your distance for wedge play). Acceleration rate has a close connection to tempo. You can either train the feeling of accelerating with dead weight or you can train a tempo based on an auditory rhythm. 

Once you've trained length of swing and tempo the only other factor for speed control is getting a quality roll from controlling loft and rise angle.

Video Transcript
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Welcome back golfers. Hopefully you've been doing the drills and working on the

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string

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or the ruler and really getting good at your putts inside of let's say 10 feet

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because

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you're controlling the start line. This class is more about speed control. This

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becomes

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a bigger impact or this becomes a more important skill as we get outside 20

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feet. Speed control

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is really helpful for your intermediate putts, for making them as well as for

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your longer

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putts for avoiding three putting. So as you can see, start line is important

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because depending

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on the different speed that I take, I'm going to have to pick a different start

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line and

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those could be a matter of degrees apart kind of like we're seeing here. I had

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one conversation

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with a really, really good putter and he said that he had had dinner with

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another elite

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level putter on tour and they both talked about how the most important thing,

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the number

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one thing that they were thinking about was speed control because speed control

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dictated

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the line and once they had the line figured out then all they had to do was

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roll it over

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the air line or over their target at that specific speed. So if you build a

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stroke where you can

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control start line then I think it simplifies things because the only thing you

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need to think

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about when you're actually rolling the putt is your tempo and the length of

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swing. You

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only have to think about the elements that are going to control speed control

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or distance.

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Okay, so I teased what it is that actually controls distance. So we'll look at,

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there

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are a couple main factors that control distance assuming somewhat centered

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contact and then

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quality roll. Quality roll comes from a combination of the face angle or loft

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and the rise angle.

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So ideally what we're trying to do in order to get quality roll is basically

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what we were

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trying to do is we are trying to strike a golf ball so that it's going to come

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up out

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of the depression that it's sitting in because a golf ball has a bit of weight

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in it to it

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so it's sitting in a slight depression almost like sitting in a bird's nest.

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That's why

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the putter face has some loft depending on the firmness of the greens, the make

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of the putter,

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three degrees, four degrees, maybe even more. So our goal is this ball is going

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to pop up

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out of the bird's nest, travel about four to six inches in the air. I think it

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's about

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four to six inches in the air and then as it lands it's going to go into roll

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right away.

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Typically golfers who have speed control issues, if we're just looking at the

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performance

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of the golf ball they will tend to either get backspin or they will tend to hit

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it with

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too much lean, hit the ball into the face and it will pop up. These bounces and

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the spin

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create some of the inconsistencies with being able to control speed. So by

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getting quality

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roll that's a relationship between the loft and the rise angle or the angle of

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attack.

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But if we were to factor these or take these out and just say all right I'm

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making relatively

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solid contact, how do I control distance? Then it ultimately comes down to two

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main factors.

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One would be the tempo or the rate of the swing. So if I'm swinging the putter

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back

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and forth this is getting accelerated primarily by gravity once I got it

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swinging. Now I would

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say that most bad putters either guide the putter kind of like this so they're

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not actually

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letting it swing they're just kind of moving it through space or they

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accelerate it. And

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when you over accelerate something you're going to have a hard time with touch.

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Imagine

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shooting a free throw or tossing a ball and reaching kind of maximum

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acceleration as you

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were letting go. For those touch activities you will tend to see a pattern

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where the acceleration

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is happening early in the motion and then as you're getting ready to release it

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's actually

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kind of in more of a coast mode. That allows the brain to kind of feel what's

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happening

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because the brain either sends a signal out like I'm applying force to it or it

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receives

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the signal back which would be okay what is this doing? If you accelerate early

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and then

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guide late you'll be able to receive more information which allows you your

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unconscious

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mind to control the putter a little bit better. So what you'll see in this

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section is mostly

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drills related to either working on your tempo or the rate of acceleration or

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working on

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the length of stroke. So the majority of bad golfers or bad putters I should

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say do one

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of a couple things. When it relates to speed what they typically do is on they

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take about

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the same length stroke on every swing and then they accelerate it on the long

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ones and

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they kind of decelerate it on the short ones. So in general they take on short

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putts they

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take too long of a stroke and then decelerate and while it's decelerating the

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face is twisting

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and they can either push it or pull it. And then on the long putts they take

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the same

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length swing as their short putts and then they try to accelerate it and what

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they'll

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find is that while you're accelerating it really hard it's ultimately hard to

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control

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the precision. It becomes extra complicated or becomes more problematic on fast

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greens

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or big sloping putts. So downhill putts primarily that over acceleration rate

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is going to be

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a big problem. So we've got videos that kind of help us feel this consistent

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acceleration

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rate. I use the idea of more of a wrecking ball or like a pendulum or swinging

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it like

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dead weight. That way I'm taking some of my artificial acceleration out of it.

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I do

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know that you will provide a little bit of acceleration in transition so it's

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not a true

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pendulum but it's a good model for most golfers to try to recreate. The other

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thing that I

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like to do is use references for length of backswing. So similar to when if you

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're hitting

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your wedges and you're working on doing a clock system kind of like Dave Pels

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or James

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Seachman or a lot of the other popular wedge techniques where you're doing kind

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of a nine

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o'clock, a ten o'clock, an eleven o'clock type swing, we're going to use some

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references

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to help dial in our distance. So this section will primarily focus on those two

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big factors

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as well as potentially controlling the role of the ball from controlling your

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loft and

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your rise angle. So when you're analyzing your putting stroke for the purpose

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of distance

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control, you're primarily going to look at it from the face on camera view. So

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the face

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on camera view is going to reveal the length of backswing to downswing so that

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relationship.

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And you'll be able to see if there's some extra arm and hand motion. Now I do

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think

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the down the line can be easier to see if you're getting some hip rotation

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because that can

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be a little bit trickier to see from a face on camera angle though not

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impossible. And

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then solid strike, you can either use a gate or the down the line camera can be

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really

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helpful for looking at if you're getting some dip, some speeding consistency

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because of the

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contact location. Though I tend to find that to be the less common one because

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the strike

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location would have to change quite a bit in order to have a big impact on

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speed. The

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main thing I see is more the length of the backswing as well as the

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acceleration rate.

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But if you are analyzing how the golf ball is going rolling, you can get the

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putter or

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you can get the camera really close to the golf ball on a tripod and you can

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you'll watch

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the video where I show you how to kind of look at it in slow motion and you can

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set up a

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golf ball so that you can see how it's actually launching and how it's spinning

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when it lanes.

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Okay so the main speed control drills relate to either feeling or hearing or

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sensing some

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type of rhythmic motion. That can either be with the putter drop feel, the pend

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ulum feel,

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the metronome matching or working on length of backswing. I'm a big fan of

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practicing

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especially longer putts working on long lengths of backswings and having a

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couple of references

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for helping you go into each putt on the golf course from less of a guess. One

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game or when

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I go on the course with a lot of my high school kids, I will always ask them on

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this

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putt, okay how big of a backswing are you imagining before they hit the putt?

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That forces

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them to commit to a length of backswing and that can ultimately help both with

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tempo as

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well as with the acceleration rate. Some distance control games that can help

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you train. One

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of the most common ones I start with is the three time same distance. So

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basically building

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some stock putting stroke. Let's say I'm going to bring the putter back. I can

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either

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do it compared to my stance so I'm going to bring it back this far past my foot

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or I

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can do it more towards them compared to a ruler so I'm going to bring the put

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ter back

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about 15 inches on each side. Roughly a 15 inch backswing is about a 30 foot

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putt on

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about a 10 stem green. So I like to start with one reference and then build on

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that

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and maybe have two or three somewhere to we do with wedges. But then other

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games that

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are useful are working on ladder drills or leapfrog where you hit a putt, hit a

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putt

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slightly further, hit a putt slightly further and just basically work on can I

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incrementally

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take the putter back further and keep the same acceleration so that I get

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incremental

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distance improvement or moon walking which is basically the opposite. I'm going

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to start

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at the far one and then incrementally take the putter back shorter, shorter,

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shorter

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and try to keep kind of even gapping in those, in the distance of each putt. I

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'll also do

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end zone training, you'll see that video as well as fringe putting so that's

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more of

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kind of a little bit more random but using my references all the time for

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trying to control

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my distance. Alright as we summarize distance control I think the challenging

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thing is

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that it's deceptively simple. There's only a few factors for controlling

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distance. I

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have my length of stroke, my tempo and the quality of the golf ball rolling

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which comes

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from lost control, the angle of attack and solid contact. On paper it sounds

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like it

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should be easier than trying to control the putter face to within half a degree

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. But the

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tempo and the length of stroke can both be maybe more subject to distractions

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or even

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variance when you start to get a little bit of adrenaline or you get a little

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sluggish.

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I think that this one is a little bit less consistent than someone's start line

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or face

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control barring some certain putting styles. So this one takes, when we're

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designing our

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putting plan we're going to give more of the time typically working on speed

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control

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than start line unless we have a specific start line issue. Because this will

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be one

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of the ways to elevate your performance by getting you the ability to avoid

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long three

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putts as well as make more of your birdie opportunities in the 20, 25 foot zone

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down

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to about 10 feet or so. So in the next class we're going to take a look at the

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last of

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the three scales greenery.

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