Get Full Access to This Course

Start learning with expert instruction

Get Full Access to This Course

Start learning with expert instruction and comprehensive lessons

Troubleshooting your common wedge issues

3h 10m
Lessons 34 lessons
Core Course

Course Progress

Sign in to track your progress
Understand the most common faults you'll see as you navigate your short game.

The most common short game problems fall into a number of common patterns.

I relate them to the three main goals:

  1. Stacked centers
  2. Constant radius
  3. Smooth force

With troubleshooting, you can identify which movement disrupts your success with those three goals. By seeing when it's happening in your swing, it will help you understand the bigger picture of how to fix it.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:08.960
Welcome back golfers. Hopefully you don't need much of this section, but if you

2
00:00:08.960 --> 00:00:09.840
do know

3
00:00:09.840 --> 00:00:14.500
that it's here. So in this section, we're going to cover troubleshooting your

4
00:00:14.500 --> 00:00:14.760
stock

5
00:00:14.760 --> 00:00:21.740
finesse wedge shot. So the major issues we're going to look at can be either

6
00:00:21.740 --> 00:00:22.320
seen from the

7
00:00:22.320 --> 00:00:26.960
face on view or the down the line view. From the face on view, we can look at

8
00:00:26.960 --> 00:00:27.640
axis tilt

9
00:00:27.640 --> 00:00:33.760
sequencing, some shoulder rotation, arm extension changes, radial versus ulnar,

10
00:00:33.760 --> 00:00:34.740
or sway and

11
00:00:34.740 --> 00:00:38.810
slide versus turn. Those are kind of going to be your big buckets from the face

12
00:00:38.810 --> 00:00:39.480
on view.

13
00:00:39.480 --> 00:00:43.730
And some of these are interrelated you'll see. So oftentimes if you have one

14
00:00:43.730 --> 00:00:44.280
problem,

15
00:00:44.280 --> 00:00:48.110
you have a complementary problem that make them sometimes work but create a

16
00:00:48.110 --> 00:00:48.600
level of

17
00:00:48.600 --> 00:00:53.970
inconsistency. So from the face on view, if we're looking at axis tilt, you

18
00:00:53.970 --> 00:00:54.140
want to

19
00:00:54.140 --> 00:01:01.270
check axis tilt first at impact to see if your upper body is too far back. If

20
00:01:01.270 --> 00:01:01.460
that's

21
00:01:01.460 --> 00:01:06.010
the case, then you want to figure out, well, did I set up there? Did I get

22
00:01:06.010 --> 00:01:06.880
there too much

23
00:01:06.880 --> 00:01:12.280
there in the backswing? Or did I get there during transition into the downswing

24
00:01:12.280 --> 00:01:12.640
? So look

25
00:01:12.640 --> 00:01:16.420
at the timeline of when the axis tilt is developing. That will help you figure

26
00:01:16.420 --> 00:01:17.160
out the likely

27
00:01:17.160 --> 00:01:25.140
cause of why you might be doing it. With sequencing, we want to see as we don't

28
00:01:25.140 --> 00:01:25.320
want

29
00:01:25.320 --> 00:01:30.460
to see any one particular area really outracing the other. We want everything

30
00:01:30.460 --> 00:01:31.240
to be moving

31
00:01:31.240 --> 00:01:36.890
together. So as your lower body and your core turns, you want to see your

32
00:01:36.890 --> 00:01:37.340
shoulders

33
00:01:37.340 --> 00:01:44.120
and arms work back down kind of in front of each other. That can be really

34
00:01:44.120 --> 00:01:44.980
helpful when

35
00:01:44.980 --> 00:01:48.830
we start struggling with distance control. So with poor sequencing, you can

36
00:01:48.830 --> 00:01:49.460
still make

37
00:01:49.460 --> 00:01:53.870
solid contact on a chip shot, but you will have a lot of problems controlling

38
00:01:53.870 --> 00:01:54.620
distance

39
00:01:54.620 --> 00:02:02.170
typically. Shoulder rotation. So if you're looking at the more of the constant

40
00:02:02.170 --> 00:02:02.740
radius

41
00:02:02.740 --> 00:02:08.350
from the face on view, you want to see the shoulders kind of stay nice and

42
00:02:08.350 --> 00:02:09.200
stable on

43
00:02:09.200 --> 00:02:15.500
the way through. And you want to see a little bit of arm rotation in the back

44
00:02:15.500 --> 00:02:17.460
swing. So typically

45
00:02:17.460 --> 00:02:22.910
on the way through, the two, the major issues you'll see with the shoulders are

46
00:02:22.910 --> 00:02:24.820
either that

47
00:02:24.820 --> 00:02:31.950
lead arm kind of pulling or going, I should actually say lead arm going into

48
00:02:31.950 --> 00:02:32.940
external,

49
00:02:32.940 --> 00:02:38.080
which oftentimes means that it didn't go internal in the backswing. But that

50
00:02:38.080 --> 00:02:38.920
lead arm going into

51
00:02:38.920 --> 00:02:44.190
more of this retraction or external rotation on the way through, or that trail

52
00:02:44.190 --> 00:02:44.700
arm kind

53
00:02:44.700 --> 00:02:50.140
of throwing around your body. In general, it's going to have more of a look or

54
00:02:50.140 --> 00:02:50.380
feel of

55
00:02:50.380 --> 00:02:56.180
kind of like that, as opposed to more of a feel of just working out or even

56
00:02:56.180 --> 00:02:57.020
slightly

57
00:02:57.020 --> 00:03:02.460
behind your body. And then your pivot being the mechanism for bringing all that

58
00:03:02.460 --> 00:03:04.300
through.

59
00:03:04.300 --> 00:03:09.750
Arm extension rates typically work with this, or follow what's happening with

60
00:03:09.750 --> 00:03:10.520
the shoulder

61
00:03:10.520 --> 00:03:16.480
rotation. So if you have too much, typically this, it would be the trail arm

62
00:03:16.480 --> 00:03:17.400
bend on the

63
00:03:17.400 --> 00:03:22.090
way through and then the trail arm straighten or the lead arm bend a lot on the

64
00:03:22.090 --> 00:03:23.040
way through.

65
00:03:23.040 --> 00:03:28.490
But it's typically more from this trail arm. So working on drills where that

66
00:03:28.490 --> 00:03:30.480
right arm stays

67
00:03:30.480 --> 00:03:34.320
a little more packed from the elbow through the shoulder can typically help

68
00:03:34.320 --> 00:03:35.320
with consistency

69
00:03:35.320 --> 00:03:42.520
of contact and smoothness of acceleration. Radial versus ulnar. So from the

70
00:03:42.520 --> 00:03:43.720
face on view,

71
00:03:43.720 --> 00:03:49.170
if you see the club kind of hinging up really quickly like this, which is often

72
00:03:49.170 --> 00:03:49.600
accompanied

73
00:03:49.600 --> 00:03:55.040
with it rolling over, that's typically going into radial deviation on the way

74
00:03:55.040 --> 00:03:55.280
through or

75
00:03:55.280 --> 00:04:01.320
rehinging the club like this rather than smoothly unhinging. I think of that

76
00:04:01.320 --> 00:04:02.720
like if I was using

77
00:04:02.720 --> 00:04:07.370
a hammer, it's like as I was hitting it, I was trying to pull in right at the

78
00:04:07.370 --> 00:04:08.780
exact timing.

79
00:04:08.780 --> 00:04:13.400
That timing creates some of the inconsistency and going radial tends to remove

80
00:04:13.400 --> 00:04:14.080
bounce so

81
00:04:14.080 --> 00:04:20.760
it can give you more diggy contact. And then lastly as a power source, the

82
00:04:20.760 --> 00:04:22.000
majority of,

83
00:04:22.000 --> 00:04:26.300
so we say turn but the majority of the force on these finesse wedge shots

84
00:04:26.300 --> 00:04:27.280
should be more

85
00:04:27.280 --> 00:04:32.720
up and down. So kind of loading into that lead foot and then getting more

86
00:04:32.720 --> 00:04:32.840
extension

87
00:04:32.840 --> 00:04:37.180
with the turn. So the feeling is a little bit more of an up and down movement

88
00:04:37.180 --> 00:04:37.660
rather

89
00:04:37.660 --> 00:04:43.910
than a really big weight shift. If I have my feet wide, I can shift forward

90
00:04:43.910 --> 00:04:44.720
backward.

91
00:04:44.720 --> 00:04:49.230
This is not what a good wedge shot feels like. I use the analogy of if I was

92
00:04:49.230 --> 00:04:50.040
shooting a free

93
00:04:50.040 --> 00:04:53.530
throw, that would be almost like moving side to side like this. In order to

94
00:04:53.530 --> 00:04:54.080
help control

95
00:04:54.080 --> 00:04:57.350
the low point, I need to keep my sternum in line with the golf ball and in

96
00:04:57.350 --> 00:04:58.120
order to keep

97
00:04:58.120 --> 00:05:01.780
my sternum more in line with the golf ball, there's going to be a blend of a

98
00:05:01.780 --> 00:05:02.320
little bit

99
00:05:02.320 --> 00:05:07.770
of extension with that rotation. So typically when you see too much slide or

100
00:05:07.770 --> 00:05:08.560
turn, you're

101
00:05:08.560 --> 00:05:14.300
not have sway or slide I should say, you're not having enough extension. From

102
00:05:14.300 --> 00:05:14.560
down the

103
00:05:14.560 --> 00:05:20.170
line, we can look at whether the swing is too much under plane or over plane,

104
00:05:20.170 --> 00:05:20.360
but that

105
00:05:20.360 --> 00:05:26.560
usually shows up in one of these pivot problems. We can look at loss of posture

106
00:05:26.560 --> 00:05:28.360
, so if I'm

107
00:05:28.360 --> 00:05:34.480
dramatically changing height one way or the other, especially if I'm going too

108
00:05:34.480 --> 00:05:35.360
far down

109
00:05:35.360 --> 00:05:40.720
in the backswing, that can create some problems if I don't come up. But the

110
00:05:40.720 --> 00:05:41.200
bigger problem

111
00:05:41.200 --> 00:05:47.320
is actually going down on the way through. That usually is accompanied by the

112
00:05:47.320 --> 00:05:48.080
upper body

113
00:05:48.080 --> 00:05:53.560
staying more rounded and then the arms kind of throwing away a little bit like

114
00:05:53.560 --> 00:05:54.600
that creates

115
00:05:54.600 --> 00:06:00.830
a really big change in the location of the club head. So it makes it a lot

116
00:06:00.830 --> 00:06:01.480
harder to

117
00:06:01.480 --> 00:06:08.610
control the depth so it gives me poor ground contact. So the loss of posture

118
00:06:08.610 --> 00:06:09.920
early extension

119
00:06:09.920 --> 00:06:13.760
can show up either way, but the really one big one for looking for loss of

120
00:06:13.760 --> 00:06:14.400
posture is

121
00:06:14.400 --> 00:06:19.760
more of what kind of diving down in the downswing. And then lastly from down

122
00:06:19.760 --> 00:06:21.920
the line is looking

123
00:06:21.920 --> 00:06:26.140
at the amount of rotation. A lot of golfers who struggle with these wedge shots

124
00:06:26.140 --> 00:06:27.000
kind of

125
00:06:27.000 --> 00:06:32.450
pull the arms behind and have this arm rotating in. So the elbow ends up

126
00:06:32.450 --> 00:06:33.000
pointing up kind

127
00:06:33.000 --> 00:06:37.550
of like this, as opposed to letting it rotate so that it's pointing a little

128
00:06:37.550 --> 00:06:38.880
bit more out.

129
00:06:38.880 --> 00:06:43.580
I describe it a little bit more like a barrel roll kind of like that. So these

130
00:06:43.580 --> 00:06:44.040
are the big

131
00:06:44.040 --> 00:06:47.930
buckets, but we'll have a couple. You can always look back at the video

132
00:06:47.930 --> 00:06:48.680
analysis section

133
00:06:48.680 --> 00:06:52.460
to see what might be going on. And then we got lots of drills here to help you

134
00:06:52.460 --> 00:06:53.400
solve it.

135
00:06:53.400 --> 00:06:57.950
So hopefully if you're struggling with one of the big skills, your issue shows

136
00:06:57.950 --> 00:06:58.440
up here

137
00:06:58.440 --> 00:07:02.320
and you'll have a system of how to improve upon it.

Get Full Access

Unlock All Core Courses with Premium

Get access to this course plus all videos, drills, and progress tracking.

Best value: Get all core courses for just $29.95/month

Buy This Course

Purchase lifetime access to this course

Buy Course - $67

Discussions

Subscribe now for full access to our video library. Subscribe now