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Troubleshooting your common wedge issues
3h 10m
34 lessons
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Understand the most common faults you'll see as you navigate your short game.
The most common short game problems fall into a number of common patterns.
I relate them to the three main goals:
- Stacked centers
- Constant radius
- Smooth force
With troubleshooting, you can identify which movement disrupts your success with those three goals. By seeing when it's happening in your swing, it will help you understand the bigger picture of how to fix it.
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:08.960
Welcome back golfers. Hopefully you don't need much of this section, but if you
2
00:00:08.960 --> 00:00:09.840
do know
3
00:00:09.840 --> 00:00:14.500
that it's here. So in this section, we're going to cover troubleshooting your
4
00:00:14.500 --> 00:00:14.760
stock
5
00:00:14.760 --> 00:00:21.740
finesse wedge shot. So the major issues we're going to look at can be either
6
00:00:21.740 --> 00:00:22.320
seen from the
7
00:00:22.320 --> 00:00:26.960
face on view or the down the line view. From the face on view, we can look at
8
00:00:26.960 --> 00:00:27.640
axis tilt
9
00:00:27.640 --> 00:00:33.760
sequencing, some shoulder rotation, arm extension changes, radial versus ulnar,
10
00:00:33.760 --> 00:00:34.740
or sway and
11
00:00:34.740 --> 00:00:38.810
slide versus turn. Those are kind of going to be your big buckets from the face
12
00:00:38.810 --> 00:00:39.480
on view.
13
00:00:39.480 --> 00:00:43.730
And some of these are interrelated you'll see. So oftentimes if you have one
14
00:00:43.730 --> 00:00:44.280
problem,
15
00:00:44.280 --> 00:00:48.110
you have a complementary problem that make them sometimes work but create a
16
00:00:48.110 --> 00:00:48.600
level of
17
00:00:48.600 --> 00:00:53.970
inconsistency. So from the face on view, if we're looking at axis tilt, you
18
00:00:53.970 --> 00:00:54.140
want to
19
00:00:54.140 --> 00:01:01.270
check axis tilt first at impact to see if your upper body is too far back. If
20
00:01:01.270 --> 00:01:01.460
that's
21
00:01:01.460 --> 00:01:06.010
the case, then you want to figure out, well, did I set up there? Did I get
22
00:01:06.010 --> 00:01:06.880
there too much
23
00:01:06.880 --> 00:01:12.280
there in the backswing? Or did I get there during transition into the downswing
24
00:01:12.280 --> 00:01:12.640
? So look
25
00:01:12.640 --> 00:01:16.420
at the timeline of when the axis tilt is developing. That will help you figure
26
00:01:16.420 --> 00:01:17.160
out the likely
27
00:01:17.160 --> 00:01:25.140
cause of why you might be doing it. With sequencing, we want to see as we don't
28
00:01:25.140 --> 00:01:25.320
want
29
00:01:25.320 --> 00:01:30.460
to see any one particular area really outracing the other. We want everything
30
00:01:30.460 --> 00:01:31.240
to be moving
31
00:01:31.240 --> 00:01:36.890
together. So as your lower body and your core turns, you want to see your
32
00:01:36.890 --> 00:01:37.340
shoulders
33
00:01:37.340 --> 00:01:44.120
and arms work back down kind of in front of each other. That can be really
34
00:01:44.120 --> 00:01:44.980
helpful when
35
00:01:44.980 --> 00:01:48.830
we start struggling with distance control. So with poor sequencing, you can
36
00:01:48.830 --> 00:01:49.460
still make
37
00:01:49.460 --> 00:01:53.870
solid contact on a chip shot, but you will have a lot of problems controlling
38
00:01:53.870 --> 00:01:54.620
distance
39
00:01:54.620 --> 00:02:02.170
typically. Shoulder rotation. So if you're looking at the more of the constant
40
00:02:02.170 --> 00:02:02.740
radius
41
00:02:02.740 --> 00:02:08.350
from the face on view, you want to see the shoulders kind of stay nice and
42
00:02:08.350 --> 00:02:09.200
stable on
43
00:02:09.200 --> 00:02:15.500
the way through. And you want to see a little bit of arm rotation in the back
44
00:02:15.500 --> 00:02:17.460
swing. So typically
45
00:02:17.460 --> 00:02:22.910
on the way through, the two, the major issues you'll see with the shoulders are
46
00:02:22.910 --> 00:02:24.820
either that
47
00:02:24.820 --> 00:02:31.950
lead arm kind of pulling or going, I should actually say lead arm going into
48
00:02:31.950 --> 00:02:32.940
external,
49
00:02:32.940 --> 00:02:38.080
which oftentimes means that it didn't go internal in the backswing. But that
50
00:02:38.080 --> 00:02:38.920
lead arm going into
51
00:02:38.920 --> 00:02:44.190
more of this retraction or external rotation on the way through, or that trail
52
00:02:44.190 --> 00:02:44.700
arm kind
53
00:02:44.700 --> 00:02:50.140
of throwing around your body. In general, it's going to have more of a look or
54
00:02:50.140 --> 00:02:50.380
feel of
55
00:02:50.380 --> 00:02:56.180
kind of like that, as opposed to more of a feel of just working out or even
56
00:02:56.180 --> 00:02:57.020
slightly
57
00:02:57.020 --> 00:03:02.460
behind your body. And then your pivot being the mechanism for bringing all that
58
00:03:02.460 --> 00:03:04.300
through.
59
00:03:04.300 --> 00:03:09.750
Arm extension rates typically work with this, or follow what's happening with
60
00:03:09.750 --> 00:03:10.520
the shoulder
61
00:03:10.520 --> 00:03:16.480
rotation. So if you have too much, typically this, it would be the trail arm
62
00:03:16.480 --> 00:03:17.400
bend on the
63
00:03:17.400 --> 00:03:22.090
way through and then the trail arm straighten or the lead arm bend a lot on the
64
00:03:22.090 --> 00:03:23.040
way through.
65
00:03:23.040 --> 00:03:28.490
But it's typically more from this trail arm. So working on drills where that
66
00:03:28.490 --> 00:03:30.480
right arm stays
67
00:03:30.480 --> 00:03:34.320
a little more packed from the elbow through the shoulder can typically help
68
00:03:34.320 --> 00:03:35.320
with consistency
69
00:03:35.320 --> 00:03:42.520
of contact and smoothness of acceleration. Radial versus ulnar. So from the
70
00:03:42.520 --> 00:03:43.720
face on view,
71
00:03:43.720 --> 00:03:49.170
if you see the club kind of hinging up really quickly like this, which is often
72
00:03:49.170 --> 00:03:49.600
accompanied
73
00:03:49.600 --> 00:03:55.040
with it rolling over, that's typically going into radial deviation on the way
74
00:03:55.040 --> 00:03:55.280
through or
75
00:03:55.280 --> 00:04:01.320
rehinging the club like this rather than smoothly unhinging. I think of that
76
00:04:01.320 --> 00:04:02.720
like if I was using
77
00:04:02.720 --> 00:04:07.370
a hammer, it's like as I was hitting it, I was trying to pull in right at the
78
00:04:07.370 --> 00:04:08.780
exact timing.
79
00:04:08.780 --> 00:04:13.400
That timing creates some of the inconsistency and going radial tends to remove
80
00:04:13.400 --> 00:04:14.080
bounce so
81
00:04:14.080 --> 00:04:20.760
it can give you more diggy contact. And then lastly as a power source, the
82
00:04:20.760 --> 00:04:22.000
majority of,
83
00:04:22.000 --> 00:04:26.300
so we say turn but the majority of the force on these finesse wedge shots
84
00:04:26.300 --> 00:04:27.280
should be more
85
00:04:27.280 --> 00:04:32.720
up and down. So kind of loading into that lead foot and then getting more
86
00:04:32.720 --> 00:04:32.840
extension
87
00:04:32.840 --> 00:04:37.180
with the turn. So the feeling is a little bit more of an up and down movement
88
00:04:37.180 --> 00:04:37.660
rather
89
00:04:37.660 --> 00:04:43.910
than a really big weight shift. If I have my feet wide, I can shift forward
90
00:04:43.910 --> 00:04:44.720
backward.
91
00:04:44.720 --> 00:04:49.230
This is not what a good wedge shot feels like. I use the analogy of if I was
92
00:04:49.230 --> 00:04:50.040
shooting a free
93
00:04:50.040 --> 00:04:53.530
throw, that would be almost like moving side to side like this. In order to
94
00:04:53.530 --> 00:04:54.080
help control
95
00:04:54.080 --> 00:04:57.350
the low point, I need to keep my sternum in line with the golf ball and in
96
00:04:57.350 --> 00:04:58.120
order to keep
97
00:04:58.120 --> 00:05:01.780
my sternum more in line with the golf ball, there's going to be a blend of a
98
00:05:01.780 --> 00:05:02.320
little bit
99
00:05:02.320 --> 00:05:07.770
of extension with that rotation. So typically when you see too much slide or
100
00:05:07.770 --> 00:05:08.560
turn, you're
101
00:05:08.560 --> 00:05:14.300
not have sway or slide I should say, you're not having enough extension. From
102
00:05:14.300 --> 00:05:14.560
down the
103
00:05:14.560 --> 00:05:20.170
line, we can look at whether the swing is too much under plane or over plane,
104
00:05:20.170 --> 00:05:20.360
but that
105
00:05:20.360 --> 00:05:26.560
usually shows up in one of these pivot problems. We can look at loss of posture
106
00:05:26.560 --> 00:05:28.360
, so if I'm
107
00:05:28.360 --> 00:05:34.480
dramatically changing height one way or the other, especially if I'm going too
108
00:05:34.480 --> 00:05:35.360
far down
109
00:05:35.360 --> 00:05:40.720
in the backswing, that can create some problems if I don't come up. But the
110
00:05:40.720 --> 00:05:41.200
bigger problem
111
00:05:41.200 --> 00:05:47.320
is actually going down on the way through. That usually is accompanied by the
112
00:05:47.320 --> 00:05:48.080
upper body
113
00:05:48.080 --> 00:05:53.560
staying more rounded and then the arms kind of throwing away a little bit like
114
00:05:53.560 --> 00:05:54.600
that creates
115
00:05:54.600 --> 00:06:00.830
a really big change in the location of the club head. So it makes it a lot
116
00:06:00.830 --> 00:06:01.480
harder to
117
00:06:01.480 --> 00:06:08.610
control the depth so it gives me poor ground contact. So the loss of posture
118
00:06:08.610 --> 00:06:09.920
early extension
119
00:06:09.920 --> 00:06:13.760
can show up either way, but the really one big one for looking for loss of
120
00:06:13.760 --> 00:06:14.400
posture is
121
00:06:14.400 --> 00:06:19.760
more of what kind of diving down in the downswing. And then lastly from down
122
00:06:19.760 --> 00:06:21.920
the line is looking
123
00:06:21.920 --> 00:06:26.140
at the amount of rotation. A lot of golfers who struggle with these wedge shots
124
00:06:26.140 --> 00:06:27.000
kind of
125
00:06:27.000 --> 00:06:32.450
pull the arms behind and have this arm rotating in. So the elbow ends up
126
00:06:32.450 --> 00:06:33.000
pointing up kind
127
00:06:33.000 --> 00:06:37.550
of like this, as opposed to letting it rotate so that it's pointing a little
128
00:06:37.550 --> 00:06:38.880
bit more out.
129
00:06:38.880 --> 00:06:43.580
I describe it a little bit more like a barrel roll kind of like that. So these
130
00:06:43.580 --> 00:06:44.040
are the big
131
00:06:44.040 --> 00:06:47.930
buckets, but we'll have a couple. You can always look back at the video
132
00:06:47.930 --> 00:06:48.680
analysis section
133
00:06:48.680 --> 00:06:52.460
to see what might be going on. And then we got lots of drills here to help you
134
00:06:52.460 --> 00:06:53.400
solve it.
135
00:06:53.400 --> 00:06:57.950
So hopefully if you're struggling with one of the big skills, your issue shows
136
00:06:57.950 --> 00:06:58.440
up here
137
00:06:58.440 --> 00:07:02.320
and you'll have a system of how to improve upon it.
1
00:00:00.000 --> 00:00:08.960
Welcome back golfers. Hopefully you don't need much of this section, but if you
2
00:00:08.960 --> 00:00:09.840
do know
3
00:00:09.840 --> 00:00:14.500
that it's here. So in this section, we're going to cover troubleshooting your
4
00:00:14.500 --> 00:00:14.760
stock
5
00:00:14.760 --> 00:00:21.740
finesse wedge shot. So the major issues we're going to look at can be either
6
00:00:21.740 --> 00:00:22.320
seen from the
7
00:00:22.320 --> 00:00:26.960
face on view or the down the line view. From the face on view, we can look at
8
00:00:26.960 --> 00:00:27.640
axis tilt
9
00:00:27.640 --> 00:00:33.760
sequencing, some shoulder rotation, arm extension changes, radial versus ulnar,
10
00:00:33.760 --> 00:00:34.740
or sway and
11
00:00:34.740 --> 00:00:38.810
slide versus turn. Those are kind of going to be your big buckets from the face
12
00:00:38.810 --> 00:00:39.480
on view.
13
00:00:39.480 --> 00:00:43.730
And some of these are interrelated you'll see. So oftentimes if you have one
14
00:00:43.730 --> 00:00:44.280
problem,
15
00:00:44.280 --> 00:00:48.110
you have a complementary problem that make them sometimes work but create a
16
00:00:48.110 --> 00:00:48.600
level of
17
00:00:48.600 --> 00:00:53.970
inconsistency. So from the face on view, if we're looking at axis tilt, you
18
00:00:53.970 --> 00:00:54.140
want to
19
00:00:54.140 --> 00:01:01.270
check axis tilt first at impact to see if your upper body is too far back. If
20
00:01:01.270 --> 00:01:01.460
that's
21
00:01:01.460 --> 00:01:06.010
the case, then you want to figure out, well, did I set up there? Did I get
22
00:01:06.010 --> 00:01:06.880
there too much
23
00:01:06.880 --> 00:01:12.280
there in the backswing? Or did I get there during transition into the downswing
24
00:01:12.280 --> 00:01:12.640
? So look
25
00:01:12.640 --> 00:01:16.420
at the timeline of when the axis tilt is developing. That will help you figure
26
00:01:16.420 --> 00:01:17.160
out the likely
27
00:01:17.160 --> 00:01:25.140
cause of why you might be doing it. With sequencing, we want to see as we don't
28
00:01:25.140 --> 00:01:25.320
want
29
00:01:25.320 --> 00:01:30.460
to see any one particular area really outracing the other. We want everything
30
00:01:30.460 --> 00:01:31.240
to be moving
31
00:01:31.240 --> 00:01:36.890
together. So as your lower body and your core turns, you want to see your
32
00:01:36.890 --> 00:01:37.340
shoulders
33
00:01:37.340 --> 00:01:44.120
and arms work back down kind of in front of each other. That can be really
34
00:01:44.120 --> 00:01:44.980
helpful when
35
00:01:44.980 --> 00:01:48.830
we start struggling with distance control. So with poor sequencing, you can
36
00:01:48.830 --> 00:01:49.460
still make
37
00:01:49.460 --> 00:01:53.870
solid contact on a chip shot, but you will have a lot of problems controlling
38
00:01:53.870 --> 00:01:54.620
distance
39
00:01:54.620 --> 00:02:02.170
typically. Shoulder rotation. So if you're looking at the more of the constant
40
00:02:02.170 --> 00:02:02.740
radius
41
00:02:02.740 --> 00:02:08.350
from the face on view, you want to see the shoulders kind of stay nice and
42
00:02:08.350 --> 00:02:09.200
stable on
43
00:02:09.200 --> 00:02:15.500
the way through. And you want to see a little bit of arm rotation in the back
44
00:02:15.500 --> 00:02:17.460
swing. So typically
45
00:02:17.460 --> 00:02:22.910
on the way through, the two, the major issues you'll see with the shoulders are
46
00:02:22.910 --> 00:02:24.820
either that
47
00:02:24.820 --> 00:02:31.950
lead arm kind of pulling or going, I should actually say lead arm going into
48
00:02:31.950 --> 00:02:32.940
external,
49
00:02:32.940 --> 00:02:38.080
which oftentimes means that it didn't go internal in the backswing. But that
50
00:02:38.080 --> 00:02:38.920
lead arm going into
51
00:02:38.920 --> 00:02:44.190
more of this retraction or external rotation on the way through, or that trail
52
00:02:44.190 --> 00:02:44.700
arm kind
53
00:02:44.700 --> 00:02:50.140
of throwing around your body. In general, it's going to have more of a look or
54
00:02:50.140 --> 00:02:50.380
feel of
55
00:02:50.380 --> 00:02:56.180
kind of like that, as opposed to more of a feel of just working out or even
56
00:02:56.180 --> 00:02:57.020
slightly
57
00:02:57.020 --> 00:03:02.460
behind your body. And then your pivot being the mechanism for bringing all that
58
00:03:02.460 --> 00:03:04.300
through.
59
00:03:04.300 --> 00:03:09.750
Arm extension rates typically work with this, or follow what's happening with
60
00:03:09.750 --> 00:03:10.520
the shoulder
61
00:03:10.520 --> 00:03:16.480
rotation. So if you have too much, typically this, it would be the trail arm
62
00:03:16.480 --> 00:03:17.400
bend on the
63
00:03:17.400 --> 00:03:22.090
way through and then the trail arm straighten or the lead arm bend a lot on the
64
00:03:22.090 --> 00:03:23.040
way through.
65
00:03:23.040 --> 00:03:28.490
But it's typically more from this trail arm. So working on drills where that
66
00:03:28.490 --> 00:03:30.480
right arm stays
67
00:03:30.480 --> 00:03:34.320
a little more packed from the elbow through the shoulder can typically help
68
00:03:34.320 --> 00:03:35.320
with consistency
69
00:03:35.320 --> 00:03:42.520
of contact and smoothness of acceleration. Radial versus ulnar. So from the
70
00:03:42.520 --> 00:03:43.720
face on view,
71
00:03:43.720 --> 00:03:49.170
if you see the club kind of hinging up really quickly like this, which is often
72
00:03:49.170 --> 00:03:49.600
accompanied
73
00:03:49.600 --> 00:03:55.040
with it rolling over, that's typically going into radial deviation on the way
74
00:03:55.040 --> 00:03:55.280
through or
75
00:03:55.280 --> 00:04:01.320
rehinging the club like this rather than smoothly unhinging. I think of that
76
00:04:01.320 --> 00:04:02.720
like if I was using
77
00:04:02.720 --> 00:04:07.370
a hammer, it's like as I was hitting it, I was trying to pull in right at the
78
00:04:07.370 --> 00:04:08.780
exact timing.
79
00:04:08.780 --> 00:04:13.400
That timing creates some of the inconsistency and going radial tends to remove
80
00:04:13.400 --> 00:04:14.080
bounce so
81
00:04:14.080 --> 00:04:20.760
it can give you more diggy contact. And then lastly as a power source, the
82
00:04:20.760 --> 00:04:22.000
majority of,
83
00:04:22.000 --> 00:04:26.300
so we say turn but the majority of the force on these finesse wedge shots
84
00:04:26.300 --> 00:04:27.280
should be more
85
00:04:27.280 --> 00:04:32.720
up and down. So kind of loading into that lead foot and then getting more
86
00:04:32.720 --> 00:04:32.840
extension
87
00:04:32.840 --> 00:04:37.180
with the turn. So the feeling is a little bit more of an up and down movement
88
00:04:37.180 --> 00:04:37.660
rather
89
00:04:37.660 --> 00:04:43.910
than a really big weight shift. If I have my feet wide, I can shift forward
90
00:04:43.910 --> 00:04:44.720
backward.
91
00:04:44.720 --> 00:04:49.230
This is not what a good wedge shot feels like. I use the analogy of if I was
92
00:04:49.230 --> 00:04:50.040
shooting a free
93
00:04:50.040 --> 00:04:53.530
throw, that would be almost like moving side to side like this. In order to
94
00:04:53.530 --> 00:04:54.080
help control
95
00:04:54.080 --> 00:04:57.350
the low point, I need to keep my sternum in line with the golf ball and in
96
00:04:57.350 --> 00:04:58.120
order to keep
97
00:04:58.120 --> 00:05:01.780
my sternum more in line with the golf ball, there's going to be a blend of a
98
00:05:01.780 --> 00:05:02.320
little bit
99
00:05:02.320 --> 00:05:07.770
of extension with that rotation. So typically when you see too much slide or
100
00:05:07.770 --> 00:05:08.560
turn, you're
101
00:05:08.560 --> 00:05:14.300
not have sway or slide I should say, you're not having enough extension. From
102
00:05:14.300 --> 00:05:14.560
down the
103
00:05:14.560 --> 00:05:20.170
line, we can look at whether the swing is too much under plane or over plane,
104
00:05:20.170 --> 00:05:20.360
but that
105
00:05:20.360 --> 00:05:26.560
usually shows up in one of these pivot problems. We can look at loss of posture
106
00:05:26.560 --> 00:05:28.360
, so if I'm
107
00:05:28.360 --> 00:05:34.480
dramatically changing height one way or the other, especially if I'm going too
108
00:05:34.480 --> 00:05:35.360
far down
109
00:05:35.360 --> 00:05:40.720
in the backswing, that can create some problems if I don't come up. But the
110
00:05:40.720 --> 00:05:41.200
bigger problem
111
00:05:41.200 --> 00:05:47.320
is actually going down on the way through. That usually is accompanied by the
112
00:05:47.320 --> 00:05:48.080
upper body
113
00:05:48.080 --> 00:05:53.560
staying more rounded and then the arms kind of throwing away a little bit like
114
00:05:53.560 --> 00:05:54.600
that creates
115
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a really big change in the location of the club head. So it makes it a lot
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harder to
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control the depth so it gives me poor ground contact. So the loss of posture
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early extension
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can show up either way, but the really one big one for looking for loss of
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posture is
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more of what kind of diving down in the downswing. And then lastly from down
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the line is looking
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at the amount of rotation. A lot of golfers who struggle with these wedge shots
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kind of
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pull the arms behind and have this arm rotating in. So the elbow ends up
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pointing up kind
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of like this, as opposed to letting it rotate so that it's pointing a little
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bit more out.
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I describe it a little bit more like a barrel roll kind of like that. So these
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are the big
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buckets, but we'll have a couple. You can always look back at the video
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analysis section
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to see what might be going on. And then we got lots of drills here to help you
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solve it.
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So hopefully if you're struggling with one of the big skills, your issue shows
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up here
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and you'll have a system of how to improve upon it.
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Goal 1: Solid Contact Overview06:10
-
Finesse Wedge Set Up04:24
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Basic Chip Shot05:37
-
Centered Pivot02:36
-
Weight Shift in the Finesse Wedge04:06
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Stork Turns for Finesse Wedge04:43
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Merry Go Round - Finesse Wedge05:52
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Seated Wedge Release04:53
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Open Trail Hand - Finesse Wedge03:12
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Single Arm Swings - Finesse Wedge05:05
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Towell Connection Drill - Finesse Wedge03:17
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Trail Arm Straight04:23
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Rotate the Triangle05:10