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Finesse Wedge Introduction
3h 10m
34 lessons
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The basic shape, the three keys for good wedge play, and the three goals for training elite finesse wedge skills.
The three major keys to good wedge play are:
- Stacked centers
- Constant radius
- Smooth force
The three goals for training your elite finesse wedge play are
- Solid contact
- Solid contact + distance control
- Solid contact + distance control + trajectory and spin control
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:09.500
Hey golfers, welcome to the Finesse wedge program where we're going to talk
2
00:00:09.500 --> 00:00:10.360
about building your
3
00:00:10.360 --> 00:00:14.920
stock shot for around the greens, we call this the Finesse wedge. It really
4
00:00:14.920 --> 00:00:15.960
covers kind of two
5
00:00:15.960 --> 00:00:19.360
different main shots, you have chipping and pitching, but they have some rough
6
00:00:19.360 --> 00:00:20.720
definition
7
00:00:20.720 --> 00:00:25.450
problems, so we're going to just call these Finesse wedge shots. When it comes
8
00:00:25.450 --> 00:00:26.000
to building
9
00:00:26.000 --> 00:00:30.790
your Finesse wedge, we're going to use the hierarchy of first goal, goal number
10
00:00:30.790 --> 00:00:31.280
one, is
11
00:00:31.280 --> 00:00:37.680
establishing solid contact on one length swing, usually around parallel to
12
00:00:37.680 --> 00:00:38.640
parallel or somewhere
13
00:00:38.640 --> 00:00:44.430
around kind of thigh height here to thigh height there, kind of a little half
14
00:00:44.430 --> 00:00:45.800
shot. The second
15
00:00:45.800 --> 00:00:51.160
goal is we're going to play around with changing the stroke length, so we'll
16
00:00:51.160 --> 00:00:53.000
get into having
17
00:00:53.000 --> 00:00:57.250
some type of distance control, similar to what you would do with the putting or
18
00:00:57.250 --> 00:00:58.080
similar to what
19
00:00:58.080 --> 00:01:03.870
you would do with your normal wedge shots. So with the stock wedge shot, I like
20
00:01:03.870 --> 00:01:04.920
to establish a
21
00:01:04.920 --> 00:01:09.670
distance control of either a knee height, a hip height, a belly button height,
22
00:01:09.670 --> 00:01:10.840
if I'm using kind of
23
00:01:10.840 --> 00:01:17.240
handle or sorry, hand location or club head location compared to my body, sorry
24
00:01:17.240 --> 00:01:18.160
, so it would be
25
00:01:18.560 --> 00:01:22.340
knee height would be kind of right around there, hip height would be around
26
00:01:22.340 --> 00:01:23.360
parallel, and then
27
00:01:23.360 --> 00:01:28.640
belly button height would be around club at 45 degrees. And that's the other
28
00:01:28.640 --> 00:01:28.960
option is you can
29
00:01:28.960 --> 00:01:36.230
use the club angles and either degrees, so 45, 90, 45, or clock. So if this is
30
00:01:36.230 --> 00:01:37.440
nine o'clock, then
31
00:01:37.440 --> 00:01:43.840
that would be about 730, and that would be about 1030 or so. So we want to be
32
00:01:43.840 --> 00:01:44.960
able to make solid
33
00:01:44.960 --> 00:01:50.750
contact with varied stroke length. And then lastly, we want to understand how
34
00:01:50.750 --> 00:01:51.960
to change either
35
00:01:51.960 --> 00:01:58.360
setup or handle location or club face angle to influence trajectory and spin.
36
00:01:58.360 --> 00:01:59.880
Around the
37
00:01:59.880 --> 00:02:03.920
greens, it's important to have some versatility and some different shots. I've
38
00:02:03.920 --> 00:02:05.120
heard both Tiger
39
00:02:05.120 --> 00:02:09.670
and Jordan speed talking about having, you know, up to 10, 11 different chip
40
00:02:09.670 --> 00:02:10.480
shots around the
41
00:02:10.480 --> 00:02:14.780
green, depending on, on if they want it to hook when it lands, if they want it
42
00:02:14.780 --> 00:02:15.680
to check when it
43
00:02:15.680 --> 00:02:19.750
lands. So you want to have versatility to be able to handle lots of different
44
00:02:19.750 --> 00:02:20.880
shot scenarios.
45
00:02:20.880 --> 00:02:27.280
The basic shape is we want to have more of the kind of a circular shape, which
46
00:02:27.280 --> 00:02:28.240
comes from having a
47
00:02:28.240 --> 00:02:35.600
constant radius between the handle of the club and your upper body. Now you can
48
00:02:35.600 --> 00:02:36.480
, you can do this
49
00:02:36.480 --> 00:02:41.980
shot with or without a lot of wrist that will influence some of the shape. But
50
00:02:41.980 --> 00:02:43.200
in order to get
51
00:02:43.200 --> 00:02:47.890
solid contact, we're mostly looking at the space between the upper body and the
52
00:02:47.890 --> 00:02:48.480
club.
53
00:02:48.480 --> 00:02:56.710
We also want to have a smooth force. The general analogy for a wedge shot is
54
00:02:56.710 --> 00:02:57.920
more of like an
55
00:02:57.920 --> 00:03:02.140
underhand toss compared to a full swing being more like an overhand throw. With
56
00:03:02.140 --> 00:03:03.520
the full swing
57
00:03:03.520 --> 00:03:07.280
and with the overhand throw, you're going to have more of a weight shift. You
58
00:03:07.280 --> 00:03:08.000
're going to have more
59
00:03:08.000 --> 00:03:11.990
sequencing and then you're going to have a little snap at the end. With an
60
00:03:11.990 --> 00:03:12.960
underhand toss,
61
00:03:12.960 --> 00:03:16.960
I'm already as far back as I'm going to go. I'm not going to have any real
62
00:03:16.960 --> 00:03:18.160
massive weight shift.
63
00:03:18.160 --> 00:03:21.520
I'm just going to have a smooth weight shift and everything is going to work
64
00:03:21.520 --> 00:03:22.160
together.
65
00:03:22.160 --> 00:03:28.960
So everything is going to work in a kind of a similar rate rather than having
66
00:03:28.960 --> 00:03:29.840
some really big
67
00:03:29.840 --> 00:03:35.630
sequencing and snap at the end. And then lastly, in order to control the face
68
00:03:35.630 --> 00:03:36.800
and the loft, we have
69
00:03:36.800 --> 00:03:42.200
to get pretty good at being able to hit the ball more with a body pivot and a
70
00:03:42.200 --> 00:03:43.520
little less of a
71
00:03:43.520 --> 00:03:48.110
wrist flick. If you're hitting it too much with a scoopy action, that can be
72
00:03:48.110 --> 00:03:49.920
helpful for a couple
73
00:03:49.920 --> 00:03:54.370
shots. But as a general rule, that's going to cause too much loft control
74
00:03:54.370 --> 00:03:55.360
change to be able to
75
00:03:55.360 --> 00:04:00.090
control distance. So we're going to work on blending and balancing your body
76
00:04:00.090 --> 00:04:00.880
and your arms
77
00:04:00.880 --> 00:04:08.150
working together. In order to do this, we're going to have a few kind of
78
00:04:08.150 --> 00:04:10.480
checkpoints to go
79
00:04:10.480 --> 00:04:14.950
through. We'll cover setup, we'll cover kind of the basic, basic swing, and we
80
00:04:14.950 --> 00:04:16.400
'll cover some basic
81
00:04:16.400 --> 00:04:21.760
kind of visual goals as far as how the swing is going to feel. In general, for
82
00:04:21.760 --> 00:04:22.880
the basic shape,
83
00:04:22.880 --> 00:04:28.240
we want to have our feet about a club head width apart with our upper body
84
00:04:28.240 --> 00:04:29.360
stacked a little bit
85
00:04:29.360 --> 00:04:35.760
over that front foot or over the front leg. That's what we mean by stacked
86
00:04:35.760 --> 00:04:36.720
centers, and that'll help
87
00:04:36.720 --> 00:04:43.120
us get level shoulders. The kind of the real tricky, a lot of the students who
88
00:04:43.120 --> 00:04:44.320
I work with who
89
00:04:44.320 --> 00:04:48.050
struggle with their wedge shots tend to get more into kind of this type of
90
00:04:48.050 --> 00:04:50.080
position at their setup
91
00:04:50.080 --> 00:04:55.840
rather than this type of position. We'll then work on getting into a really
92
00:04:55.840 --> 00:04:56.960
nice finish position,
93
00:04:56.960 --> 00:05:03.360
especially on these wedge shots, having a good goal as far as where you're
94
00:05:03.360 --> 00:05:04.560
trying to get to
95
00:05:04.560 --> 00:05:10.400
really helps with this understanding, the feeling of everything coming through
96
00:05:10.400 --> 00:05:11.680
together. So we'll
97
00:05:11.680 --> 00:05:16.940
focus a bunch on the finish position. With club goals, we want to make sure
98
00:05:16.940 --> 00:05:18.080
that the club is going
99
00:05:18.080 --> 00:05:22.080
to slide along the ground. We've got a great video where you can help you
100
00:05:22.080 --> 00:05:23.280
visualize this bounce
101
00:05:23.280 --> 00:05:29.680
interaction, and part of what makes the club slide along the ground is using
102
00:05:29.680 --> 00:05:31.680
your body. If you
103
00:05:31.680 --> 00:05:35.960
use just your hands to bring the club through, then the club will tend to come
104
00:05:35.960 --> 00:05:36.960
up off the ground
105
00:05:36.960 --> 00:05:41.510
too quickly. It gives you a very small margin of air. And then I use the mantra
106
00:05:41.510 --> 00:05:43.280
of cast and coast,
107
00:05:44.080 --> 00:05:50.640
similar to like an underhand toss or shooting a free throw or throwing a dart.
108
00:05:50.640 --> 00:05:51.680
You don't want
109
00:05:51.680 --> 00:05:57.180
to have maximum acceleration right at the point of release. In all of those
110
00:05:57.180 --> 00:05:58.240
touch activities,
111
00:05:58.240 --> 00:06:01.910
you're going to have more of the acceleration early in the action. And then
112
00:06:01.910 --> 00:06:02.560
there's going to be a
113
00:06:02.560 --> 00:06:06.410
little bit more of this floating or kind of coasting action as you're letting
114
00:06:06.410 --> 00:06:08.080
go. And so
115
00:06:09.120 --> 00:06:14.790
the cast part is kind of starting the downswing with everything moving together
116
00:06:14.790 --> 00:06:15.520
or it'll, for a
117
00:06:15.520 --> 00:06:19.460
lot of golfers, it feels more like the arms have a little bit of the initiation
118
00:06:19.460 --> 00:06:21.680
. We know from 3D that
119
00:06:21.680 --> 00:06:28.140
the lower body does change direction first, but compared to the full swing, the
120
00:06:28.140 --> 00:06:30.000
acceleration rates
121
00:06:30.000 --> 00:06:36.400
and especially the stability or the decelerating rates are much more stacked up
122
00:06:36.400 --> 00:06:37.280
or much more
123
00:06:38.160 --> 00:06:44.060
kind of blended in constant. So the cast is the feeling of getting the clubhead
124
00:06:44.060 --> 00:06:44.960
moving early in
125
00:06:44.960 --> 00:06:48.880
the swing and the coast is the feeling of everything coming through together.
126
00:06:48.880 --> 00:06:51.760
So that kind of ties
127
00:06:51.760 --> 00:06:59.800
together the smooth energy stacked centers and then constant radius. Those are
128
00:06:59.800 --> 00:07:01.040
our big keys for
129
00:07:01.040 --> 00:07:06.730
getting consistency in our basic finesse wedge shot. And then performance goals
130
00:07:06.730 --> 00:07:07.680
again, I'll keep
131
00:07:07.680 --> 00:07:11.580
reiterating these for finesse wedge. We want to have solid contact, be able to
132
00:07:11.580 --> 00:07:12.480
do solid contact
133
00:07:12.480 --> 00:07:16.750
with at least two, but usually I go for three different stroke lengths and then
134
00:07:16.750 --> 00:07:17.520
to be able to
135
00:07:17.520 --> 00:07:22.880
control the trajectory by changing ball position or clubface angle. So in the
136
00:07:22.880 --> 00:07:23.840
next video, we will
137
00:07:23.840 --> 00:07:32.480
cover goal number one solid contact.
1
00:00:00.000 --> 00:00:09.500
Hey golfers, welcome to the Finesse wedge program where we're going to talk
2
00:00:09.500 --> 00:00:10.360
about building your
3
00:00:10.360 --> 00:00:14.920
stock shot for around the greens, we call this the Finesse wedge. It really
4
00:00:14.920 --> 00:00:15.960
covers kind of two
5
00:00:15.960 --> 00:00:19.360
different main shots, you have chipping and pitching, but they have some rough
6
00:00:19.360 --> 00:00:20.720
definition
7
00:00:20.720 --> 00:00:25.450
problems, so we're going to just call these Finesse wedge shots. When it comes
8
00:00:25.450 --> 00:00:26.000
to building
9
00:00:26.000 --> 00:00:30.790
your Finesse wedge, we're going to use the hierarchy of first goal, goal number
10
00:00:30.790 --> 00:00:31.280
one, is
11
00:00:31.280 --> 00:00:37.680
establishing solid contact on one length swing, usually around parallel to
12
00:00:37.680 --> 00:00:38.640
parallel or somewhere
13
00:00:38.640 --> 00:00:44.430
around kind of thigh height here to thigh height there, kind of a little half
14
00:00:44.430 --> 00:00:45.800
shot. The second
15
00:00:45.800 --> 00:00:51.160
goal is we're going to play around with changing the stroke length, so we'll
16
00:00:51.160 --> 00:00:53.000
get into having
17
00:00:53.000 --> 00:00:57.250
some type of distance control, similar to what you would do with the putting or
18
00:00:57.250 --> 00:00:58.080
similar to what
19
00:00:58.080 --> 00:01:03.870
you would do with your normal wedge shots. So with the stock wedge shot, I like
20
00:01:03.870 --> 00:01:04.920
to establish a
21
00:01:04.920 --> 00:01:09.670
distance control of either a knee height, a hip height, a belly button height,
22
00:01:09.670 --> 00:01:10.840
if I'm using kind of
23
00:01:10.840 --> 00:01:17.240
handle or sorry, hand location or club head location compared to my body, sorry
24
00:01:17.240 --> 00:01:18.160
, so it would be
25
00:01:18.560 --> 00:01:22.340
knee height would be kind of right around there, hip height would be around
26
00:01:22.340 --> 00:01:23.360
parallel, and then
27
00:01:23.360 --> 00:01:28.640
belly button height would be around club at 45 degrees. And that's the other
28
00:01:28.640 --> 00:01:28.960
option is you can
29
00:01:28.960 --> 00:01:36.230
use the club angles and either degrees, so 45, 90, 45, or clock. So if this is
30
00:01:36.230 --> 00:01:37.440
nine o'clock, then
31
00:01:37.440 --> 00:01:43.840
that would be about 730, and that would be about 1030 or so. So we want to be
32
00:01:43.840 --> 00:01:44.960
able to make solid
33
00:01:44.960 --> 00:01:50.750
contact with varied stroke length. And then lastly, we want to understand how
34
00:01:50.750 --> 00:01:51.960
to change either
35
00:01:51.960 --> 00:01:58.360
setup or handle location or club face angle to influence trajectory and spin.
36
00:01:58.360 --> 00:01:59.880
Around the
37
00:01:59.880 --> 00:02:03.920
greens, it's important to have some versatility and some different shots. I've
38
00:02:03.920 --> 00:02:05.120
heard both Tiger
39
00:02:05.120 --> 00:02:09.670
and Jordan speed talking about having, you know, up to 10, 11 different chip
40
00:02:09.670 --> 00:02:10.480
shots around the
41
00:02:10.480 --> 00:02:14.780
green, depending on, on if they want it to hook when it lands, if they want it
42
00:02:14.780 --> 00:02:15.680
to check when it
43
00:02:15.680 --> 00:02:19.750
lands. So you want to have versatility to be able to handle lots of different
44
00:02:19.750 --> 00:02:20.880
shot scenarios.
45
00:02:20.880 --> 00:02:27.280
The basic shape is we want to have more of the kind of a circular shape, which
46
00:02:27.280 --> 00:02:28.240
comes from having a
47
00:02:28.240 --> 00:02:35.600
constant radius between the handle of the club and your upper body. Now you can
48
00:02:35.600 --> 00:02:36.480
, you can do this
49
00:02:36.480 --> 00:02:41.980
shot with or without a lot of wrist that will influence some of the shape. But
50
00:02:41.980 --> 00:02:43.200
in order to get
51
00:02:43.200 --> 00:02:47.890
solid contact, we're mostly looking at the space between the upper body and the
52
00:02:47.890 --> 00:02:48.480
club.
53
00:02:48.480 --> 00:02:56.710
We also want to have a smooth force. The general analogy for a wedge shot is
54
00:02:56.710 --> 00:02:57.920
more of like an
55
00:02:57.920 --> 00:03:02.140
underhand toss compared to a full swing being more like an overhand throw. With
56
00:03:02.140 --> 00:03:03.520
the full swing
57
00:03:03.520 --> 00:03:07.280
and with the overhand throw, you're going to have more of a weight shift. You
58
00:03:07.280 --> 00:03:08.000
're going to have more
59
00:03:08.000 --> 00:03:11.990
sequencing and then you're going to have a little snap at the end. With an
60
00:03:11.990 --> 00:03:12.960
underhand toss,
61
00:03:12.960 --> 00:03:16.960
I'm already as far back as I'm going to go. I'm not going to have any real
62
00:03:16.960 --> 00:03:18.160
massive weight shift.
63
00:03:18.160 --> 00:03:21.520
I'm just going to have a smooth weight shift and everything is going to work
64
00:03:21.520 --> 00:03:22.160
together.
65
00:03:22.160 --> 00:03:28.960
So everything is going to work in a kind of a similar rate rather than having
66
00:03:28.960 --> 00:03:29.840
some really big
67
00:03:29.840 --> 00:03:35.630
sequencing and snap at the end. And then lastly, in order to control the face
68
00:03:35.630 --> 00:03:36.800
and the loft, we have
69
00:03:36.800 --> 00:03:42.200
to get pretty good at being able to hit the ball more with a body pivot and a
70
00:03:42.200 --> 00:03:43.520
little less of a
71
00:03:43.520 --> 00:03:48.110
wrist flick. If you're hitting it too much with a scoopy action, that can be
72
00:03:48.110 --> 00:03:49.920
helpful for a couple
73
00:03:49.920 --> 00:03:54.370
shots. But as a general rule, that's going to cause too much loft control
74
00:03:54.370 --> 00:03:55.360
change to be able to
75
00:03:55.360 --> 00:04:00.090
control distance. So we're going to work on blending and balancing your body
76
00:04:00.090 --> 00:04:00.880
and your arms
77
00:04:00.880 --> 00:04:08.150
working together. In order to do this, we're going to have a few kind of
78
00:04:08.150 --> 00:04:10.480
checkpoints to go
79
00:04:10.480 --> 00:04:14.950
through. We'll cover setup, we'll cover kind of the basic, basic swing, and we
80
00:04:14.950 --> 00:04:16.400
'll cover some basic
81
00:04:16.400 --> 00:04:21.760
kind of visual goals as far as how the swing is going to feel. In general, for
82
00:04:21.760 --> 00:04:22.880
the basic shape,
83
00:04:22.880 --> 00:04:28.240
we want to have our feet about a club head width apart with our upper body
84
00:04:28.240 --> 00:04:29.360
stacked a little bit
85
00:04:29.360 --> 00:04:35.760
over that front foot or over the front leg. That's what we mean by stacked
86
00:04:35.760 --> 00:04:36.720
centers, and that'll help
87
00:04:36.720 --> 00:04:43.120
us get level shoulders. The kind of the real tricky, a lot of the students who
88
00:04:43.120 --> 00:04:44.320
I work with who
89
00:04:44.320 --> 00:04:48.050
struggle with their wedge shots tend to get more into kind of this type of
90
00:04:48.050 --> 00:04:50.080
position at their setup
91
00:04:50.080 --> 00:04:55.840
rather than this type of position. We'll then work on getting into a really
92
00:04:55.840 --> 00:04:56.960
nice finish position,
93
00:04:56.960 --> 00:05:03.360
especially on these wedge shots, having a good goal as far as where you're
94
00:05:03.360 --> 00:05:04.560
trying to get to
95
00:05:04.560 --> 00:05:10.400
really helps with this understanding, the feeling of everything coming through
96
00:05:10.400 --> 00:05:11.680
together. So we'll
97
00:05:11.680 --> 00:05:16.940
focus a bunch on the finish position. With club goals, we want to make sure
98
00:05:16.940 --> 00:05:18.080
that the club is going
99
00:05:18.080 --> 00:05:22.080
to slide along the ground. We've got a great video where you can help you
100
00:05:22.080 --> 00:05:23.280
visualize this bounce
101
00:05:23.280 --> 00:05:29.680
interaction, and part of what makes the club slide along the ground is using
102
00:05:29.680 --> 00:05:31.680
your body. If you
103
00:05:31.680 --> 00:05:35.960
use just your hands to bring the club through, then the club will tend to come
104
00:05:35.960 --> 00:05:36.960
up off the ground
105
00:05:36.960 --> 00:05:41.510
too quickly. It gives you a very small margin of air. And then I use the mantra
106
00:05:41.510 --> 00:05:43.280
of cast and coast,
107
00:05:44.080 --> 00:05:50.640
similar to like an underhand toss or shooting a free throw or throwing a dart.
108
00:05:50.640 --> 00:05:51.680
You don't want
109
00:05:51.680 --> 00:05:57.180
to have maximum acceleration right at the point of release. In all of those
110
00:05:57.180 --> 00:05:58.240
touch activities,
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you're going to have more of the acceleration early in the action. And then
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there's going to be a
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little bit more of this floating or kind of coasting action as you're letting
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go. And so
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the cast part is kind of starting the downswing with everything moving together
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or it'll, for a
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lot of golfers, it feels more like the arms have a little bit of the initiation
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. We know from 3D that
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the lower body does change direction first, but compared to the full swing, the
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acceleration rates
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and especially the stability or the decelerating rates are much more stacked up
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or much more
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kind of blended in constant. So the cast is the feeling of getting the clubhead
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moving early in
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the swing and the coast is the feeling of everything coming through together.
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So that kind of ties
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together the smooth energy stacked centers and then constant radius. Those are
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our big keys for
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getting consistency in our basic finesse wedge shot. And then performance goals
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again, I'll keep
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reiterating these for finesse wedge. We want to have solid contact, be able to
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do solid contact
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with at least two, but usually I go for three different stroke lengths and then
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to be able to
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control the trajectory by changing ball position or clubface angle. So in the
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next video, we will
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cover goal number one solid contact.
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-
Goal 1: Solid Contact Overview06:10
-
Finesse Wedge Set Up04:24
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Basic Chip Shot05:37
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Centered Pivot02:36
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Weight Shift in the Finesse Wedge04:06
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Stork Turns for Finesse Wedge04:43
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Merry Go Round - Finesse Wedge05:52
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Seated Wedge Release04:53
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Open Trail Hand - Finesse Wedge03:12
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Single Arm Swings - Finesse Wedge05:05
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Towell Connection Drill - Finesse Wedge03:17
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Trail Arm Straight04:23
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Rotate the Triangle05:10