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Swing Analysis - Overview

2h 30m
Lessons 17 lessons
Core Course

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Start with impact when analyzing your swing

Starting with impact is a great place to start analyzing your swing. From there, you can branch out to different areas of focus to accelerate solving your most painful swing problem. Common areas to focus on when analyzing your swing include:

Solid contact

Fix your worst miss

Slice and hook

Shanking

Driver

Distance

Position breakdown

Video Transcript
WEBVTT

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Alright, golfers, welcome to the program for analyzing your swing.

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Remember, you are your own best golf coach, and to be your own golf coach,

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there are two

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big things that you have to know how to do, you have to know how to assess your

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game to

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figure out where you're at, and then you have to know how to train your game to

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improve.

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In order to assess your game, you need to be able to compare your stats or your

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benchmarks

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to whatever skill level you're trying to get.

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Basically you need to break down the score that you're trying to get to into

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manageable

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chunks, and then you have to figure out where you are compared to the technique

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that would

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get you to that next level.

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That's what we're going to cover in this program, where we're going to look at

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how to analyze

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your video and compare it to our swing model.

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Then when it comes to how do you want to train, that's where it's experimenting

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with

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drills and fields until you get the change that you're looking for on video,

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where your

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swing moves closer to the model, by moving closer to the model for whatever

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skill you're

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trying to train, your benchmarks should improve.

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In addition to working on your techniques with drills and fields, you'll want

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to practice

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your skills, and the skills are usually giving yourself some type of game or

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test or scenario

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where you can practice on the course based on those benchmarks.

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This is the whole system of how you become your own golf coach.

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The rest of this program, we're going to talk about analyzing your own video.

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Quick visual recap, you play to get your benchmarks, and then you diagnose

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using video in order

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to compare yourself to the model, and then you train your game using drills and

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fields,

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and you go back and forth through this process.

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Benchmarks, models, fields, that's how we ultimately refine and get better at

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our scoring

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with this great game.

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Okay before we get to actually analyzing a video, let's talk about the setup

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for how

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you should analyze your video.

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A couple little keys, you want to make sure that you have a stable base, so put

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the camera

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on a tripod or a stable object.

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If you're using your phone, then you can't really control the shutter speed, at

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least

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in the current models, but if you have a camera where you can't adjust the

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shutter speed, then

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aim for at least 1/2000 or set it to sport mode.

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If you're doing, if it is an adjustable camera, aim for a frame rate of at

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least 120 frames

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per second.

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240 seems to be pretty close to ideal, 500 is great for some impact stuff, but

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kind of

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overkill for the backswing.

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We want to make sure that the camera is level with the ground, so you don't

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want to be shooting

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too much up or down, and then position compared to the hands here, you want to

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be at about

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the height of the hands.

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So the horizon should be roughly in the middle of the screen, and your hand

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should be roughly

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in the middle of the screen.

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I want you to put an alignment stick down on the ground, that way we can tell

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from the

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down the line, that alignment stick should be in the middle of the camera, and

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your hands

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should be roughly above it.

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With the face on view, it should be towards the bottom of the screen, but it

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should be

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parallel to the bottom of the screen.

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Those are just a few easy checkpoints to make sure that we're on the same page

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when

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we're analyzing the video, because what you'll see is if you get off, it's

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going to change

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the way some of these relationships look, especially if you're looking at swing

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plane

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or path issues.

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So make sure it looks more like this, not tilted this way, not tilted this way,

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and not

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angled down from the down the line.

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You'll notice I tend to have a little bit of a closed stance because of an

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issue I have

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with my left hip.

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So this is set up square to my shoulders and hands and my target line, not

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necessarily

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to my feet.

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This would be, if I was more square to my feet, and you could see that this

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would exaggerate

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things, it would start to make the path look a little bit more outside on the

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way back

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and on the way through.

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This one is just at a more open angle.

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So you can see that the stick isn't vertical on the screen.

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So trying to get the stick vertical or from the face on view, we're trying to

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get it parallel

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to the bottom of the screen just like that.

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All right, so now when it comes to analyzing your swing, I always ask my

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students what

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they're looking for, because you want to have a goal.

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There's so many things going on in the golf swing that just looking at it and

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trying to

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address something to improve, I found that that doesn't work very well.

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You want to have a way to track if you're actually improving.

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So there are two different ways I phrase that you could go about golf and

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improvement.

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You could either fix your worst miss and by consistently improving your worst

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miss, you'll

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get better.

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Or you could just work towards a model where you say I want to look like this

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and this is

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how I want to work through it.

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Fixing your worst miss is the easier plan and it has the faster improvements,

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but you

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might not fix everything that you're trying to change in your swing.

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When you're fixing your worst miss, I typically look at the three criteria of

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solid contact,

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straight-ish ball flight, and then controlling distance or hitting it far.

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And I usually work in that order unless we have a grave difference between how

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straight

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you're hitting it and how solid you're hitting it.

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So some golfers hit it a little off, not too bad contact, but their club face

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is wide open.

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In that sense, I would probably start with hitting it straight as opposed to

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hitting

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it solid.

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But if you approach your video analysis by looking for something related to

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your issue,

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it makes it easier to self-diagnose.

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So we'll cover that when we're looking in the details of solving each of these

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problems.

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But like I said, I think this one typically works best for most golfers.

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So if you're looking at your video and you're complaining about hitting it

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solid, look for

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the components that relate to solid contact.

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If you're looking for hitting it straight, look at the components that relate

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to hitting

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it straight, and you're looking for more distance, look at the components that

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relate

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to speed and hitting the ball far.

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That'll get you two-year solution and get to your ultimate swing potential a

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lot faster

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than if you just try to do it step by step of like, here's the proper setup,

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here's the

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proper takeaway, here's the proper backswing.

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At least that's how I've experienced it in my years of coaching.

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Okay, now almost regardless of which system we're using, we're going to start

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at impact,

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which is P7.

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You might be asking yourself, what's P7?

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Well, one of the easy ways, just for communication, one of the easiest ways to

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break down the

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golf swing is by looking at it as a timeline and looking at these different

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positions.

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So in general, the system was largely developed by Maco Grady, so yeah, we can

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break it down

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into phases or looking at these positions.

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So P1 is your address position, and then P2 is when the shaft is parallel to

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the ground.

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That's part of the reason why it's important to have the camera at the right

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height and

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angle.

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P3 would be when the left arm is parallel to the ground, and then P4 would be

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at the top

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of the swing or when the club is changing direction.

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We're just going to continue on that pattern.

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P5 is when the arm is parallel to the ground, P6 is when the shaft is parallel

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to the ground.

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P7 is impact, that's where we said start at P7.

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P8 is when the shaft is parallel to the ground, and P9 would be when the arm is

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parallel to

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the ground, oftentimes they're at a similar point or very close to each other,

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depending

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on the swing style.

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And then P10 is the end of the swing.

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So if we're going to start at impact, let's give a couple different ways of

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analyzing

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your swing.

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So when you videotape yourself and we look at it, here are just a few things

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that we can

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look for at impact.

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From the face-on view, I've got this left, I've got the yellow line there just

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outside

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as a reference.

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We want to have a little bit of shaft lean, which means that the trail wrist or

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the right

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wrist is going to have a little bit of extension in it, and the lead wrist is

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going to be pretty

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flat or slightly flexed.

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We can look at the height of the shoulders, so we can look at how much tilt we

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're having.

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And compared to this line, we'll look one frame further where we'll discuss

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this line

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even more.

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But we can also look at the overall bracing pattern, so am I bending the leg

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and using

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more of the arms or am I straightening the legs or legs and bracing more with

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the body.

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From the down the line, I can look at, is the club in line with my trail

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forearm or is

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it below or is it above?

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Is my trail arm bent or is it pretty straight?

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And I can look at the body angles or tilts, so am I bent over or have I stood

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up and how

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much body rotation do I have?

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Can I see the left side of the body and the left side of the back?

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That's basically breaking down the merry-go-round position that we use as a

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reference of where

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we want our body to get at impact.

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Now a real quick snapshot, especially when it comes to looking at solid contact

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, is looking

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at the MAC line or looking at just past impact, basically, when the club is in

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line with your

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left foot.

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With an iron, we are roughly looking to see that the left arm, left leg, left

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shoulder

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and club are all in line.

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So potentially I'd get maybe my hands just a touch forward and maybe my

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shoulder just

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a touch forward, but those are pretty close.

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Looking from the driver, it's more the hand and the hip ankle line in line with

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the club

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shaft, because the upper body is going to have about 20 degrees of axis tilt in

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order

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to create a flat spot down at the bottom.

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We'll talk about that more when we look at the driver analysis video, but if

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you're looking

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at solid contact, this is the first place to analyze, especially if you're

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looking at

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low point control with the irons, just look at how many elements are behind

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that line

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and then usually target one or two of those and by doing so, we will start to

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uncover

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a little bit more solid contact.

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So all of these pictures that I'm going to show are slightly different clubs,

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slightly

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different camera angles.

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I do believe they were taken on a tripod and most of them are pretty good, but

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you'll

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be able to see the general trend of the golf ball has already been hit and the

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club head

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is even with the left foot, or at least part of the left foot, and you'll see a

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roughly

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straight line shoulder, hip, left arm, club shaft, left leg, all that good

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stuff.

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So here are a few more, we've got Adam Scott, we've got John Rum, and then we

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've got Robert

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Rock in the middle there, demonstrating, again, typically the longer clubs,

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this is a little

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bit more of a long iron, you'll see a little bit more axis tilt, short iron,

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you'll see

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00:12:03.880 --> 00:12:06.840
it a little bit more actual vertical.

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00:12:06.840 --> 00:12:14.940
We've got Justin Rose, Justin Thomas, Ernie Els, demonstrating similar concepts

256
00:12:14.940 --> 00:12:15.960
, again,

257
00:12:15.960 --> 00:12:20.120
slightly different camera angles, slightly different clubs, but the overall

258
00:12:20.120 --> 00:12:20.240
concept,

259
00:12:20.240 --> 00:12:24.410
this is what you're going for if you're looking at solid contact, then we've

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00:12:24.410 --> 00:12:25.040
got three girls

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00:12:25.040 --> 00:12:29.980
from the LPGA, again, slightly different camera angles, but you're starting to

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00:12:29.980 --> 00:12:30.800
get the gist

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00:12:30.800 --> 00:12:32.120
here.

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00:12:32.120 --> 00:12:36.290
This is one of the easiest ways to assess your video if you're looking at what

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00:12:36.290 --> 00:12:37.040
's relating

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00:12:37.040 --> 00:12:39.160
or what's contributing to solid contact.

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00:12:39.160 --> 00:12:43.780
So now adding a little bit more detail to the layers of understanding impact,

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00:12:43.780 --> 00:12:44.280
there are

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00:12:44.280 --> 00:12:48.860
a few things other than just looking at the line, the impact line, or things

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00:12:48.860 --> 00:12:49.680
that relate

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00:12:49.680 --> 00:12:52.080
to the impact line.

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00:12:52.080 --> 00:12:57.930
So from the face-on view, which if I'm looking at solid contact, the face-on

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00:12:57.930 --> 00:12:59.200
view is a little

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00:12:59.200 --> 00:13:01.400
bit more relevant than the down the line.

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00:13:01.400 --> 00:13:06.590
In fact, historically, we've mostly, golf instruction is mostly focused on

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00:13:06.590 --> 00:13:07.480
swing plane

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00:13:07.480 --> 00:13:12.500
and staying in your posture, looking at down the line, but a lot of the little

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00:13:12.500 --> 00:13:13.320
nuance stuff

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00:13:13.320 --> 00:13:16.580
that really separates skill levels can be seen more from the face-on camera

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00:13:16.580 --> 00:13:17.080
angle.

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00:13:17.080 --> 00:13:21.560
So if I just have one, I would prefer to see face-on versus down the line.

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00:13:21.560 --> 00:13:25.820
I know that down the line is usually easier to get at most ranges, but face-on

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00:13:25.820 --> 00:13:26.440
has a little

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00:13:26.440 --> 00:13:27.600
bit more value.

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00:13:27.600 --> 00:13:32.480
One of the phrases that I use with a bunch of my students is, "Straight is easy

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00:13:32.480 --> 00:13:33.120
, solid

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00:13:33.120 --> 00:13:37.390
is hard," and straight comes more from looking at swing plane and face angle

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00:13:37.390 --> 00:13:38.240
and things like

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00:13:38.240 --> 00:13:39.240
that.

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00:13:39.240 --> 00:13:43.410
But solid contact comes from looking at the low point and the shape and the

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00:13:43.410 --> 00:13:44.200
flat spot,

292
00:13:44.200 --> 00:13:48.400
and some of the things that are a little bit more tricky to see.

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00:13:48.400 --> 00:13:53.980
So digging into this, we can look at the lead shoulder to hip to see how much

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00:13:53.980 --> 00:13:54.960
access tilt

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00:13:54.960 --> 00:14:01.960
we have that can relate to early extension or using the back more during the

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00:14:01.960 --> 00:14:03.400
downswing.

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00:14:03.400 --> 00:14:07.970
We can look at shaft lean, so are the hands, even with at least the inside of

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00:14:07.970 --> 00:14:08.760
the thigh,

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00:14:08.760 --> 00:14:13.920
the left thigh, or preferably even all the way more towards the outside.

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00:14:13.920 --> 00:14:15.800
We can look at trail elbow to hip.

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00:14:15.800 --> 00:14:20.540
So oftentimes if you lack a white movement, if you have a little bit more throw

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00:14:20.540 --> 00:14:21.040
down at

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00:14:21.040 --> 00:14:26.060
the bottom, you will see the hit, the trail elbow on the outside of the hip

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00:14:26.060 --> 00:14:26.920
during the

305
00:14:26.920 --> 00:14:29.040
majority of the release.

306
00:14:29.040 --> 00:14:32.440
And then you can look again at the trail shoulder height.

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00:14:32.440 --> 00:14:35.750
So if everything is very tall, then you're going to have to straighten your

308
00:14:35.750 --> 00:14:36.440
arms in order

309
00:14:36.440 --> 00:14:41.050
to get the club all the way down to the golf ball, and that straightening of

310
00:14:41.050 --> 00:14:41.760
the arms is

311
00:14:41.760 --> 00:14:48.810
going to tend to cause a little faster club face closure as well as a little

312
00:14:48.810 --> 00:14:50.320
more V-shaped

313
00:14:50.320 --> 00:14:52.280
bottom of the swing.

314
00:14:52.280 --> 00:14:58.000
We can also look at your bracing pattern to see if you're straightening the

315
00:14:58.000 --> 00:14:59.000
legs and getting

316
00:14:59.000 --> 00:15:04.230
into a little bit more side bend, or if you're bending the legs and having a

317
00:15:04.230 --> 00:15:05.360
little bit more

318
00:15:05.360 --> 00:15:08.440
arm throw on the way through.

319
00:15:08.440 --> 00:15:14.650
You can also from the down the line, you can look at the lead arm to trail arm

320
00:15:14.650 --> 00:15:15.200
to see

321
00:15:15.200 --> 00:15:17.280
kind of how much arm throw.

322
00:15:17.280 --> 00:15:21.240
So notice how you can see part of the left arm above the right arm.

323
00:15:21.240 --> 00:15:26.280
If you release the arms a lot, and that right arm is straight, typically it

324
00:15:26.280 --> 00:15:27.400
will be a little

325
00:15:27.400 --> 00:15:32.430
bit more pointing to the left like this, as opposed to that left arm staying up

326
00:15:32.430 --> 00:15:33.040
in more

327
00:15:33.040 --> 00:15:35.240
of a shallow position.

328
00:15:35.240 --> 00:15:37.640
We try to coach here.

329
00:15:37.640 --> 00:15:40.960
We can look at the amount of trail arm bend.

330
00:15:40.960 --> 00:15:46.000
That can relate to how well the elbow is in front, because typically when it

331
00:15:46.000 --> 00:15:46.960
straightens

332
00:15:46.960 --> 00:15:53.280
it will tend to stay behind the body, it won't continue moving in front.

333
00:15:53.280 --> 00:15:59.190
So we've got a forearm to shaft, trail arm bend as well as trail arm to lead

334
00:15:59.190 --> 00:16:00.160
arm, and

335
00:16:00.160 --> 00:16:02.960
then again looking at the body rotation.

336
00:16:02.960 --> 00:16:05.080
So just getting an overall sense of the pivot.

337
00:16:05.080 --> 00:16:09.820
Have I stood up, or have I stayed down and rotated, have I had more of a lunge

338
00:16:09.820 --> 00:16:12.180
or a hangback.

339
00:16:12.180 --> 00:16:16.860
So all this compared to this impact position gives you a rough sense of what's

340
00:16:16.860 --> 00:16:18.120
going on,

341
00:16:18.120 --> 00:16:22.290
and we can prioritize based on solidness of contact or trying to hit it

342
00:16:22.290 --> 00:16:22.960
straight, which

343
00:16:22.960 --> 00:16:28.480
piece we're going to identify and focus on.

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00:16:28.480 --> 00:16:31.440
So here's a couple, here's Justin Thomas.

345
00:16:31.440 --> 00:16:37.520
And we can see these are just past impact, so I wanted to err on the little too

346
00:16:37.520 --> 00:16:38.360
far versus

347
00:16:38.360 --> 00:16:39.360
too close.

348
00:16:39.360 --> 00:16:44.480
But we can see pretty much all of those elements described, straight line,

349
00:16:44.480 --> 00:16:45.740
trail wrist still

350
00:16:45.740 --> 00:16:52.120
an extension, left wrist pretty flat, forearm structure there, maintained his

351
00:16:52.120 --> 00:16:53.120
posture but

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00:16:53.120 --> 00:16:58.690
rotated so we can see the left leg and back, elbow in front of hip, right

353
00:16:58.690 --> 00:17:00.000
shoulder down,

354
00:17:00.000 --> 00:17:07.300
all those good elements that make up a classic impact position.

355
00:17:07.300 --> 00:17:15.230
Here we have Anne Van Dam, similar, hands even with the left thigh, trail elbow

356
00:17:15.230 --> 00:17:16.200
, maybe a

357
00:17:16.200 --> 00:17:21.690
touch back, she has a little bit more throw, and then, but lead arm to trail

358
00:17:21.690 --> 00:17:22.480
arm looks

359
00:17:22.480 --> 00:17:23.720
all good.

360
00:17:23.720 --> 00:17:27.380
If we're looking at the posture we can see maybe a little bit more vertical

361
00:17:27.380 --> 00:17:27.880
here in the

362
00:17:27.880 --> 00:17:36.890
lumbar spine, maybe not quite as symmetric a curve as we saw with Justin Thomas

363
00:17:36.890 --> 00:17:37.400
.

364
00:17:37.400 --> 00:17:40.990
So there could be a little bit more extension there, we could investigate the

365
00:17:40.990 --> 00:17:41.800
bracing pattern

366
00:17:41.800 --> 00:17:46.500
but we can see that just going into some good leg extension there, very good

367
00:17:46.500 --> 00:17:51.120
looking position.

368
00:17:51.120 --> 00:17:58.050
So Tommy Fleetwood, hands are ahead, shoulder is well down, really good spine

369
00:17:58.050 --> 00:17:59.120
position,

370
00:17:59.120 --> 00:18:05.670
lots of rotation, elbow might be just a touch on that back side, so perhaps he

371
00:18:05.670 --> 00:18:06.200
's having

372
00:18:06.200 --> 00:18:10.770
a little bit more arm action there, but wrist are still good so it hasn't been

373
00:18:10.770 --> 00:18:11.720
too early,

374
00:18:11.720 --> 00:18:17.800
still has shaft lean, pretty good impact alignment there with the shoulder.

375
00:18:17.800 --> 00:18:23.570
We don't really know, this looks like a longer club so we might have a more

376
00:18:23.570 --> 00:18:24.600
access tilt,

377
00:18:24.600 --> 00:18:29.080
but overall hits all those classic positions for arm plane, shoulder height,

378
00:18:29.080 --> 00:18:30.080
body rotation,

379
00:18:30.080 --> 00:18:34.000
all those good elements that allows him to control impact consistently.

380
00:18:34.000 --> 00:18:39.590
Now last little piece here for just learning to identify your impact position

381
00:18:39.590 --> 00:18:40.360
is a quick

382
00:18:40.360 --> 00:18:44.880
snapshot of what's different with driver versus iron.

383
00:18:44.880 --> 00:18:49.900
So in general with the iron, the hands are going to be in a similar position

384
00:18:49.900 --> 00:18:50.520
compared

385
00:18:50.520 --> 00:18:56.860
to the body but because the body is tilted more back, it has more of a look

386
00:18:56.860 --> 00:18:57.880
like this.

387
00:18:57.880 --> 00:19:02.530
What I mean by that is the hands are, let's say I'm at this angle kind of

388
00:19:02.530 --> 00:19:03.440
compared to

389
00:19:03.440 --> 00:19:09.780
my body, when I go to dry iron, my left shoulder is on top of the ball so this

390
00:19:09.780 --> 00:19:11.000
is leaning out

391
00:19:11.000 --> 00:19:15.200
in front, that's how I'm getting shaft lean, but if I had a longer stance so

392
00:19:15.200 --> 00:19:16.200
now I'm behind

393
00:19:16.200 --> 00:19:19.760
the golf ball and then I kept the arm at the same position compared to my body

394
00:19:19.760 --> 00:19:20.640
and just

395
00:19:20.640 --> 00:19:26.400
turned more, side bent more, now the hands are still ahead of my body but the

396
00:19:26.400 --> 00:19:26.960
club is

397
00:19:26.960 --> 00:19:31.810
more vertical compared to the golf ball which helps me have more of this flat

398
00:19:31.810 --> 00:19:32.440
bottom of

399
00:19:32.440 --> 00:19:37.160
the swing and hit up on the ball or have more of this low point down in front

400
00:19:37.160 --> 00:19:37.800
of the golf

401
00:19:37.800 --> 00:19:40.720
ball and compress it and hit down.

402
00:19:40.720 --> 00:19:44.450
So you will see some differences, it's more of a spectrum depending on what

403
00:19:44.450 --> 00:19:45.040
club we're

404
00:19:45.040 --> 00:19:47.400
looking at.

405
00:19:47.400 --> 00:19:52.730
Here a few examples, Dustin Johnson, this is a longer iron so there's still

406
00:19:52.730 --> 00:19:53.480
some tilt

407
00:19:53.480 --> 00:19:58.510
but then if we look at the driver there's plenty more especially with that

408
00:19:58.510 --> 00:19:59.320
upper body

409
00:19:59.320 --> 00:20:03.320
right shoulder down a lot more.

410
00:20:03.320 --> 00:20:07.800
This is probably the biggest difference because this is just a little kind of

411
00:20:07.800 --> 00:20:09.960
punch nine iron

412
00:20:09.960 --> 00:20:15.110
versus a full out drive, you'll see the lower body is doing some different

413
00:20:15.110 --> 00:20:15.760
stuff, upper

414
00:20:15.760 --> 00:20:21.490
body is well back of that impact line but hands are still pretty vertical or

415
00:20:21.490 --> 00:20:22.400
even maybe

416
00:20:22.400 --> 00:20:25.160
even just a touch of shaft lean.

417
00:20:25.160 --> 00:20:29.940
So you will see a lot of similar elements but there's also some differences

418
00:20:29.940 --> 00:20:30.800
which we'll

419
00:20:30.800 --> 00:20:34.360
get into more in the driver video.

420
00:20:34.360 --> 00:20:38.850
And then Rory, so you can see lead shoulder all the way up against, you're

421
00:20:38.850 --> 00:20:39.640
having more

422
00:20:39.640 --> 00:20:45.130
tilt, that's how we get sweeping slightly up with the driver versus compressing

423
00:20:45.130 --> 00:20:45.760
or driving

424
00:20:45.760 --> 00:20:50.800
down with the irons, again the hands are roughly in the same orientation

425
00:20:50.800 --> 00:20:52.160
compared to the body

426
00:20:52.160 --> 00:20:55.460
but because the body is in a different orientation they're slightly different

427
00:20:55.460 --> 00:20:56.000
compared to the

428
00:20:56.000 --> 00:20:57.000
golf ball.

429
00:20:57.000 --> 00:21:01.080
Alright so that's a great starting point, if you're looking at your video check

430
00:21:01.080 --> 00:21:01.240
out your

431
00:21:01.240 --> 00:21:05.260
impact position and compare it to the model, decide if you want to work on

432
00:21:05.260 --> 00:21:05.800
solid contact

433
00:21:05.800 --> 00:21:10.660
or hitting the ball straighter, if that doesn't answer all of your questions we

434
00:21:10.660 --> 00:21:11.520
can dig into

435
00:21:11.520 --> 00:21:14.360
more specific issues with some of the other videos.

436
00:21:14.360 --> 00:21:19.220
So by getting good at analyzing your impact position is one of those big steps

437
00:21:19.220 --> 00:21:20.120
for becoming

438
00:21:20.120 --> 00:21:24.680
your own golf coach because it's ultimately what happens at impact and that's

439
00:21:24.680 --> 00:21:25.600
that fraction

440
00:21:25.600 --> 00:21:29.770
of a section second that the golf ball is in contact with the golf club that

441
00:21:29.770 --> 00:21:30.400
determines

442
00:21:30.400 --> 00:21:33.660
the physics of how the ball flies so you want to be a pretty good detective at

443
00:21:33.660 --> 00:21:34.360
being able

444
00:21:34.360 --> 00:21:37.180
to diagnose your key impact issues.

445
00:21:37.180 --> 00:21:41.350
So in the rest of the videos we will take a look at more specific issues and

446
00:21:41.350 --> 00:21:42.160
expand impact

447
00:21:42.160 --> 00:21:47.320
as it relates to the rest of the swing.

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