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Benchmark Tracking Overview

2h 30m
Lessons 17 lessons
Core Course

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The basic stats to track relate to the four core scoring skills

The four core scoring skills are:

  1. Driving
  2. Approach shots (iron game)
  3. Wedge play
  4. Putting

You can also track your awful shots to see if your consistency is really holding you back. In this lesson, we'll outline the different skills you'll track.

Video Transcript
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All right, golfers, welcome to the GSA system where we're going to talk about

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using benchmarks

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to help prioritize what you need to work on.

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Part of being your own best golf coach is figuring out or assessing your game

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to figure

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out how to spend your time and what you need to work on.

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We're going to use benchmarks to largely drive that process.

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So remember, this is one of the big steps in becoming your own best golf coach.

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The basic GSA strategy is we're going to play golf.

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And when we play golf, we're going to keep some rough stats or at least an idea

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as far

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as how we're doing on four key scoring skills.

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We're going to identify which of the benchmarks or which of these scoring

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skills we're struggling

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with the most.

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And then we're going to use feedback, either ground contact and ball flight or

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video.

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You will probably have to use some video to help diagnose a key issue that is

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causing

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your benchmark to be poor.

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So let's say, for example, you need to work on putting, you're missing a lot of

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short

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putts, you tell, you can tell by the feedback that you're missing them both

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left and right.

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So then you put it on video and you see that your lower body is moving a lot

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and you have

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a big kind of arm scoop on the way through.

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Then, okay, we've identified an issue, I'm going to maybe do an alignment thing

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and work

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on my lower body stability.

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So I'm going to do some drills to train my pattern.

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Then when I play, I'll be able to track and make sure that the benchmarks have

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actually

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gotten better.

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As I do this, I won't have to do as many drills because I'll have a field

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library of

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my swing keys.

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One of my favorite quotes was from Jack Nicholas, he said, "Most golfers have

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three to five

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swing keys that they have to monitor to play their best."

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And so I think for each shot, like in that particular scenario, maybe you have

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a lower

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body swing key where my lower body stays still and you have a shoulder swing

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key, maybe like

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a chopstick drill to feel your arms connected a little bit better.

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So you'd have a couple keys that would, those would be the repeatable things

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you'd go back

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to and you'd take it to the course and we just go through the cycle until we

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get our

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benchmarks or our performance as low as we can.

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All right, let's investigate those three real quick.

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So we can break down play golf into our four core scoring skills.

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You've got your T shots, you've got your iron shots or your approach shots, you

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've got your

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wedge play and you've got your putting.

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With the iron shots or the approach shots, depending on how far you hit it, we

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're going

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to include hybrids and three woods, it's basically a full swing when the ball

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is on the ground.

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Now Mark Brody in his book showed that the skill difference between, like let's

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say we

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were going to take two golfers, one who shoots about 100, one who shoots about

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80.

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About two thirds of the actual difference in their scoring ability will usually

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come from

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the full swing.

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About 40% is going to come from the approach shots or the shots when the ball

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is on the

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ground and about 28% is going to come from driving.

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So if you are limited on time, working on your iron play, solid contact and

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controlling

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distance and direction is going to have one of the biggest impacts on your

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overall scoring.

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But there is still a third of the difference that comes from short game and

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that's about

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evenly distributed between your wedge shots inside 100 yards and your putting.

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Now I should say if you are terrible at one skill, like maybe you four put

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every single

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green, then you're not the normal and you want to put a lot of emphasis in your

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putting

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until you get it more within the range.

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So you might be wondering to yourself what's in the range, that's what we're

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going to cover

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with these benchmarks.

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So here are the simple stats for playing golf.

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And I've got four different categories for us.

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We've got golfer shoots about 100, golfer shoots about 90, golfer shoots about

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80 and

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then pro benchmark.

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I want you to choose the benchmark that's a little bit better than where you're

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at.

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So if you're currently shooting 110, I want you to pick the 100.

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If you're currently shooting around 80, I want you to pick the Tour Pro.

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So you're always going to pick a benchmark a little bit better than where you

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're at.

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If you're towards the higher handicap level or more of a beginner, then just

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worry about

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the bold categories.

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And just keep track of fairways, greens of regulation, up and down, putts and

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these awful

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shots or really bad shots.

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Now what we'll see and what I'll quickly discuss is there are limitations to

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these

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different bold categories.

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And so in the subsequent videos in this course, we're going to break down into

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what I think

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are better stats to keep track of.

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But as a really quick, rough ball part, these are easy ones to track and they

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are useful

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enough.

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So you'll see that if we take driving distance, you'll see that typically to

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become a better

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golfer, you're going to have to hit the ball a little bit further.

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In some cases, a lot further.

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And so as a result, if you hit it shorter off the tee, it's easier to hit more

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fairways.

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We'll look at that in the driving stats program.

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But basically, there are typically in a golf course, four par-3s and then 14,

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either par-4s

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or par-5s.

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At minimum, to shoot about 100, you're going to have to hit about half of them.

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You'll see it only goes up from there.

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Now greens of regulation is on a par-3, if you hit it on the green for your

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first shot,

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so you have a putt at birdie.

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On the par-4, if you hit it on your second shot, on a par-5, if you hit it on

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your third

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shot.

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It's basically having a birdie putt.

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You'll see that to shoot 100, you're only going to hit maybe two greens of

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regulation.

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To shoot 90, you only double that.

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It starts to go up exponentially as you get closer and closer to pro-level.

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So greens of regulation is a really good indicator because it builds in how

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well you hit it off

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the tee.

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If you're driving it in trouble, you're going to have a hard time hitting the

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greens.

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Or if you're driving it in the fairway, but you're really short, you're going

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to have

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a hard time hitting greens with fairway woods and hybrids and things like that.

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Now the green of regulation plus one, that's a Mark Brody's stat as well, which

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is basically

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looking at one over green of regulation.

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Or do I have a par-putt?

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So to shoot 100, you're going to have to have about a par-putt on half of the

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holes.

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So that lends itself to, you can't have too many really bad shots, but you can

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have a

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bunch of average shots and still hit that goal.

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When you get down to pro, they're basically having a par-putt on every single

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hole.

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And to shoot 80, you can only have a couple holes where you don't have a par-

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putt.

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Basically, to get closer and closer to this high-level scoring, you're going to

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have

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to eliminate the really bad holes so that you at worst have bogeys and most of

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the time

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have your chance at saving par.

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Now up and down percentage, we'll see quickly across the board, there are 18

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golf holes.

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So basically a hundred golfer is only going to get up and down about once,

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maybe twice

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when we get to the 90 golfer and then it starts going up to where pros are at

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about two-thirds.

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Now you'll see they typically miss about six greens of regulation per round.

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So two-thirds, they'll usually get up and down about four out of those six

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opportunities.

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And then here we've got putts, you'll see general categories, it just gets a

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little bit

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lower at each benchmark.

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Now the important thing is it's getting lower, but they're also hitting more

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greens.

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So I'll cover that here in a second, but why that's critical or important.

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And then last is looking at awful shots.

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In the video, we'll discuss awful shots.

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They're basically shots where you don't gain anything, you whiff it, top it,

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hit it into

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a penalty.

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We'll go over all the different categories.

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But basically you can't have, to shoot a hundred, you can have about ten awful

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shots.

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And then as you start getting down closer to pro, it's less than one per round.

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So these are the ones that some golfers who are in the right ballpark with

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these, with

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the majority of their categories, but their scores don't come down, they still

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have too

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many awful shots.

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And those can either come from big technical errors or procedural errors.

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We'll talk about that in that video.

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Now each of these has problems, which is why I like looking at some of these

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other benchmarks.

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For example, the fairway goal, perhaps you play a course where there's a bunch

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of holes

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where your ideal shot is actually going to be more towards one edge of the fair

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way.

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And so you hit a bunch of average shots that finish in the rough.

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Or greens and regulations, some golf courses can be very small, some golf

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courses can have

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really big greens.

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So I grew up at a course that have really big greens.

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You could hit a lot of greens and have a bunch of 60 to 80 foot putts, where I

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played with

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a buddy of mine at a much smaller green golf course.

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You typically wouldn't hit as many greens, you'd have a lot more chip shots.

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So those can be a little bit misleading as well.

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Up and down includes both a chip and a putt.

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So I could hit a really bad chip, duff it and make a long putt.

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And that counts as a positive in my stats.

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Or I could hit a really good chip shot to three feet and miss the putt.

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And that would count as a negative.

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So we're going to break this down into more wedge play versus putting.

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And putting the total number of putts, in general, the more greens you miss,

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the more

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you'll be able to get it close with your third shot.

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So your par putts could be a little bit easier, or you'll have more putts

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inside eight feet,

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kind of makeable zone.

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So basically, I'd rather look at putts per distance or putts per green in

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regulation.

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So we'll talk about that when we look in the putting categories.

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Now once you've identified an area you want to work on, then we have to

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diagnose a key

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issue.

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So let's say we're struggling with greens and regulation.

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We are going to then look at, well, why am I struggling with greens and

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regulation?

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We're going to analyze the feedback.

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We're going to look at the swing on video.

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But to do that, we have to have kind of a model in our head.

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In general, we're going to start to impact and work backward, but in the how to

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analyze

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your swing program, we'll talk through the major keys, the quick bullet points

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of how

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you can identify what's going on.

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But let's say we're just looking at impact.

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I'll give you a couple of keys for why you might be struggling with impact.

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Let's say we're not hitting enough greens because we're hitting it, we're not

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hitting

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it solid.

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Well, we're going to quickly look at this impact line and see how many pieces

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are behind this

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line and impact.

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So let's say you get up here and you're kind of spinning back like this and

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then scooping.

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So you hit a lot of fat thin shots and maybe even some top shots.

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So that would be, okay, we got to identify an issue.

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We got to get on to our left side.

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There might be some other factors involved, but we got to get a little bit more

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on our

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left side to get the low point ahead of the golf ball.

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Or we could be looking at direction.

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I hit it pretty solid, but a lot of my shots go way off to the right.

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I look at the video from the down the line and I can see that the club face is

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really

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open.

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So we're going to use these checkpoints here to help us identify what's driving

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the performance.

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And then in theory, or what I've seen in practice is if you improve what's

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driving the performance,

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the performance will improve.

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And I'm not going to make you just take my word for it as far as what the swing

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looks

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like.

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I'll have plenty of examples, most of them from John Michael Field's YouTube

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channel.

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He's a fan of the site and says we can use his videos.

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He's got some great quality videos that you can look at if you're trying to

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study some

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other golfers.

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But here we'll see a common trend of that impact line, a little variety

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depending on

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clubs.

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But this is one of the keys for solid iron contact.

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So if you remember nothing, just work on looking more like that and you will

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hit the ball much

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better.

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Step three is once we've identified what we need to work on, like let's say we

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need

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to get more into that left side, we're going to do some drills and the drills

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are going

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to help you build some fields and those fields are going to be what you use

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when you get

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on the course.

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So it could be drills, it could be swing thoughts, but we're going to use our

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stats.

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We're going to use our feedback and we're going to use our video to monitor and

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make

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sure that we're improving.

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When you use the benchmarks and when you use the video to kind of track your

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game, it makes

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both of us accountable for actually improving and improving in golf is one of

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the rich and

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rewarding aspects to those who are putting in enough time to who want to get

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better.

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So we're going to experiment with different drills until we see the change we

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want and

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we're going to monitor that against the stats.

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That's the GSA system in a nutshell.

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So in the rest of the videos, we are going to go through breaking down those

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four core

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skills in more detail as well as the awful shots and then we'll have another

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bonus video

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where we talk about getting ready for a tournament.

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So the benchmarks is going to be the barometer or the measuring stick to make

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sure that we're

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actually getting better.

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So this is one of the big first steps to becoming your own best golf coach.

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