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Benchmark Tracking Overview
2h 30m
17 lessons
Core Course
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The basic stats to track relate to the four core scoring skills
The four core scoring skills are:
- Driving
- Approach shots (iron game)
- Wedge play
- Putting
You can also track your awful shots to see if your consistency is really holding you back. In this lesson, we'll outline the different skills you'll track.
Video Transcript
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All right, golfers, welcome to the GSA system where we're going to talk about
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using benchmarks
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to help prioritize what you need to work on.
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Part of being your own best golf coach is figuring out or assessing your game
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to figure
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out how to spend your time and what you need to work on.
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We're going to use benchmarks to largely drive that process.
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So remember, this is one of the big steps in becoming your own best golf coach.
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The basic GSA strategy is we're going to play golf.
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And when we play golf, we're going to keep some rough stats or at least an idea
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as far
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as how we're doing on four key scoring skills.
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We're going to identify which of the benchmarks or which of these scoring
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skills we're struggling
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with the most.
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And then we're going to use feedback, either ground contact and ball flight or
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video.
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You will probably have to use some video to help diagnose a key issue that is
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causing
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your benchmark to be poor.
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So let's say, for example, you need to work on putting, you're missing a lot of
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short
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putts, you tell, you can tell by the feedback that you're missing them both
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left and right.
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So then you put it on video and you see that your lower body is moving a lot
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and you have
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a big kind of arm scoop on the way through.
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Then, okay, we've identified an issue, I'm going to maybe do an alignment thing
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and work
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on my lower body stability.
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So I'm going to do some drills to train my pattern.
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Then when I play, I'll be able to track and make sure that the benchmarks have
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actually
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gotten better.
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As I do this, I won't have to do as many drills because I'll have a field
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library of
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my swing keys.
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One of my favorite quotes was from Jack Nicholas, he said, "Most golfers have
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three to five
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swing keys that they have to monitor to play their best."
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And so I think for each shot, like in that particular scenario, maybe you have
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a lower
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body swing key where my lower body stays still and you have a shoulder swing
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key, maybe like
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a chopstick drill to feel your arms connected a little bit better.
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So you'd have a couple keys that would, those would be the repeatable things
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you'd go back
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to and you'd take it to the course and we just go through the cycle until we
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get our
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benchmarks or our performance as low as we can.
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All right, let's investigate those three real quick.
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So we can break down play golf into our four core scoring skills.
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You've got your T shots, you've got your iron shots or your approach shots, you
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've got your
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wedge play and you've got your putting.
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With the iron shots or the approach shots, depending on how far you hit it, we
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're going
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to include hybrids and three woods, it's basically a full swing when the ball
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is on the ground.
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Now Mark Brody in his book showed that the skill difference between, like let's
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say we
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were going to take two golfers, one who shoots about 100, one who shoots about
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80.
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About two thirds of the actual difference in their scoring ability will usually
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come from
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the full swing.
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About 40% is going to come from the approach shots or the shots when the ball
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is on the
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ground and about 28% is going to come from driving.
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So if you are limited on time, working on your iron play, solid contact and
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controlling
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distance and direction is going to have one of the biggest impacts on your
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overall scoring.
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But there is still a third of the difference that comes from short game and
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that's about
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evenly distributed between your wedge shots inside 100 yards and your putting.
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Now I should say if you are terrible at one skill, like maybe you four put
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every single
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green, then you're not the normal and you want to put a lot of emphasis in your
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putting
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until you get it more within the range.
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So you might be wondering to yourself what's in the range, that's what we're
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going to cover
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with these benchmarks.
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So here are the simple stats for playing golf.
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And I've got four different categories for us.
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We've got golfer shoots about 100, golfer shoots about 90, golfer shoots about
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80 and
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then pro benchmark.
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I want you to choose the benchmark that's a little bit better than where you're
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at.
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So if you're currently shooting 110, I want you to pick the 100.
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If you're currently shooting around 80, I want you to pick the Tour Pro.
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So you're always going to pick a benchmark a little bit better than where you
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're at.
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If you're towards the higher handicap level or more of a beginner, then just
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worry about
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the bold categories.
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And just keep track of fairways, greens of regulation, up and down, putts and
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these awful
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shots or really bad shots.
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Now what we'll see and what I'll quickly discuss is there are limitations to
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these
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different bold categories.
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And so in the subsequent videos in this course, we're going to break down into
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what I think
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are better stats to keep track of.
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But as a really quick, rough ball part, these are easy ones to track and they
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are useful
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enough.
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So you'll see that if we take driving distance, you'll see that typically to
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become a better
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golfer, you're going to have to hit the ball a little bit further.
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In some cases, a lot further.
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And so as a result, if you hit it shorter off the tee, it's easier to hit more
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fairways.
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We'll look at that in the driving stats program.
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But basically, there are typically in a golf course, four par-3s and then 14,
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either par-4s
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or par-5s.
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At minimum, to shoot about 100, you're going to have to hit about half of them.
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You'll see it only goes up from there.
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Now greens of regulation is on a par-3, if you hit it on the green for your
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first shot,
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so you have a putt at birdie.
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On the par-4, if you hit it on your second shot, on a par-5, if you hit it on
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your third
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shot.
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It's basically having a birdie putt.
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You'll see that to shoot 100, you're only going to hit maybe two greens of
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regulation.
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To shoot 90, you only double that.
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It starts to go up exponentially as you get closer and closer to pro-level.
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So greens of regulation is a really good indicator because it builds in how
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well you hit it off
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the tee.
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If you're driving it in trouble, you're going to have a hard time hitting the
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greens.
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Or if you're driving it in the fairway, but you're really short, you're going
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to have
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a hard time hitting greens with fairway woods and hybrids and things like that.
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Now the green of regulation plus one, that's a Mark Brody's stat as well, which
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is basically
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looking at one over green of regulation.
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Or do I have a par-putt?
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So to shoot 100, you're going to have to have about a par-putt on half of the
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holes.
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So that lends itself to, you can't have too many really bad shots, but you can
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have a
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bunch of average shots and still hit that goal.
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When you get down to pro, they're basically having a par-putt on every single
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hole.
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And to shoot 80, you can only have a couple holes where you don't have a par-
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putt.
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Basically, to get closer and closer to this high-level scoring, you're going to
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have
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to eliminate the really bad holes so that you at worst have bogeys and most of
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the time
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have your chance at saving par.
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Now up and down percentage, we'll see quickly across the board, there are 18
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golf holes.
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So basically a hundred golfer is only going to get up and down about once,
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maybe twice
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when we get to the 90 golfer and then it starts going up to where pros are at
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about two-thirds.
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Now you'll see they typically miss about six greens of regulation per round.
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So two-thirds, they'll usually get up and down about four out of those six
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opportunities.
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And then here we've got putts, you'll see general categories, it just gets a
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little bit
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lower at each benchmark.
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Now the important thing is it's getting lower, but they're also hitting more
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greens.
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So I'll cover that here in a second, but why that's critical or important.
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And then last is looking at awful shots.
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In the video, we'll discuss awful shots.
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They're basically shots where you don't gain anything, you whiff it, top it,
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hit it into
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a penalty.
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We'll go over all the different categories.
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But basically you can't have, to shoot a hundred, you can have about ten awful
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shots.
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And then as you start getting down closer to pro, it's less than one per round.
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So these are the ones that some golfers who are in the right ballpark with
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these, with
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the majority of their categories, but their scores don't come down, they still
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have too
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many awful shots.
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And those can either come from big technical errors or procedural errors.
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We'll talk about that in that video.
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Now each of these has problems, which is why I like looking at some of these
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other benchmarks.
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For example, the fairway goal, perhaps you play a course where there's a bunch
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of holes
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where your ideal shot is actually going to be more towards one edge of the fair
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way.
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And so you hit a bunch of average shots that finish in the rough.
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Or greens and regulations, some golf courses can be very small, some golf
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courses can have
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really big greens.
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So I grew up at a course that have really big greens.
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You could hit a lot of greens and have a bunch of 60 to 80 foot putts, where I
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played with
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a buddy of mine at a much smaller green golf course.
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You typically wouldn't hit as many greens, you'd have a lot more chip shots.
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So those can be a little bit misleading as well.
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Up and down includes both a chip and a putt.
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So I could hit a really bad chip, duff it and make a long putt.
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And that counts as a positive in my stats.
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Or I could hit a really good chip shot to three feet and miss the putt.
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And that would count as a negative.
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So we're going to break this down into more wedge play versus putting.
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And putting the total number of putts, in general, the more greens you miss,
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the more
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you'll be able to get it close with your third shot.
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So your par putts could be a little bit easier, or you'll have more putts
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inside eight feet,
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kind of makeable zone.
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So basically, I'd rather look at putts per distance or putts per green in
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regulation.
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So we'll talk about that when we look in the putting categories.
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Now once you've identified an area you want to work on, then we have to
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diagnose a key
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issue.
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So let's say we're struggling with greens and regulation.
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We are going to then look at, well, why am I struggling with greens and
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regulation?
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We're going to analyze the feedback.
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We're going to look at the swing on video.
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But to do that, we have to have kind of a model in our head.
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In general, we're going to start to impact and work backward, but in the how to
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analyze
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your swing program, we'll talk through the major keys, the quick bullet points
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of how
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you can identify what's going on.
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But let's say we're just looking at impact.
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I'll give you a couple of keys for why you might be struggling with impact.
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Let's say we're not hitting enough greens because we're hitting it, we're not
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hitting
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it solid.
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Well, we're going to quickly look at this impact line and see how many pieces
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are behind this
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line and impact.
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So let's say you get up here and you're kind of spinning back like this and
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then scooping.
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So you hit a lot of fat thin shots and maybe even some top shots.
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So that would be, okay, we got to identify an issue.
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We got to get on to our left side.
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There might be some other factors involved, but we got to get a little bit more
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on our
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left side to get the low point ahead of the golf ball.
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Or we could be looking at direction.
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I hit it pretty solid, but a lot of my shots go way off to the right.
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I look at the video from the down the line and I can see that the club face is
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really
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open.
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So we're going to use these checkpoints here to help us identify what's driving
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the performance.
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And then in theory, or what I've seen in practice is if you improve what's
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driving the performance,
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the performance will improve.
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And I'm not going to make you just take my word for it as far as what the swing
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looks
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like.
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I'll have plenty of examples, most of them from John Michael Field's YouTube
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channel.
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He's a fan of the site and says we can use his videos.
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He's got some great quality videos that you can look at if you're trying to
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study some
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other golfers.
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But here we'll see a common trend of that impact line, a little variety
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depending on
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clubs.
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But this is one of the keys for solid iron contact.
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So if you remember nothing, just work on looking more like that and you will
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hit the ball much
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better.
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Step three is once we've identified what we need to work on, like let's say we
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need
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to get more into that left side, we're going to do some drills and the drills
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are going
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to help you build some fields and those fields are going to be what you use
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when you get
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on the course.
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So it could be drills, it could be swing thoughts, but we're going to use our
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stats.
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We're going to use our feedback and we're going to use our video to monitor and
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make
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sure that we're improving.
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When you use the benchmarks and when you use the video to kind of track your
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game, it makes
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both of us accountable for actually improving and improving in golf is one of
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the rich and
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rewarding aspects to those who are putting in enough time to who want to get
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better.
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So we're going to experiment with different drills until we see the change we
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want and
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we're going to monitor that against the stats.
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That's the GSA system in a nutshell.
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So in the rest of the videos, we are going to go through breaking down those
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four core
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skills in more detail as well as the awful shots and then we'll have another
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bonus video
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where we talk about getting ready for a tournament.
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So the benchmarks is going to be the barometer or the measuring stick to make
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sure that we're
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actually getting better.
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So this is one of the big first steps to becoming your own best golf coach.
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All right, golfers, welcome to the GSA system where we're going to talk about
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using benchmarks
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to help prioritize what you need to work on.
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Part of being your own best golf coach is figuring out or assessing your game
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to figure
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out how to spend your time and what you need to work on.
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We're going to use benchmarks to largely drive that process.
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So remember, this is one of the big steps in becoming your own best golf coach.
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The basic GSA strategy is we're going to play golf.
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And when we play golf, we're going to keep some rough stats or at least an idea
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as far
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as how we're doing on four key scoring skills.
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We're going to identify which of the benchmarks or which of these scoring
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skills we're struggling
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with the most.
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And then we're going to use feedback, either ground contact and ball flight or
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video.
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You will probably have to use some video to help diagnose a key issue that is
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causing
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your benchmark to be poor.
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So let's say, for example, you need to work on putting, you're missing a lot of
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short
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putts, you tell, you can tell by the feedback that you're missing them both
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left and right.
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So then you put it on video and you see that your lower body is moving a lot
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and you have
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a big kind of arm scoop on the way through.
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Then, okay, we've identified an issue, I'm going to maybe do an alignment thing
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and work
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on my lower body stability.
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So I'm going to do some drills to train my pattern.
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Then when I play, I'll be able to track and make sure that the benchmarks have
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actually
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gotten better.
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As I do this, I won't have to do as many drills because I'll have a field
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library of
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my swing keys.
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One of my favorite quotes was from Jack Nicholas, he said, "Most golfers have
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three to five
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swing keys that they have to monitor to play their best."
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And so I think for each shot, like in that particular scenario, maybe you have
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a lower
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body swing key where my lower body stays still and you have a shoulder swing
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key, maybe like
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a chopstick drill to feel your arms connected a little bit better.
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So you'd have a couple keys that would, those would be the repeatable things
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you'd go back
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to and you'd take it to the course and we just go through the cycle until we
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get our
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benchmarks or our performance as low as we can.
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All right, let's investigate those three real quick.
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So we can break down play golf into our four core scoring skills.
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You've got your T shots, you've got your iron shots or your approach shots, you
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've got your
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wedge play and you've got your putting.
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With the iron shots or the approach shots, depending on how far you hit it, we
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're going
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to include hybrids and three woods, it's basically a full swing when the ball
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is on the ground.
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Now Mark Brody in his book showed that the skill difference between, like let's
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say we
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were going to take two golfers, one who shoots about 100, one who shoots about
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80.
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About two thirds of the actual difference in their scoring ability will usually
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come from
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the full swing.
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About 40% is going to come from the approach shots or the shots when the ball
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is on the
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ground and about 28% is going to come from driving.
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So if you are limited on time, working on your iron play, solid contact and
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controlling
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distance and direction is going to have one of the biggest impacts on your
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overall scoring.
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But there is still a third of the difference that comes from short game and
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that's about
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evenly distributed between your wedge shots inside 100 yards and your putting.
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Now I should say if you are terrible at one skill, like maybe you four put
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every single
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green, then you're not the normal and you want to put a lot of emphasis in your
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putting
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until you get it more within the range.
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So you might be wondering to yourself what's in the range, that's what we're
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going to cover
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with these benchmarks.
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So here are the simple stats for playing golf.
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And I've got four different categories for us.
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We've got golfer shoots about 100, golfer shoots about 90, golfer shoots about
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80 and
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then pro benchmark.
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I want you to choose the benchmark that's a little bit better than where you're
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at.
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So if you're currently shooting 110, I want you to pick the 100.
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If you're currently shooting around 80, I want you to pick the Tour Pro.
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So you're always going to pick a benchmark a little bit better than where you
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're at.
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If you're towards the higher handicap level or more of a beginner, then just
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worry about
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the bold categories.
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And just keep track of fairways, greens of regulation, up and down, putts and
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these awful
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shots or really bad shots.
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Now what we'll see and what I'll quickly discuss is there are limitations to
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these
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different bold categories.
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And so in the subsequent videos in this course, we're going to break down into
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what I think
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are better stats to keep track of.
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But as a really quick, rough ball part, these are easy ones to track and they
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are useful
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enough.
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So you'll see that if we take driving distance, you'll see that typically to
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become a better
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golfer, you're going to have to hit the ball a little bit further.
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In some cases, a lot further.
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And so as a result, if you hit it shorter off the tee, it's easier to hit more
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fairways.
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We'll look at that in the driving stats program.
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But basically, there are typically in a golf course, four par-3s and then 14,
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either par-4s
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or par-5s.
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At minimum, to shoot about 100, you're going to have to hit about half of them.
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You'll see it only goes up from there.
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Now greens of regulation is on a par-3, if you hit it on the green for your
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first shot,
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so you have a putt at birdie.
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On the par-4, if you hit it on your second shot, on a par-5, if you hit it on
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your third
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shot.
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It's basically having a birdie putt.
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You'll see that to shoot 100, you're only going to hit maybe two greens of
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regulation.
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To shoot 90, you only double that.
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It starts to go up exponentially as you get closer and closer to pro-level.
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So greens of regulation is a really good indicator because it builds in how
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well you hit it off
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the tee.
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If you're driving it in trouble, you're going to have a hard time hitting the
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greens.
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Or if you're driving it in the fairway, but you're really short, you're going
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to have
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a hard time hitting greens with fairway woods and hybrids and things like that.
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Now the green of regulation plus one, that's a Mark Brody's stat as well, which
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is basically
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looking at one over green of regulation.
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Or do I have a par-putt?
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So to shoot 100, you're going to have to have about a par-putt on half of the
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holes.
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So that lends itself to, you can't have too many really bad shots, but you can
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have a
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bunch of average shots and still hit that goal.
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When you get down to pro, they're basically having a par-putt on every single
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hole.
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And to shoot 80, you can only have a couple holes where you don't have a par-
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putt.
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Basically, to get closer and closer to this high-level scoring, you're going to
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have
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to eliminate the really bad holes so that you at worst have bogeys and most of
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the time
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have your chance at saving par.
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Now up and down percentage, we'll see quickly across the board, there are 18
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golf holes.
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So basically a hundred golfer is only going to get up and down about once,
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maybe twice
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when we get to the 90 golfer and then it starts going up to where pros are at
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about two-thirds.
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Now you'll see they typically miss about six greens of regulation per round.
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So two-thirds, they'll usually get up and down about four out of those six
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opportunities.
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And then here we've got putts, you'll see general categories, it just gets a
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little bit
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lower at each benchmark.
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Now the important thing is it's getting lower, but they're also hitting more
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greens.
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So I'll cover that here in a second, but why that's critical or important.
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And then last is looking at awful shots.
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In the video, we'll discuss awful shots.
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They're basically shots where you don't gain anything, you whiff it, top it,
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hit it into
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a penalty.
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We'll go over all the different categories.
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But basically you can't have, to shoot a hundred, you can have about ten awful
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shots.
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And then as you start getting down closer to pro, it's less than one per round.
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So these are the ones that some golfers who are in the right ballpark with
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these, with
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the majority of their categories, but their scores don't come down, they still
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have too
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many awful shots.
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And those can either come from big technical errors or procedural errors.
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We'll talk about that in that video.
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Now each of these has problems, which is why I like looking at some of these
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other benchmarks.
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For example, the fairway goal, perhaps you play a course where there's a bunch
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of holes
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where your ideal shot is actually going to be more towards one edge of the fair
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way.
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And so you hit a bunch of average shots that finish in the rough.
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Or greens and regulations, some golf courses can be very small, some golf
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courses can have
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really big greens.
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So I grew up at a course that have really big greens.
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You could hit a lot of greens and have a bunch of 60 to 80 foot putts, where I
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played with
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a buddy of mine at a much smaller green golf course.
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You typically wouldn't hit as many greens, you'd have a lot more chip shots.
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So those can be a little bit misleading as well.
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Up and down includes both a chip and a putt.
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So I could hit a really bad chip, duff it and make a long putt.
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And that counts as a positive in my stats.
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Or I could hit a really good chip shot to three feet and miss the putt.
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And that would count as a negative.
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So we're going to break this down into more wedge play versus putting.
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And putting the total number of putts, in general, the more greens you miss,
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the more
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you'll be able to get it close with your third shot.
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So your par putts could be a little bit easier, or you'll have more putts
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inside eight feet,
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kind of makeable zone.
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So basically, I'd rather look at putts per distance or putts per green in
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regulation.
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So we'll talk about that when we look in the putting categories.
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Now once you've identified an area you want to work on, then we have to
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diagnose a key
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issue.
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So let's say we're struggling with greens and regulation.
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We are going to then look at, well, why am I struggling with greens and
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regulation?
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We're going to analyze the feedback.
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We're going to look at the swing on video.
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But to do that, we have to have kind of a model in our head.
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In general, we're going to start to impact and work backward, but in the how to
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analyze
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your swing program, we'll talk through the major keys, the quick bullet points
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of how
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you can identify what's going on.
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But let's say we're just looking at impact.
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I'll give you a couple of keys for why you might be struggling with impact.
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Let's say we're not hitting enough greens because we're hitting it, we're not
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hitting
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it solid.
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Well, we're going to quickly look at this impact line and see how many pieces
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are behind this
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line and impact.
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So let's say you get up here and you're kind of spinning back like this and
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then scooping.
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So you hit a lot of fat thin shots and maybe even some top shots.
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So that would be, okay, we got to identify an issue.
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We got to get on to our left side.
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There might be some other factors involved, but we got to get a little bit more
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on our
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left side to get the low point ahead of the golf ball.
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Or we could be looking at direction.
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I hit it pretty solid, but a lot of my shots go way off to the right.
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I look at the video from the down the line and I can see that the club face is
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really
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open.
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So we're going to use these checkpoints here to help us identify what's driving
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the performance.
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And then in theory, or what I've seen in practice is if you improve what's
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driving the performance,
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the performance will improve.
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And I'm not going to make you just take my word for it as far as what the swing
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looks
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like.
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I'll have plenty of examples, most of them from John Michael Field's YouTube
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channel.
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He's a fan of the site and says we can use his videos.
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He's got some great quality videos that you can look at if you're trying to
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study some
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other golfers.
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But here we'll see a common trend of that impact line, a little variety
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depending on
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clubs.
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But this is one of the keys for solid iron contact.
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So if you remember nothing, just work on looking more like that and you will
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hit the ball much
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better.
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Step three is once we've identified what we need to work on, like let's say we
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need
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to get more into that left side, we're going to do some drills and the drills
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are going
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to help you build some fields and those fields are going to be what you use
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when you get
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on the course.
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So it could be drills, it could be swing thoughts, but we're going to use our
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stats.
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We're going to use our feedback and we're going to use our video to monitor and
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make
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sure that we're improving.
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When you use the benchmarks and when you use the video to kind of track your
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game, it makes
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both of us accountable for actually improving and improving in golf is one of
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the rich and
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rewarding aspects to those who are putting in enough time to who want to get
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better.
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So we're going to experiment with different drills until we see the change we
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want and
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we're going to monitor that against the stats.
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That's the GSA system in a nutshell.
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So in the rest of the videos, we are going to go through breaking down those
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four core
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skills in more detail as well as the awful shots and then we'll have another
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bonus video
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where we talk about getting ready for a tournament.
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So the benchmarks is going to be the barometer or the measuring stick to make
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sure that we're
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actually getting better.
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So this is one of the big first steps to becoming your own best golf coach.
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