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Awful shot benchmarks

2h 30m
Lessons 17 lessons
Core Course

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“Golf is a game of misses. Whoever misses the best wins” - Ben Hogan

Keeping track of your bad shots is a great way to track your consistency. Even better than tracking how good your good shots are.

Awful shot definition:

  • Topped shots/whiffs/duffed shots
  • bladed or chunked ship shots
  • shots that end up in a penalty area
  • tee shots that travel less than 80 yards
  • shots that require a punch out recovery shot (trees)
  • hitting into a bunker from 50 yards or less from the green

Some targets number of awful shots

  • Tour Pro - <1
  • 80 golfer - <3
  • 90 golfer - <6
  • 100 golfer - <10
Video Transcript
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Okay golfers, let's take a look at awful shots.

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So awful shots are by definition shots that don't get you anywhere.

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What I mean by that is with the strokes gained approach, if I'm 168 yards away,

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on average

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every pro who's taken shots from there, their average would be about three

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strokes.

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Well if it took me four strokes to get there, I lost the shot compared to the

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field.

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If it took me two strokes, I gained one compared to the field.

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Well an awful shot is one where I have, right here I'm 168 yards away, I

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average three

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shots, maybe I duff it and it's 168 yards away and I still average three shots.

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So basically it's a shot where I lost about a stroke.

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This happens when the easy way to think about these, a T shot that goes less

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than 80 yards,

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usually a pop up or a top, hitting into a penalty situation.

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So hitting it into the water or hitting it out of bounds.

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Three, hitting into a position where a recovery shot is needed, where I can't

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get up around

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the green, I have to just punch back out into the fairway.

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So driving it into the trees.

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Sculling a chip shot, I was on one part of the green, I sculled it, I'm still

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hitting

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a chip shot.

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Hitting into the sand from 50 yards out.

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So from 50 yards out, let's say I have to go over a bunker and I kind of chunk

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it and

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put it in the bunker.

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That would be an awful shot.

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And then a complete whiff, top or chunk, so the ball didn't really move.

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Those are our categories for awful shots.

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Most of the time when you start getting into the lower range, you're going to

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be struggling

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with either penalty situation or recovery shot, occasionally hitting into the

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sand.

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You're rarely going to have the sculled chip, the whiff or the advancing less

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than 80 yards.

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But at the high end, we're still going to have all six of these.

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So even if it's just a simple checklist at the bottom, did I have any awful

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shots?

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This will help you kind of keep track of how many really terrible shots that

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are going

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to have a big impact on your game.

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The one thing I'll point out is at every level they'll typically have about

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twice as many

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with the long clubs as the short clubs.

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So you can have them with putting if you have a three footer and you knock at

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10 feet by.

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But most of the time the short game ones are going to happen more with the wed

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ges.

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Technique wise, I break it down into process causes and then looking at some of

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the big

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characteristics for the full swing.

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So a process cause is usually comes down to loss of focus or what we would call

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a hit

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it anyway shot, which was if you got over the ball and you had a doubt, like

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let's say

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I was a good example, I was in between clubs, let's say in between seven and

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eight iron,

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wind was a little into me, so I grabbed the seven iron.

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Normally when I grab the seven iron, I might choke up a little bit and swing

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three quarter,

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but I gripped it normal and set up and midway through the swing, I started to

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realize, oh

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no, I didn't choke up, how hard am I going to swing at this?

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I would put that into a hit it anyway or loss of focus because I didn't really

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commit to

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the shot before I took it.

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The other one that can come in is poor strategy, so let's say there's a shot

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where I have to

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hit it over water and it's 250 to carry it and my best drive is 240.

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So I picked a strategy that's probably going to cost me a terrible shot, but

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that wasn't

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necessarily a technical issue.

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When it comes to the technical issues with the full swing, the things that tend

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to cause

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more timing, like big linear movement, sways or thrusting down or standing up

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or tilting

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way behind, that would be kind of a kind of sway.

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Those can cause some of the bigger misses to creep in.

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Also having a lot, a lot of kind of arm flip and narrowing arc, so narrow flat

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spot or high

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rate of closure.

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I have a lot of club face twisting down at the bottom.

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All those things, linear movements, narrow changes and high club face closure,

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all tend

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to cause more of a rhythm component, more of a timing component, and when you

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get out

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of rhythm, that's when you're typically going to have some of these awful shots

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creep in.

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With the short game, we talked about the three keys of stack centers, constant

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radius and

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smoothly applied force.

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So basically, your short game problems are when you do one of those.

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So either a wobbly center, usually leaning backward or lunging too far forward,

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can be

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a little bit moving down into the ball, but up isn't usually not a problem.

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Shoulder waves, what causes a lot of problems in short game is having the

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shoulders kind

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of load and then fire.

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So that causes this big change in radius as well as a rapid change in force.

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So that's one of the more common causes of the rapid acceleration, but you

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could also

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have those from the wrist or from the body.

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And then big radius changes, some golfers just, even if it's not coming from

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the shoulders,

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they'll kind of elbows and wrists kind of really lengthen things, especially if

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they

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have a little bit more of kind of like a dive down as they're going through.

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So these are some of the big causes that cause those shots to creep in.

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I would rule out process causes, get really good with your consistent pre-shot

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routine.

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And then if you're still struggling with it, use the video to analyze why you

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might be

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struggling with it, technique wise.

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So that's it.

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If you follow the four course scoring skills and eliminate your awful shots,

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you're going

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to get your scores down low as quickly as possible, and the sky's the limit as

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terms

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of which benchmarks you want to approach.

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I just want you to track your benchmarks at least on some casual level so that

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you can

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identify what is actually holding your back.

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When you figure out which performance factors holding your back, identify one

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of the key

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factors to it.

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Use video or feedback to identify your key issue and then train that key issue

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with drills.

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As you improve it with drills or have those big aha moments, we should see the

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performance

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factors increase.

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So that's the overall system for how you become your own best golf coach using

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the

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golf smart academy system.

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Remember smart golfers are happy golfers.

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