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Awful shot benchmarks
2h 30m
17 lessons
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“Golf is a game of misses. Whoever misses the best wins” - Ben Hogan
Keeping track of your bad shots is a great way to track your consistency. Even better than tracking how good your good shots are.
Awful shot definition:
- Topped shots/whiffs/duffed shots
- bladed or chunked ship shots
- shots that end up in a penalty area
- tee shots that travel less than 80 yards
- shots that require a punch out recovery shot (trees)
- hitting into a bunker from 50 yards or less from the green
Some targets number of awful shots
- Tour Pro - <1
- 80 golfer - <3
- 90 golfer - <6
- 100 golfer - <10
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:07.280
Okay golfers, let's take a look at awful shots.
2
00:00:07.280 --> 00:00:12.520
So awful shots are by definition shots that don't get you anywhere.
3
00:00:12.520 --> 00:00:19.780
What I mean by that is with the strokes gained approach, if I'm 168 yards away,
4
00:00:19.780 --> 00:00:20.860
on average
5
00:00:20.860 --> 00:00:26.160
every pro who's taken shots from there, their average would be about three
6
00:00:26.160 --> 00:00:27.120
strokes.
7
00:00:27.120 --> 00:00:32.410
Well if it took me four strokes to get there, I lost the shot compared to the
8
00:00:32.410 --> 00:00:32.940
field.
9
00:00:32.940 --> 00:00:36.080
If it took me two strokes, I gained one compared to the field.
10
00:00:36.080 --> 00:00:41.980
Well an awful shot is one where I have, right here I'm 168 yards away, I
11
00:00:41.980 --> 00:00:43.200
average three
12
00:00:43.200 --> 00:00:49.680
shots, maybe I duff it and it's 168 yards away and I still average three shots.
13
00:00:49.680 --> 00:00:55.840
So basically it's a shot where I lost about a stroke.
14
00:00:55.840 --> 00:01:00.600
This happens when the easy way to think about these, a T shot that goes less
15
00:01:00.600 --> 00:01:01.960
than 80 yards,
16
00:01:01.960 --> 00:01:06.800
usually a pop up or a top, hitting into a penalty situation.
17
00:01:06.800 --> 00:01:09.480
So hitting it into the water or hitting it out of bounds.
18
00:01:09.480 --> 00:01:13.040
Three, hitting into a position where a recovery shot is needed, where I can't
19
00:01:13.040 --> 00:01:13.720
get up around
20
00:01:13.720 --> 00:01:17.480
the green, I have to just punch back out into the fairway.
21
00:01:17.480 --> 00:01:20.280
So driving it into the trees.
22
00:01:20.280 --> 00:01:24.630
Sculling a chip shot, I was on one part of the green, I sculled it, I'm still
23
00:01:24.630 --> 00:01:24.840
hitting
24
00:01:24.840 --> 00:01:26.400
a chip shot.
25
00:01:26.400 --> 00:01:29.160
Hitting into the sand from 50 yards out.
26
00:01:29.160 --> 00:01:33.060
So from 50 yards out, let's say I have to go over a bunker and I kind of chunk
27
00:01:33.060 --> 00:01:33.360
it and
28
00:01:33.360 --> 00:01:34.360
put it in the bunker.
29
00:01:34.360 --> 00:01:36.160
That would be an awful shot.
30
00:01:36.160 --> 00:01:40.760
And then a complete whiff, top or chunk, so the ball didn't really move.
31
00:01:40.760 --> 00:01:44.280
Those are our categories for awful shots.
32
00:01:44.280 --> 00:01:47.480
Most of the time when you start getting into the lower range, you're going to
33
00:01:47.480 --> 00:01:48.160
be struggling
34
00:01:48.160 --> 00:01:53.070
with either penalty situation or recovery shot, occasionally hitting into the
35
00:01:53.070 --> 00:01:53.640
sand.
36
00:01:53.640 --> 00:01:57.990
You're rarely going to have the sculled chip, the whiff or the advancing less
37
00:01:57.990 --> 00:01:59.000
than 80 yards.
38
00:01:59.000 --> 00:02:02.920
But at the high end, we're still going to have all six of these.
39
00:02:02.920 --> 00:02:07.590
So even if it's just a simple checklist at the bottom, did I have any awful
40
00:02:07.590 --> 00:02:08.320
shots?
41
00:02:08.320 --> 00:02:16.560
This will help you kind of keep track of how many really terrible shots that
42
00:02:16.560 --> 00:02:17.720
are going
43
00:02:17.720 --> 00:02:20.640
to have a big impact on your game.
44
00:02:20.640 --> 00:02:24.190
The one thing I'll point out is at every level they'll typically have about
45
00:02:24.190 --> 00:02:24.880
twice as many
46
00:02:24.880 --> 00:02:27.680
with the long clubs as the short clubs.
47
00:02:27.680 --> 00:02:33.250
So you can have them with putting if you have a three footer and you knock at
48
00:02:33.250 --> 00:02:35.800
10 feet by.
49
00:02:35.800 --> 00:02:40.770
But most of the time the short game ones are going to happen more with the wed
50
00:02:40.770 --> 00:02:41.360
ges.
51
00:02:41.360 --> 00:02:46.650
Technique wise, I break it down into process causes and then looking at some of
52
00:02:46.650 --> 00:02:47.040
the big
53
00:02:47.040 --> 00:02:48.800
characteristics for the full swing.
54
00:02:48.800 --> 00:02:54.180
So a process cause is usually comes down to loss of focus or what we would call
55
00:02:54.180 --> 00:02:54.620
a hit
56
00:02:54.620 --> 00:02:59.580
it anyway shot, which was if you got over the ball and you had a doubt, like
57
00:02:59.580 --> 00:03:00.440
let's say
58
00:03:00.440 --> 00:03:04.900
I was a good example, I was in between clubs, let's say in between seven and
59
00:03:04.900 --> 00:03:05.840
eight iron,
60
00:03:05.840 --> 00:03:08.520
wind was a little into me, so I grabbed the seven iron.
61
00:03:08.520 --> 00:03:12.170
Normally when I grab the seven iron, I might choke up a little bit and swing
62
00:03:12.170 --> 00:03:13.200
three quarter,
63
00:03:13.200 --> 00:03:17.610
but I gripped it normal and set up and midway through the swing, I started to
64
00:03:17.610 --> 00:03:18.400
realize, oh
65
00:03:18.400 --> 00:03:21.160
no, I didn't choke up, how hard am I going to swing at this?
66
00:03:21.160 --> 00:03:25.520
I would put that into a hit it anyway or loss of focus because I didn't really
67
00:03:25.520 --> 00:03:26.160
commit to
68
00:03:26.160 --> 00:03:28.440
the shot before I took it.
69
00:03:28.440 --> 00:03:32.790
The other one that can come in is poor strategy, so let's say there's a shot
70
00:03:32.790 --> 00:03:33.520
where I have to
71
00:03:33.520 --> 00:03:38.200
hit it over water and it's 250 to carry it and my best drive is 240.
72
00:03:38.200 --> 00:03:43.030
So I picked a strategy that's probably going to cost me a terrible shot, but
73
00:03:43.030 --> 00:03:43.920
that wasn't
74
00:03:43.920 --> 00:03:46.720
necessarily a technical issue.
75
00:03:46.720 --> 00:03:50.460
When it comes to the technical issues with the full swing, the things that tend
76
00:03:50.460 --> 00:03:50.840
to cause
77
00:03:50.840 --> 00:03:58.720
more timing, like big linear movement, sways or thrusting down or standing up
78
00:03:58.720 --> 00:03:59.920
or tilting
79
00:03:59.920 --> 00:04:03.120
way behind, that would be kind of a kind of sway.
80
00:04:03.120 --> 00:04:06.240
Those can cause some of the bigger misses to creep in.
81
00:04:06.240 --> 00:04:13.010
Also having a lot, a lot of kind of arm flip and narrowing arc, so narrow flat
82
00:04:13.010 --> 00:04:14.000
spot or high
83
00:04:14.000 --> 00:04:15.000
rate of closure.
84
00:04:15.000 --> 00:04:17.960
I have a lot of club face twisting down at the bottom.
85
00:04:17.960 --> 00:04:22.920
All those things, linear movements, narrow changes and high club face closure,
86
00:04:22.920 --> 00:04:23.520
all tend
87
00:04:23.520 --> 00:04:28.810
to cause more of a rhythm component, more of a timing component, and when you
88
00:04:28.810 --> 00:04:29.320
get out
89
00:04:29.320 --> 00:04:34.010
of rhythm, that's when you're typically going to have some of these awful shots
90
00:04:34.010 --> 00:04:34.760
creep in.
91
00:04:34.760 --> 00:04:39.220
With the short game, we talked about the three keys of stack centers, constant
92
00:04:39.220 --> 00:04:39.960
radius and
93
00:04:39.960 --> 00:04:41.720
smoothly applied force.
94
00:04:41.720 --> 00:04:45.800
So basically, your short game problems are when you do one of those.
95
00:04:45.800 --> 00:04:52.780
So either a wobbly center, usually leaning backward or lunging too far forward,
96
00:04:52.780 --> 00:04:53.280
can be
97
00:04:53.280 --> 00:04:57.920
a little bit moving down into the ball, but up isn't usually not a problem.
98
00:04:57.920 --> 00:05:02.630
Shoulder waves, what causes a lot of problems in short game is having the
99
00:05:02.630 --> 00:05:03.760
shoulders kind
100
00:05:03.760 --> 00:05:06.000
of load and then fire.
101
00:05:06.000 --> 00:05:12.560
So that causes this big change in radius as well as a rapid change in force.
102
00:05:12.560 --> 00:05:15.710
So that's one of the more common causes of the rapid acceleration, but you
103
00:05:15.710 --> 00:05:16.280
could also
104
00:05:16.280 --> 00:05:20.120
have those from the wrist or from the body.
105
00:05:20.120 --> 00:05:23.840
And then big radius changes, some golfers just, even if it's not coming from
106
00:05:23.840 --> 00:05:24.880
the shoulders,
107
00:05:24.880 --> 00:05:29.470
they'll kind of elbows and wrists kind of really lengthen things, especially if
108
00:05:29.470 --> 00:05:29.840
they
109
00:05:29.840 --> 00:05:34.520
have a little bit more of kind of like a dive down as they're going through.
110
00:05:34.520 --> 00:05:40.040
So these are some of the big causes that cause those shots to creep in.
111
00:05:40.040 --> 00:05:44.500
I would rule out process causes, get really good with your consistent pre-shot
112
00:05:44.500 --> 00:05:45.360
routine.
113
00:05:45.360 --> 00:05:48.390
And then if you're still struggling with it, use the video to analyze why you
114
00:05:48.390 --> 00:05:48.920
might be
115
00:05:48.920 --> 00:05:52.520
struggling with it, technique wise.
116
00:05:52.520 --> 00:05:54.200
So that's it.
117
00:05:54.200 --> 00:06:00.450
If you follow the four course scoring skills and eliminate your awful shots,
118
00:06:00.450 --> 00:06:01.560
you're going
119
00:06:01.560 --> 00:06:07.130
to get your scores down low as quickly as possible, and the sky's the limit as
120
00:06:07.130 --> 00:06:07.680
terms
121
00:06:07.680 --> 00:06:11.320
of which benchmarks you want to approach.
122
00:06:11.320 --> 00:06:15.860
I just want you to track your benchmarks at least on some casual level so that
123
00:06:15.860 --> 00:06:16.480
you can
124
00:06:16.480 --> 00:06:20.160
identify what is actually holding your back.
125
00:06:20.160 --> 00:06:25.060
When you figure out which performance factors holding your back, identify one
126
00:06:25.060 --> 00:06:25.720
of the key
127
00:06:25.720 --> 00:06:26.720
factors to it.
128
00:06:26.720 --> 00:06:31.470
Use video or feedback to identify your key issue and then train that key issue
129
00:06:31.470 --> 00:06:33.080
with drills.
130
00:06:33.080 --> 00:06:36.410
As you improve it with drills or have those big aha moments, we should see the
131
00:06:36.410 --> 00:06:37.080
performance
132
00:06:37.080 --> 00:06:39.160
factors increase.
133
00:06:39.160 --> 00:06:44.090
So that's the overall system for how you become your own best golf coach using
134
00:06:44.090 --> 00:06:44.400
the
135
00:06:44.400 --> 00:06:46.480
golf smart academy system.
136
00:06:46.480 --> 00:06:48.960
Remember smart golfers are happy golfers.
1
00:00:00.000 --> 00:00:07.280
Okay golfers, let's take a look at awful shots.
2
00:00:07.280 --> 00:00:12.520
So awful shots are by definition shots that don't get you anywhere.
3
00:00:12.520 --> 00:00:19.780
What I mean by that is with the strokes gained approach, if I'm 168 yards away,
4
00:00:19.780 --> 00:00:20.860
on average
5
00:00:20.860 --> 00:00:26.160
every pro who's taken shots from there, their average would be about three
6
00:00:26.160 --> 00:00:27.120
strokes.
7
00:00:27.120 --> 00:00:32.410
Well if it took me four strokes to get there, I lost the shot compared to the
8
00:00:32.410 --> 00:00:32.940
field.
9
00:00:32.940 --> 00:00:36.080
If it took me two strokes, I gained one compared to the field.
10
00:00:36.080 --> 00:00:41.980
Well an awful shot is one where I have, right here I'm 168 yards away, I
11
00:00:41.980 --> 00:00:43.200
average three
12
00:00:43.200 --> 00:00:49.680
shots, maybe I duff it and it's 168 yards away and I still average three shots.
13
00:00:49.680 --> 00:00:55.840
So basically it's a shot where I lost about a stroke.
14
00:00:55.840 --> 00:01:00.600
This happens when the easy way to think about these, a T shot that goes less
15
00:01:00.600 --> 00:01:01.960
than 80 yards,
16
00:01:01.960 --> 00:01:06.800
usually a pop up or a top, hitting into a penalty situation.
17
00:01:06.800 --> 00:01:09.480
So hitting it into the water or hitting it out of bounds.
18
00:01:09.480 --> 00:01:13.040
Three, hitting into a position where a recovery shot is needed, where I can't
19
00:01:13.040 --> 00:01:13.720
get up around
20
00:01:13.720 --> 00:01:17.480
the green, I have to just punch back out into the fairway.
21
00:01:17.480 --> 00:01:20.280
So driving it into the trees.
22
00:01:20.280 --> 00:01:24.630
Sculling a chip shot, I was on one part of the green, I sculled it, I'm still
23
00:01:24.630 --> 00:01:24.840
hitting
24
00:01:24.840 --> 00:01:26.400
a chip shot.
25
00:01:26.400 --> 00:01:29.160
Hitting into the sand from 50 yards out.
26
00:01:29.160 --> 00:01:33.060
So from 50 yards out, let's say I have to go over a bunker and I kind of chunk
27
00:01:33.060 --> 00:01:33.360
it and
28
00:01:33.360 --> 00:01:34.360
put it in the bunker.
29
00:01:34.360 --> 00:01:36.160
That would be an awful shot.
30
00:01:36.160 --> 00:01:40.760
And then a complete whiff, top or chunk, so the ball didn't really move.
31
00:01:40.760 --> 00:01:44.280
Those are our categories for awful shots.
32
00:01:44.280 --> 00:01:47.480
Most of the time when you start getting into the lower range, you're going to
33
00:01:47.480 --> 00:01:48.160
be struggling
34
00:01:48.160 --> 00:01:53.070
with either penalty situation or recovery shot, occasionally hitting into the
35
00:01:53.070 --> 00:01:53.640
sand.
36
00:01:53.640 --> 00:01:57.990
You're rarely going to have the sculled chip, the whiff or the advancing less
37
00:01:57.990 --> 00:01:59.000
than 80 yards.
38
00:01:59.000 --> 00:02:02.920
But at the high end, we're still going to have all six of these.
39
00:02:02.920 --> 00:02:07.590
So even if it's just a simple checklist at the bottom, did I have any awful
40
00:02:07.590 --> 00:02:08.320
shots?
41
00:02:08.320 --> 00:02:16.560
This will help you kind of keep track of how many really terrible shots that
42
00:02:16.560 --> 00:02:17.720
are going
43
00:02:17.720 --> 00:02:20.640
to have a big impact on your game.
44
00:02:20.640 --> 00:02:24.190
The one thing I'll point out is at every level they'll typically have about
45
00:02:24.190 --> 00:02:24.880
twice as many
46
00:02:24.880 --> 00:02:27.680
with the long clubs as the short clubs.
47
00:02:27.680 --> 00:02:33.250
So you can have them with putting if you have a three footer and you knock at
48
00:02:33.250 --> 00:02:35.800
10 feet by.
49
00:02:35.800 --> 00:02:40.770
But most of the time the short game ones are going to happen more with the wed
50
00:02:40.770 --> 00:02:41.360
ges.
51
00:02:41.360 --> 00:02:46.650
Technique wise, I break it down into process causes and then looking at some of
52
00:02:46.650 --> 00:02:47.040
the big
53
00:02:47.040 --> 00:02:48.800
characteristics for the full swing.
54
00:02:48.800 --> 00:02:54.180
So a process cause is usually comes down to loss of focus or what we would call
55
00:02:54.180 --> 00:02:54.620
a hit
56
00:02:54.620 --> 00:02:59.580
it anyway shot, which was if you got over the ball and you had a doubt, like
57
00:02:59.580 --> 00:03:00.440
let's say
58
00:03:00.440 --> 00:03:04.900
I was a good example, I was in between clubs, let's say in between seven and
59
00:03:04.900 --> 00:03:05.840
eight iron,
60
00:03:05.840 --> 00:03:08.520
wind was a little into me, so I grabbed the seven iron.
61
00:03:08.520 --> 00:03:12.170
Normally when I grab the seven iron, I might choke up a little bit and swing
62
00:03:12.170 --> 00:03:13.200
three quarter,
63
00:03:13.200 --> 00:03:17.610
but I gripped it normal and set up and midway through the swing, I started to
64
00:03:17.610 --> 00:03:18.400
realize, oh
65
00:03:18.400 --> 00:03:21.160
no, I didn't choke up, how hard am I going to swing at this?
66
00:03:21.160 --> 00:03:25.520
I would put that into a hit it anyway or loss of focus because I didn't really
67
00:03:25.520 --> 00:03:26.160
commit to
68
00:03:26.160 --> 00:03:28.440
the shot before I took it.
69
00:03:28.440 --> 00:03:32.790
The other one that can come in is poor strategy, so let's say there's a shot
70
00:03:32.790 --> 00:03:33.520
where I have to
71
00:03:33.520 --> 00:03:38.200
hit it over water and it's 250 to carry it and my best drive is 240.
72
00:03:38.200 --> 00:03:43.030
So I picked a strategy that's probably going to cost me a terrible shot, but
73
00:03:43.030 --> 00:03:43.920
that wasn't
74
00:03:43.920 --> 00:03:46.720
necessarily a technical issue.
75
00:03:46.720 --> 00:03:50.460
When it comes to the technical issues with the full swing, the things that tend
76
00:03:50.460 --> 00:03:50.840
to cause
77
00:03:50.840 --> 00:03:58.720
more timing, like big linear movement, sways or thrusting down or standing up
78
00:03:58.720 --> 00:03:59.920
or tilting
79
00:03:59.920 --> 00:04:03.120
way behind, that would be kind of a kind of sway.
80
00:04:03.120 --> 00:04:06.240
Those can cause some of the bigger misses to creep in.
81
00:04:06.240 --> 00:04:13.010
Also having a lot, a lot of kind of arm flip and narrowing arc, so narrow flat
82
00:04:13.010 --> 00:04:14.000
spot or high
83
00:04:14.000 --> 00:04:15.000
rate of closure.
84
00:04:15.000 --> 00:04:17.960
I have a lot of club face twisting down at the bottom.
85
00:04:17.960 --> 00:04:22.920
All those things, linear movements, narrow changes and high club face closure,
86
00:04:22.920 --> 00:04:23.520
all tend
87
00:04:23.520 --> 00:04:28.810
to cause more of a rhythm component, more of a timing component, and when you
88
00:04:28.810 --> 00:04:29.320
get out
89
00:04:29.320 --> 00:04:34.010
of rhythm, that's when you're typically going to have some of these awful shots
90
00:04:34.010 --> 00:04:34.760
creep in.
91
00:04:34.760 --> 00:04:39.220
With the short game, we talked about the three keys of stack centers, constant
92
00:04:39.220 --> 00:04:39.960
radius and
93
00:04:39.960 --> 00:04:41.720
smoothly applied force.
94
00:04:41.720 --> 00:04:45.800
So basically, your short game problems are when you do one of those.
95
00:04:45.800 --> 00:04:52.780
So either a wobbly center, usually leaning backward or lunging too far forward,
96
00:04:52.780 --> 00:04:53.280
can be
97
00:04:53.280 --> 00:04:57.920
a little bit moving down into the ball, but up isn't usually not a problem.
98
00:04:57.920 --> 00:05:02.630
Shoulder waves, what causes a lot of problems in short game is having the
99
00:05:02.630 --> 00:05:03.760
shoulders kind
100
00:05:03.760 --> 00:05:06.000
of load and then fire.
101
00:05:06.000 --> 00:05:12.560
So that causes this big change in radius as well as a rapid change in force.
102
00:05:12.560 --> 00:05:15.710
So that's one of the more common causes of the rapid acceleration, but you
103
00:05:15.710 --> 00:05:16.280
could also
104
00:05:16.280 --> 00:05:20.120
have those from the wrist or from the body.
105
00:05:20.120 --> 00:05:23.840
And then big radius changes, some golfers just, even if it's not coming from
106
00:05:23.840 --> 00:05:24.880
the shoulders,
107
00:05:24.880 --> 00:05:29.470
they'll kind of elbows and wrists kind of really lengthen things, especially if
108
00:05:29.470 --> 00:05:29.840
they
109
00:05:29.840 --> 00:05:34.520
have a little bit more of kind of like a dive down as they're going through.
110
00:05:34.520 --> 00:05:40.040
So these are some of the big causes that cause those shots to creep in.
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I would rule out process causes, get really good with your consistent pre-shot
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routine.
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And then if you're still struggling with it, use the video to analyze why you
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might be
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struggling with it, technique wise.
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So that's it.
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If you follow the four course scoring skills and eliminate your awful shots,
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you're going
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to get your scores down low as quickly as possible, and the sky's the limit as
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terms
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of which benchmarks you want to approach.
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I just want you to track your benchmarks at least on some casual level so that
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you can
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identify what is actually holding your back.
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When you figure out which performance factors holding your back, identify one
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of the key
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factors to it.
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Use video or feedback to identify your key issue and then train that key issue
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with drills.
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As you improve it with drills or have those big aha moments, we should see the
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performance
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factors increase.
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So that's the overall system for how you become your own best golf coach using
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the
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golf smart academy system.
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Remember smart golfers are happy golfers.
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