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Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.

Identify Common Flip Compensations in Your Swing

After this video, you'll be able to:

  • Identify if you're compensating for a flip by adjusting your ball position.
  • Understand how aiming your body differently can influence your shot direction.
  • Recognize the signs of a flip to improve your overall swing stability.

Learn to recognize two common flip compensations in your golf swing and understand how they affect your impact. This knowledge will help you adjust your setup for better consistency and accuracy.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:08.680
This concept video is two common flip compensations.

2
00:00:08.680 --> 00:00:14.160
So frequently, if golfers have a flip, it'll be obvious on video.

3
00:00:14.160 --> 00:00:18.230
You'll see that it's, you know, shaft backward like this, arm straight, usually

4
00:00:18.230 --> 00:00:18.680
causing the

5
00:00:18.680 --> 00:00:19.960
chicken wing.

6
00:00:19.960 --> 00:00:23.800
But as you get better, you might see some shaft forward.

7
00:00:23.800 --> 00:00:28.280
You might see less of kind of the arm breakdown on the way through.

8
00:00:28.280 --> 00:00:32.000
The flip is really the spectrum of stability and impact.

9
00:00:32.000 --> 00:00:35.250
So here are two things that you can look out for to see if you're still, if

10
00:00:35.250 --> 00:00:35.860
your brain

11
00:00:35.860 --> 00:00:38.520
is kind of still trying to compensate for a flip.

12
00:00:38.520 --> 00:00:42.120
A flip has a faster club face change down at the bottom.

13
00:00:42.120 --> 00:00:47.320
It goes from pointing way open here to way closed there.

14
00:00:47.320 --> 00:00:51.190
And so often what will happen is you struggle with the two way miss of hitting

15
00:00:51.190 --> 00:00:51.840
some shots

16
00:00:51.840 --> 00:00:54.160
off to the right and then shots to the left.

17
00:00:54.160 --> 00:00:58.640
So what your brain will do is to help you, it will essentially move the ball

18
00:00:58.640 --> 00:00:59.280
back.

19
00:00:59.280 --> 00:01:05.110
So then you will be able to kind of artificially slow down how fast the club is

20
00:01:05.110 --> 00:01:06.080
closing or

21
00:01:06.080 --> 00:01:10.280
hit it earlier before it has a chance to close down.

22
00:01:10.280 --> 00:01:15.040
So one common compensation for having the flip is moving the ball back.

23
00:01:15.040 --> 00:01:18.400
Now that's actually, I would say a good compensation.

24
00:01:18.400 --> 00:01:21.860
If you are flipping the ball and let's say you had to play in the tournament

25
00:01:21.860 --> 00:01:22.520
tomorrow,

26
00:01:22.520 --> 00:01:27.810
you would probably want the ball position to be slightly back of the classics

27
00:01:27.810 --> 00:01:28.040
toward

28
00:01:28.040 --> 00:01:32.780
standard, partly because of the club face and partly because when you flip it's

29
00:01:32.780 --> 00:01:33.240
going

30
00:01:33.240 --> 00:01:36.240
to move the contact or the ground location further back.

31
00:01:36.240 --> 00:01:40.520
So that can help you hit it more solid and it can help you hit it straight.

32
00:01:40.520 --> 00:01:44.030
The problem becomes then with the driver, sometimes it causes you to hit shots

33
00:01:44.030 --> 00:01:44.440
off to

34
00:01:44.440 --> 00:01:45.640
the right.

35
00:01:45.640 --> 00:01:52.230
The second issue is aiming the body left, which done just by, you know, if I

36
00:01:52.230 --> 00:01:53.080
keep the ball

37
00:01:53.080 --> 00:01:56.200
position the same, aiming left doesn't really have a change.

38
00:01:56.200 --> 00:02:00.200
But what a lot of people do is when they aim left, they keep the ball in the

39
00:02:00.200 --> 00:02:00.800
same spot

40
00:02:00.800 --> 00:02:03.320
which effectively moves the ball position back.

41
00:02:03.320 --> 00:02:09.050
It's like if I'm facing it here and I move this way to aim left rather than

42
00:02:09.050 --> 00:02:10.200
moving this

43
00:02:10.200 --> 00:02:11.200
way to aim left.

44
00:02:11.200 --> 00:02:15.250
And you can see when I do that if I just turn my feet, then that moves the ball

45
00:02:15.250 --> 00:02:15.880
position

46
00:02:15.880 --> 00:02:21.080
back and that can do the same thing as slowing down or hitting the ball earlier

47
00:02:21.080 --> 00:02:21.800
in the arc,

48
00:02:21.800 --> 00:02:27.040
which helps artificially prevent the club face from getting too close.

49
00:02:27.040 --> 00:02:31.440
So it's really kind of these, I would say two little stealth things that can

50
00:02:31.440 --> 00:02:32.080
show up,

51
00:02:32.080 --> 00:02:35.340
especially if you used to have a flip and then you worked on it for a lot and

52
00:02:35.340 --> 00:02:35.780
you feel

53
00:02:35.780 --> 00:02:40.180
like your release is better, but you still are struggling with a little bit of

54
00:02:40.180 --> 00:02:40.800
the flip

55
00:02:40.800 --> 00:02:48.090
missed tendencies, the fat, thin contact, more pulls, possibly two way miss toe

56
00:02:48.090 --> 00:02:49.000
contact.

57
00:02:49.000 --> 00:02:52.160
Those are those are some of the common patterns for the flip.

58
00:02:52.160 --> 00:02:55.790
Oftentimes you will start compensating for those by moving the ball pack or

59
00:02:55.790 --> 00:02:56.520
moving your

60
00:02:56.520 --> 00:02:57.600
stance open.

61
00:02:57.600 --> 00:03:02.390
So pay attention to that, especially if you're having good success on the range

62
00:03:02.390 --> 00:03:02.880
and then

63
00:03:02.880 --> 00:03:05.920
it's breaking down when you get on the course, have one of your bodies have one

64
00:03:05.920 --> 00:03:07.360
of your buddies.

65
00:03:07.360 --> 00:03:10.950
You get your alignment, see if you're moving the ball position back or forward,

66
00:03:10.950 --> 00:03:11.400
that can

67
00:03:11.400 --> 00:03:14.610
tell you that your brain still thinks you need to work on the stability of your

68
00:03:14.610 --> 00:03:15.040
release

69
00:03:15.040 --> 00:03:18.960
pattern.

70
00:03:18.960 --> 00:03:23.140
So if I'm flipping it like this, you'll see that that's going to cause kind of

71
00:03:23.140 --> 00:03:23.560
a thin

72
00:03:23.560 --> 00:03:28.760
pull and now I can artificially, I can kind of keep that same release pattern

73
00:03:28.760 --> 00:03:29.200
and move

74
00:03:29.200 --> 00:03:35.010
the ball backward and it will now have kind of this low cut, but it will be

75
00:03:35.010 --> 00:03:36.560
very playable.

76
00:03:36.560 --> 00:03:39.200
So if you're in a pinch and you have to play tomorrow and you have a big flip,

77
00:03:39.200 --> 00:03:39.600
I would

78
00:03:39.600 --> 00:03:42.760
move the ball position back long term.

79
00:03:42.760 --> 00:03:46.820
If you're working on developing more of your stock tour swing, then I would use

80
00:03:46.820 --> 00:03:47.380
the fact

81
00:03:47.380 --> 00:03:50.280
that I keep wanting to move the ball back as a sign that I probably still need

82
00:03:50.280 --> 00:03:50.640
to work

83
00:03:50.640 --> 00:03:51.240
on my release.

Have questions?

Ask Mulligan for help

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Related topics
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Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.

Identify Common Flip Compensations in Your Swing

After this video, you'll be able to:

  • Identify if you're compensating for a flip by adjusting your ball position.
  • Understand how aiming your body differently can influence your shot direction.
  • Recognize the signs of a flip to improve your overall swing stability.

Learn to recognize two common flip compensations in your golf swing and understand how they affect your impact. This knowledge will help you adjust your setup for better consistency and accuracy.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:08.680
This concept video is two common flip compensations.

2
00:00:08.680 --> 00:00:14.160
So frequently, if golfers have a flip, it'll be obvious on video.

3
00:00:14.160 --> 00:00:18.230
You'll see that it's, you know, shaft backward like this, arm straight, usually

4
00:00:18.230 --> 00:00:18.680
causing the

5
00:00:18.680 --> 00:00:19.960
chicken wing.

6
00:00:19.960 --> 00:00:23.800
But as you get better, you might see some shaft forward.

7
00:00:23.800 --> 00:00:28.280
You might see less of kind of the arm breakdown on the way through.

8
00:00:28.280 --> 00:00:32.000
The flip is really the spectrum of stability and impact.

9
00:00:32.000 --> 00:00:35.250
So here are two things that you can look out for to see if you're still, if

10
00:00:35.250 --> 00:00:35.860
your brain

11
00:00:35.860 --> 00:00:38.520
is kind of still trying to compensate for a flip.

12
00:00:38.520 --> 00:00:42.120
A flip has a faster club face change down at the bottom.

13
00:00:42.120 --> 00:00:47.320
It goes from pointing way open here to way closed there.

14
00:00:47.320 --> 00:00:51.190
And so often what will happen is you struggle with the two way miss of hitting

15
00:00:51.190 --> 00:00:51.840
some shots

16
00:00:51.840 --> 00:00:54.160
off to the right and then shots to the left.

17
00:00:54.160 --> 00:00:58.640
So what your brain will do is to help you, it will essentially move the ball

18
00:00:58.640 --> 00:00:59.280
back.

19
00:00:59.280 --> 00:01:05.110
So then you will be able to kind of artificially slow down how fast the club is

20
00:01:05.110 --> 00:01:06.080
closing or

21
00:01:06.080 --> 00:01:10.280
hit it earlier before it has a chance to close down.

22
00:01:10.280 --> 00:01:15.040
So one common compensation for having the flip is moving the ball back.

23
00:01:15.040 --> 00:01:18.400
Now that's actually, I would say a good compensation.

24
00:01:18.400 --> 00:01:21.860
If you are flipping the ball and let's say you had to play in the tournament

25
00:01:21.860 --> 00:01:22.520
tomorrow,

26
00:01:22.520 --> 00:01:27.810
you would probably want the ball position to be slightly back of the classics

27
00:01:27.810 --> 00:01:28.040
toward

28
00:01:28.040 --> 00:01:32.780
standard, partly because of the club face and partly because when you flip it's

29
00:01:32.780 --> 00:01:33.240
going

30
00:01:33.240 --> 00:01:36.240
to move the contact or the ground location further back.

31
00:01:36.240 --> 00:01:40.520
So that can help you hit it more solid and it can help you hit it straight.

32
00:01:40.520 --> 00:01:44.030
The problem becomes then with the driver, sometimes it causes you to hit shots

33
00:01:44.030 --> 00:01:44.440
off to

34
00:01:44.440 --> 00:01:45.640
the right.

35
00:01:45.640 --> 00:01:52.230
The second issue is aiming the body left, which done just by, you know, if I

36
00:01:52.230 --> 00:01:53.080
keep the ball

37
00:01:53.080 --> 00:01:56.200
position the same, aiming left doesn't really have a change.

38
00:01:56.200 --> 00:02:00.200
But what a lot of people do is when they aim left, they keep the ball in the

39
00:02:00.200 --> 00:02:00.800
same spot

40
00:02:00.800 --> 00:02:03.320
which effectively moves the ball position back.

41
00:02:03.320 --> 00:02:09.050
It's like if I'm facing it here and I move this way to aim left rather than

42
00:02:09.050 --> 00:02:10.200
moving this

43
00:02:10.200 --> 00:02:11.200
way to aim left.

44
00:02:11.200 --> 00:02:15.250
And you can see when I do that if I just turn my feet, then that moves the ball

45
00:02:15.250 --> 00:02:15.880
position

46
00:02:15.880 --> 00:02:21.080
back and that can do the same thing as slowing down or hitting the ball earlier

47
00:02:21.080 --> 00:02:21.800
in the arc,

48
00:02:21.800 --> 00:02:27.040
which helps artificially prevent the club face from getting too close.

49
00:02:27.040 --> 00:02:31.440
So it's really kind of these, I would say two little stealth things that can

50
00:02:31.440 --> 00:02:32.080
show up,

51
00:02:32.080 --> 00:02:35.340
especially if you used to have a flip and then you worked on it for a lot and

52
00:02:35.340 --> 00:02:35.780
you feel

53
00:02:35.780 --> 00:02:40.180
like your release is better, but you still are struggling with a little bit of

54
00:02:40.180 --> 00:02:40.800
the flip

55
00:02:40.800 --> 00:02:48.090
missed tendencies, the fat, thin contact, more pulls, possibly two way miss toe

56
00:02:48.090 --> 00:02:49.000
contact.

57
00:02:49.000 --> 00:02:52.160
Those are those are some of the common patterns for the flip.

58
00:02:52.160 --> 00:02:55.790
Oftentimes you will start compensating for those by moving the ball pack or

59
00:02:55.790 --> 00:02:56.520
moving your

60
00:02:56.520 --> 00:02:57.600
stance open.

61
00:02:57.600 --> 00:03:02.390
So pay attention to that, especially if you're having good success on the range

62
00:03:02.390 --> 00:03:02.880
and then

63
00:03:02.880 --> 00:03:05.920
it's breaking down when you get on the course, have one of your bodies have one

64
00:03:05.920 --> 00:03:07.360
of your buddies.

65
00:03:07.360 --> 00:03:10.950
You get your alignment, see if you're moving the ball position back or forward,

66
00:03:10.950 --> 00:03:11.400
that can

67
00:03:11.400 --> 00:03:14.610
tell you that your brain still thinks you need to work on the stability of your

68
00:03:14.610 --> 00:03:15.040
release

69
00:03:15.040 --> 00:03:18.960
pattern.

70
00:03:18.960 --> 00:03:23.140
So if I'm flipping it like this, you'll see that that's going to cause kind of

71
00:03:23.140 --> 00:03:23.560
a thin

72
00:03:23.560 --> 00:03:28.760
pull and now I can artificially, I can kind of keep that same release pattern

73
00:03:28.760 --> 00:03:29.200
and move

74
00:03:29.200 --> 00:03:35.010
the ball backward and it will now have kind of this low cut, but it will be

75
00:03:35.010 --> 00:03:36.560
very playable.

76
00:03:36.560 --> 00:03:39.200
So if you're in a pinch and you have to play tomorrow and you have a big flip,

77
00:03:39.200 --> 00:03:39.600
I would

78
00:03:39.600 --> 00:03:42.760
move the ball position back long term.

79
00:03:42.760 --> 00:03:46.820
If you're working on developing more of your stock tour swing, then I would use

80
00:03:46.820 --> 00:03:47.380
the fact

81
00:03:47.380 --> 00:03:50.280
that I keep wanting to move the ball back as a sign that I probably still need

82
00:03:50.280 --> 00:03:50.640
to work

83
00:03:50.640 --> 00:03:51.240
on my release.

Have questions about this video?

Ask Mulligan for personalized guidance on technique, drills, or how to apply what you've learned.

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