Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.

How to Shallow Your Arms for Better Wedge Shots

After this video, you'll be able to:

  • Identify how steep arm movements can lead to contact issues and the yips.
  • Understand the relationship between arm rotation and wedge shot accuracy.
  • Recognize the proper alignment to ensure effective use of the bounce on your wedges.

Learn how shallow arm movements can improve your finesse wedge shots and enhance your short game. This video explains the importance of arm positioning and body alignment for optimal contact and control around the greens.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:07.420
This finesse wedge video is looking at steep and shallow arm movements so with

2
00:00:07.420 --> 00:00:12.500
the finesse wedge section where the finesse wedge shots I should say you

3
00:00:12.500 --> 00:00:16.860
don't really have as much time to make big powerful body adjustments the way

4
00:00:16.860 --> 00:00:21.420
you do in the full swing. So having a gentle blend of steeps and shallows or

5
00:00:21.420 --> 00:00:26.140
having really good path is much more important for a wedge shot than it is

6
00:00:26.140 --> 00:00:33.010
for the full swing. There are the general tendency is we want our arm motions

7
00:00:33.010 --> 00:00:33.220
to

8
00:00:33.220 --> 00:00:37.700
be more shallow so that my body can be more steep and be kind of on top of the

9
00:00:37.700 --> 00:00:42.580
golf ball. So there are two common ways that your arms will tend to get steep

10
00:00:42.580 --> 00:00:43.420
and

11
00:00:43.420 --> 00:00:50.260
these can each cause major issues, feeling of the yips, contact issues, lots of

12
00:00:50.260 --> 00:00:56.220
problems around the short game. The two ways are going to be either increasing

13
00:00:56.220 --> 00:00:56.380
my

14
00:00:56.380 --> 00:01:04.340
hinge like this or rotating to the left. So from here it would be increasing or

15
00:01:04.340 --> 00:01:09.820
narrowing kind of like this during transition kind of a lag move or rotating

16
00:01:09.820 --> 00:01:16.420
left with the arms too much because I do want them to rotate left but there's a

17
00:01:16.420 --> 00:01:21.700
big difference between that and that. They're both rotating left but you can

18
00:01:21.700 --> 00:01:27.020
see one of my checkpoints is with this alignment at impact you still want to be

19
00:01:27.020 --> 00:01:31.340
able to see this right form under the left if you're looking from a down the

20
00:01:31.340 --> 00:01:36.220
line camera angle. So having the arms rotate is going to tend to cause really

21
00:01:36.220 --> 00:01:40.300
diggy contact and kind of close the face and will typically cause a little bit

22
00:01:40.300 --> 00:01:47.740
of that kind of flip move or path getting too far into out on the on the

23
00:01:47.740 --> 00:01:53.820
actual release where this is going to tend to cause a little bit too much of

24
00:01:53.820 --> 00:01:59.370
that low to or high to low contact. You can still hit pretty good shots that

25
00:01:59.370 --> 00:01:59.460
way

26
00:01:59.460 --> 00:02:06.300
it just tends to have a little bit less margin of error. So the better

27
00:02:06.300 --> 00:02:12.580
pattern is having rotation but having this alignment where that right form is

28
00:02:12.580 --> 00:02:18.060
a little bit underneath you can hear and see how that allows the bounce to hit

29
00:02:18.060 --> 00:02:22.540
compared to that if this gets a little bit too much on top. That's one of those

30
00:02:22.540 --> 00:02:26.100
death moves for the short game because you'll get that really diggy contact.

31
00:02:26.100 --> 00:02:31.660
In addition instead of kind of hinging and angling this way if you do the

32
00:02:31.660 --> 00:02:37.260
opposite if you actually let it kind of unhinge you'll tend to have a little

33
00:02:37.260 --> 00:02:42.260
bit more gentle release of the club and so you'll tend to have better distance

34
00:02:42.260 --> 00:02:51.350
control. So it ends up looking kind of the combination something like that

35
00:02:51.350 --> 00:02:51.420
where

36
00:02:51.420 --> 00:02:55.980
the club is just kind of bruising the ground using the natural bounce having

37
00:02:55.980 --> 00:03:00.380
all these good face path impact alignments that we teach here in the

38
00:03:00.380 --> 00:03:05.580
finesse wedge section. Just know if you're struggling a lot with contact and

39
00:03:05.580 --> 00:03:11.860
your body pivot isn't kind of falling behind or standing up too much. If your

40
00:03:11.860 --> 00:03:15.300
body pivots pretty stacked and on top of the golf ball then one of the few

41
00:03:15.300 --> 00:03:19.040
areas where you'll tend to see a lot of issues are going to be getting steep

42
00:03:19.040 --> 00:03:19.140
with

43
00:03:19.140 --> 00:03:24.380
those arms in transition that can set off whole cascades of compensations that

44
00:03:24.380 --> 00:03:27.580
lead towards inconsistency.

Have questions?

Ask Mulligan for help
Related topics
This video hasn't been assigned to any topics yet. Browse all topics in the sidebar.
Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.

How to Shallow Your Arms for Better Wedge Shots

After this video, you'll be able to:

  • Identify how steep arm movements can lead to contact issues and the yips.
  • Understand the relationship between arm rotation and wedge shot accuracy.
  • Recognize the proper alignment to ensure effective use of the bounce on your wedges.

Learn how shallow arm movements can improve your finesse wedge shots and enhance your short game. This video explains the importance of arm positioning and body alignment for optimal contact and control around the greens.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:07.420
This finesse wedge video is looking at steep and shallow arm movements so with

2
00:00:07.420 --> 00:00:12.500
the finesse wedge section where the finesse wedge shots I should say you

3
00:00:12.500 --> 00:00:16.860
don't really have as much time to make big powerful body adjustments the way

4
00:00:16.860 --> 00:00:21.420
you do in the full swing. So having a gentle blend of steeps and shallows or

5
00:00:21.420 --> 00:00:26.140
having really good path is much more important for a wedge shot than it is

6
00:00:26.140 --> 00:00:33.010
for the full swing. There are the general tendency is we want our arm motions

7
00:00:33.010 --> 00:00:33.220
to

8
00:00:33.220 --> 00:00:37.700
be more shallow so that my body can be more steep and be kind of on top of the

9
00:00:37.700 --> 00:00:42.580
golf ball. So there are two common ways that your arms will tend to get steep

10
00:00:42.580 --> 00:00:43.420
and

11
00:00:43.420 --> 00:00:50.260
these can each cause major issues, feeling of the yips, contact issues, lots of

12
00:00:50.260 --> 00:00:56.220
problems around the short game. The two ways are going to be either increasing

13
00:00:56.220 --> 00:00:56.380
my

14
00:00:56.380 --> 00:01:04.340
hinge like this or rotating to the left. So from here it would be increasing or

15
00:01:04.340 --> 00:01:09.820
narrowing kind of like this during transition kind of a lag move or rotating

16
00:01:09.820 --> 00:01:16.420
left with the arms too much because I do want them to rotate left but there's a

17
00:01:16.420 --> 00:01:21.700
big difference between that and that. They're both rotating left but you can

18
00:01:21.700 --> 00:01:27.020
see one of my checkpoints is with this alignment at impact you still want to be

19
00:01:27.020 --> 00:01:31.340
able to see this right form under the left if you're looking from a down the

20
00:01:31.340 --> 00:01:36.220
line camera angle. So having the arms rotate is going to tend to cause really

21
00:01:36.220 --> 00:01:40.300
diggy contact and kind of close the face and will typically cause a little bit

22
00:01:40.300 --> 00:01:47.740
of that kind of flip move or path getting too far into out on the on the

23
00:01:47.740 --> 00:01:53.820
actual release where this is going to tend to cause a little bit too much of

24
00:01:53.820 --> 00:01:59.370
that low to or high to low contact. You can still hit pretty good shots that

25
00:01:59.370 --> 00:01:59.460
way

26
00:01:59.460 --> 00:02:06.300
it just tends to have a little bit less margin of error. So the better

27
00:02:06.300 --> 00:02:12.580
pattern is having rotation but having this alignment where that right form is

28
00:02:12.580 --> 00:02:18.060
a little bit underneath you can hear and see how that allows the bounce to hit

29
00:02:18.060 --> 00:02:22.540
compared to that if this gets a little bit too much on top. That's one of those

30
00:02:22.540 --> 00:02:26.100
death moves for the short game because you'll get that really diggy contact.

31
00:02:26.100 --> 00:02:31.660
In addition instead of kind of hinging and angling this way if you do the

32
00:02:31.660 --> 00:02:37.260
opposite if you actually let it kind of unhinge you'll tend to have a little

33
00:02:37.260 --> 00:02:42.260
bit more gentle release of the club and so you'll tend to have better distance

34
00:02:42.260 --> 00:02:51.350
control. So it ends up looking kind of the combination something like that

35
00:02:51.350 --> 00:02:51.420
where

36
00:02:51.420 --> 00:02:55.980
the club is just kind of bruising the ground using the natural bounce having

37
00:02:55.980 --> 00:03:00.380
all these good face path impact alignments that we teach here in the

38
00:03:00.380 --> 00:03:05.580
finesse wedge section. Just know if you're struggling a lot with contact and

39
00:03:05.580 --> 00:03:11.860
your body pivot isn't kind of falling behind or standing up too much. If your

40
00:03:11.860 --> 00:03:15.300
body pivots pretty stacked and on top of the golf ball then one of the few

41
00:03:15.300 --> 00:03:19.040
areas where you'll tend to see a lot of issues are going to be getting steep

42
00:03:19.040 --> 00:03:19.140
with

43
00:03:19.140 --> 00:03:24.380
those arms in transition that can set off whole cascades of compensations that

44
00:03:24.380 --> 00:03:27.580
lead towards inconsistency.

Have questions about this video?

Ask Mulligan for personalized guidance on technique, drills, or how to apply what you've learned.

Ask Mulligan
Related topics
This video hasn't been assigned to any topics yet. Browse all topics in the sidebar.
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