Not sure where to start? Ask Mulligan
Tyler Ferrell is the only person in the world named to Golf Digest's list of Best
Young Teachers in
America AND its list of Best Golf Fitness Professionals in America.
Fix Your Slice by Rolling Your Forearms Correctly
After this video, you'll be able to:
- Understand how proper forearm rotation can help square the clubface.
- Differentiate between forearm and shoulder rotation to improve your swing.
- Feel the correct motion that leads to hitting a draw instead of slicing.
Learn how to effectively roll your forearms to help fix your slice. This drill will clarify the difference between forearm rotation and shoulder movement, leading to better shot outcomes.
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:04.520
This drill is rolling the forearms to fix your slice.
2
00:00:04.520 --> 00:00:09.110
So rolling the forearms to fix your slice is one of those things that has
3
00:00:09.110 --> 00:00:09.600
become trendy
4
00:00:09.600 --> 00:00:12.520
to say as kind of a stupid swing tip, right?
5
00:00:12.520 --> 00:00:17.840
That basically, you don't want to roll the club face in order to hit a draw.
6
00:00:17.840 --> 00:00:22.390
We know that the draw is going to come from having the club face close to the
7
00:00:22.390 --> 00:00:22.600
path, not
8
00:00:22.600 --> 00:00:24.040
from the club face rotating.
9
00:00:24.040 --> 00:00:25.040
Okay?
10
00:00:25.040 --> 00:00:27.560
I'll buy into that.
11
00:00:27.560 --> 00:00:32.460
And a lot of golfers who have tried to roll the forearms end up slicing worse,
12
00:00:32.460 --> 00:00:33.120
so that
13
00:00:33.120 --> 00:00:37.200
rolling of the forearms doesn't really create the draw.
14
00:00:37.200 --> 00:00:42.250
But a lot of good players have described this feeling of forearm rotation down
15
00:00:42.250 --> 00:00:43.440
at the bottom.
16
00:00:43.440 --> 00:00:48.920
So whenever there's a mismatch of good players describe it and instructors say
17
00:00:48.920 --> 00:00:50.200
it's stupid,
18
00:00:50.200 --> 00:00:52.960
we want to try to marry those and figure out what's going on.
19
00:00:52.960 --> 00:00:59.540
So what I want to help clarify is the difference between forearm rotation and
20
00:00:59.540 --> 00:01:01.240
shoulder rotation
21
00:01:01.240 --> 00:01:06.660
and why forearm rotation is very helpful for hitting a draw, for hitting any
22
00:01:06.660 --> 00:01:07.720
shot, really.
23
00:01:07.720 --> 00:01:13.790
So if I'm facing the golf ball kind of like this and I get to this shaft
24
00:01:13.790 --> 00:01:15.200
parallel here
25
00:01:15.200 --> 00:01:19.440
in the downswing, there's two ways that I could square the club face.
26
00:01:19.440 --> 00:01:23.170
One would be using that motorcycle, which hopefully I would have already done
27
00:01:23.170 --> 00:01:23.760
by here.
28
00:01:23.760 --> 00:01:29.120
And then I'd continue it and I'd allow that forearm to rotate.
29
00:01:29.120 --> 00:01:35.840
Now I stress that the forearm would rotate, not necessarily the shoulder.
30
00:01:35.840 --> 00:01:40.770
When a lot of golfers try to rotate the forearm, they lack the ability to dis
31
00:01:40.770 --> 00:01:41.920
associate and
32
00:01:41.920 --> 00:01:45.440
so they end up rotating the whole shoulder.
33
00:01:45.440 --> 00:01:50.090
Once you get here, if you start rotating that whole shoulder, now that's going
34
00:01:50.090 --> 00:01:50.660
to tend to
35
00:01:50.660 --> 00:01:54.080
tumble everything in a steep fashion.
36
00:01:54.080 --> 00:02:00.060
If I get here and I just rotate my forearm, it doesn't prevent the club from
37
00:02:00.060 --> 00:02:00.960
coming from
38
00:02:00.960 --> 00:02:06.380
the inside and because of the forearm rotation, it's going to continue the club
39
00:02:06.380 --> 00:02:06.800
working away
40
00:02:06.800 --> 00:02:11.610
from me, so I'm going to hit it more down the descending part of the circle,
41
00:02:11.610 --> 00:02:12.160
which is
42
00:02:12.160 --> 00:02:15.360
going to move the path even further to the right.
43
00:02:15.360 --> 00:02:20.780
So rolling the forearm may actually have more of an impact on the path of the
44
00:02:20.780 --> 00:02:21.360
club than
45
00:02:21.360 --> 00:02:23.400
the actual club face.
46
00:02:23.400 --> 00:02:27.620
And that's the important takeaway of why it does help create the draw is if you
47
00:02:27.620 --> 00:02:28.040
let that
48
00:02:28.040 --> 00:02:31.920
forearm rotate the way it naturally should, it'll help continue the club to
49
00:02:31.920 --> 00:02:32.720
work out away
50
00:02:32.720 --> 00:02:34.120
from you.
51
00:02:34.120 --> 00:02:38.710
On the trail side, what ends up happening is if you don't let that forearm
52
00:02:38.710 --> 00:02:39.320
rotate kind
53
00:02:39.320 --> 00:02:45.380
of like this and you go into more shoulder rotation, it has the same effect of
54
00:02:45.380 --> 00:02:46.120
the left
55
00:02:46.120 --> 00:02:51.380
arm going into external rotation, it will tend to get the club working steeply
56
00:02:51.380 --> 00:02:51.600
and you
57
00:02:51.600 --> 00:02:56.170
can see that that pattern that I'm practicing right there has no chance of
58
00:02:56.170 --> 00:02:56.600
hitting a draw
59
00:02:56.600 --> 00:03:02.370
unless I early extended and control and time the low point just perfectly,
60
00:03:02.370 --> 00:03:03.360
which isn't
61
00:03:03.360 --> 00:03:05.760
a very sustainable model.
62
00:03:05.760 --> 00:03:12.340
So letting that forearm rotate, I like to at first do it without letting any
63
00:03:12.340 --> 00:03:13.600
shoulder motion
64
00:03:13.600 --> 00:03:19.720
happen, so I'll grab onto the elbow and just let the forearm rotate over.
65
00:03:19.720 --> 00:03:24.670
That can be very helpful, more so for controlling the path than for controlling
66
00:03:24.670 --> 00:03:25.760
the face, but
67
00:03:25.760 --> 00:03:28.120
it does help with that draw pattern.
68
00:03:28.120 --> 00:03:32.710
And it's the main reason why having a little bit of a shallowing movement or
69
00:03:32.710 --> 00:03:33.200
having the
70
00:03:33.200 --> 00:03:38.110
club's center mass or weight get underneath my hand path actually makes sense
71
00:03:38.110 --> 00:03:38.680
because
72
00:03:38.680 --> 00:03:44.280
then it gives me something that I can then supinate against more powerfully.
73
00:03:44.280 --> 00:03:48.870
So as a quick summary, this rolling of the forearm is going to have a bigger
74
00:03:48.870 --> 00:03:49.480
impact in
75
00:03:49.480 --> 00:03:52.970
the path of the club, not so much the squaring of the club face, the squaring
76
00:03:52.970 --> 00:03:53.600
of the club
77
00:03:53.600 --> 00:03:59.600
face is going to happen more from the motorcycle movement earlier in the swing.
78
00:03:59.600 --> 00:04:05.050
So whenever you hear an instructor basically say that something is terrible,
79
00:04:05.050 --> 00:04:05.960
but you hear
80
00:04:05.960 --> 00:04:09.650
a lot of good players describe it as something that they feel, investigate it
81
00:04:09.650 --> 00:04:10.660
further, there's
82
00:04:10.660 --> 00:04:15.600
probably some misconnection in the dialogue, and once you get that cleared up,
83
00:04:15.600 --> 00:04:16.640
it'll ultimately
84
00:04:16.640 --> 00:04:20.480
help you understand the mechanics of your swing even greater.
85
00:04:20.480 --> 00:04:24.130
If you're struggling trying to get the path to continue going out to the right
86
00:04:24.130 --> 00:04:24.560
so that
87
00:04:24.560 --> 00:04:29.360
you can draw the ball allowing more of that forearm rotation could be the
88
00:04:29.360 --> 00:04:30.360
missing piece
89
00:04:30.360 --> 00:04:35.860
that you're lacking and one of the main reasons why you still are battling with
90
00:04:35.860 --> 00:04:37.080
poles and slices.
1
00:00:00.000 --> 00:00:04.520
This drill is rolling the forearms to fix your slice.
2
00:00:04.520 --> 00:00:09.110
So rolling the forearms to fix your slice is one of those things that has
3
00:00:09.110 --> 00:00:09.600
become trendy
4
00:00:09.600 --> 00:00:12.520
to say as kind of a stupid swing tip, right?
5
00:00:12.520 --> 00:00:17.840
That basically, you don't want to roll the club face in order to hit a draw.
6
00:00:17.840 --> 00:00:22.390
We know that the draw is going to come from having the club face close to the
7
00:00:22.390 --> 00:00:22.600
path, not
8
00:00:22.600 --> 00:00:24.040
from the club face rotating.
9
00:00:24.040 --> 00:00:25.040
Okay?
10
00:00:25.040 --> 00:00:27.560
I'll buy into that.
11
00:00:27.560 --> 00:00:32.460
And a lot of golfers who have tried to roll the forearms end up slicing worse,
12
00:00:32.460 --> 00:00:33.120
so that
13
00:00:33.120 --> 00:00:37.200
rolling of the forearms doesn't really create the draw.
14
00:00:37.200 --> 00:00:42.250
But a lot of good players have described this feeling of forearm rotation down
15
00:00:42.250 --> 00:00:43.440
at the bottom.
16
00:00:43.440 --> 00:00:48.920
So whenever there's a mismatch of good players describe it and instructors say
17
00:00:48.920 --> 00:00:50.200
it's stupid,
18
00:00:50.200 --> 00:00:52.960
we want to try to marry those and figure out what's going on.
19
00:00:52.960 --> 00:00:59.540
So what I want to help clarify is the difference between forearm rotation and
20
00:00:59.540 --> 00:01:01.240
shoulder rotation
21
00:01:01.240 --> 00:01:06.660
and why forearm rotation is very helpful for hitting a draw, for hitting any
22
00:01:06.660 --> 00:01:07.720
shot, really.
23
00:01:07.720 --> 00:01:13.790
So if I'm facing the golf ball kind of like this and I get to this shaft
24
00:01:13.790 --> 00:01:15.200
parallel here
25
00:01:15.200 --> 00:01:19.440
in the downswing, there's two ways that I could square the club face.
26
00:01:19.440 --> 00:01:23.170
One would be using that motorcycle, which hopefully I would have already done
27
00:01:23.170 --> 00:01:23.760
by here.
28
00:01:23.760 --> 00:01:29.120
And then I'd continue it and I'd allow that forearm to rotate.
29
00:01:29.120 --> 00:01:35.840
Now I stress that the forearm would rotate, not necessarily the shoulder.
30
00:01:35.840 --> 00:01:40.770
When a lot of golfers try to rotate the forearm, they lack the ability to dis
31
00:01:40.770 --> 00:01:41.920
associate and
32
00:01:41.920 --> 00:01:45.440
so they end up rotating the whole shoulder.
33
00:01:45.440 --> 00:01:50.090
Once you get here, if you start rotating that whole shoulder, now that's going
34
00:01:50.090 --> 00:01:50.660
to tend to
35
00:01:50.660 --> 00:01:54.080
tumble everything in a steep fashion.
36
00:01:54.080 --> 00:02:00.060
If I get here and I just rotate my forearm, it doesn't prevent the club from
37
00:02:00.060 --> 00:02:00.960
coming from
38
00:02:00.960 --> 00:02:06.380
the inside and because of the forearm rotation, it's going to continue the club
39
00:02:06.380 --> 00:02:06.800
working away
40
00:02:06.800 --> 00:02:11.610
from me, so I'm going to hit it more down the descending part of the circle,
41
00:02:11.610 --> 00:02:12.160
which is
42
00:02:12.160 --> 00:02:15.360
going to move the path even further to the right.
43
00:02:15.360 --> 00:02:20.780
So rolling the forearm may actually have more of an impact on the path of the
44
00:02:20.780 --> 00:02:21.360
club than
45
00:02:21.360 --> 00:02:23.400
the actual club face.
46
00:02:23.400 --> 00:02:27.620
And that's the important takeaway of why it does help create the draw is if you
47
00:02:27.620 --> 00:02:28.040
let that
48
00:02:28.040 --> 00:02:31.920
forearm rotate the way it naturally should, it'll help continue the club to
49
00:02:31.920 --> 00:02:32.720
work out away
50
00:02:32.720 --> 00:02:34.120
from you.
51
00:02:34.120 --> 00:02:38.710
On the trail side, what ends up happening is if you don't let that forearm
52
00:02:38.710 --> 00:02:39.320
rotate kind
53
00:02:39.320 --> 00:02:45.380
of like this and you go into more shoulder rotation, it has the same effect of
54
00:02:45.380 --> 00:02:46.120
the left
55
00:02:46.120 --> 00:02:51.380
arm going into external rotation, it will tend to get the club working steeply
56
00:02:51.380 --> 00:02:51.600
and you
57
00:02:51.600 --> 00:02:56.170
can see that that pattern that I'm practicing right there has no chance of
58
00:02:56.170 --> 00:02:56.600
hitting a draw
59
00:02:56.600 --> 00:03:02.370
unless I early extended and control and time the low point just perfectly,
60
00:03:02.370 --> 00:03:03.360
which isn't
61
00:03:03.360 --> 00:03:05.760
a very sustainable model.
62
00:03:05.760 --> 00:03:12.340
So letting that forearm rotate, I like to at first do it without letting any
63
00:03:12.340 --> 00:03:13.600
shoulder motion
64
00:03:13.600 --> 00:03:19.720
happen, so I'll grab onto the elbow and just let the forearm rotate over.
65
00:03:19.720 --> 00:03:24.670
That can be very helpful, more so for controlling the path than for controlling
66
00:03:24.670 --> 00:03:25.760
the face, but
67
00:03:25.760 --> 00:03:28.120
it does help with that draw pattern.
68
00:03:28.120 --> 00:03:32.710
And it's the main reason why having a little bit of a shallowing movement or
69
00:03:32.710 --> 00:03:33.200
having the
70
00:03:33.200 --> 00:03:38.110
club's center mass or weight get underneath my hand path actually makes sense
71
00:03:38.110 --> 00:03:38.680
because
72
00:03:38.680 --> 00:03:44.280
then it gives me something that I can then supinate against more powerfully.
73
00:03:44.280 --> 00:03:48.870
So as a quick summary, this rolling of the forearm is going to have a bigger
74
00:03:48.870 --> 00:03:49.480
impact in
75
00:03:49.480 --> 00:03:52.970
the path of the club, not so much the squaring of the club face, the squaring
76
00:03:52.970 --> 00:03:53.600
of the club
77
00:03:53.600 --> 00:03:59.600
face is going to happen more from the motorcycle movement earlier in the swing.
78
00:03:59.600 --> 00:04:05.050
So whenever you hear an instructor basically say that something is terrible,
79
00:04:05.050 --> 00:04:05.960
but you hear
80
00:04:05.960 --> 00:04:09.650
a lot of good players describe it as something that they feel, investigate it
81
00:04:09.650 --> 00:04:10.660
further, there's
82
00:04:10.660 --> 00:04:15.600
probably some misconnection in the dialogue, and once you get that cleared up,
83
00:04:15.600 --> 00:04:16.640
it'll ultimately
84
00:04:16.640 --> 00:04:20.480
help you understand the mechanics of your swing even greater.
85
00:04:20.480 --> 00:04:24.130
If you're struggling trying to get the path to continue going out to the right
86
00:04:24.130 --> 00:04:24.560
so that
87
00:04:24.560 --> 00:04:29.360
you can draw the ball allowing more of that forearm rotation could be the
88
00:04:29.360 --> 00:04:30.360
missing piece
89
00:04:30.360 --> 00:04:35.860
that you're lacking and one of the main reasons why you still are battling with
90
00:04:35.860 --> 00:04:37.080
poles and slices.
Have questions?
Ask Mulligan for help
Tyler Ferrell is the only person in the world named to Golf Digest's list of
Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.
Fix Your Slice by Rolling Your Forearms Correctly
After this video, you'll be able to:
- Understand how proper forearm rotation can help square the clubface.
- Differentiate between forearm and shoulder rotation to improve your swing.
- Feel the correct motion that leads to hitting a draw instead of slicing.
Learn how to effectively roll your forearms to help fix your slice. This drill will clarify the difference between forearm rotation and shoulder movement, leading to better shot outcomes.
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:04.520
This drill is rolling the forearms to fix your slice.
2
00:00:04.520 --> 00:00:09.110
So rolling the forearms to fix your slice is one of those things that has
3
00:00:09.110 --> 00:00:09.600
become trendy
4
00:00:09.600 --> 00:00:12.520
to say as kind of a stupid swing tip, right?
5
00:00:12.520 --> 00:00:17.840
That basically, you don't want to roll the club face in order to hit a draw.
6
00:00:17.840 --> 00:00:22.390
We know that the draw is going to come from having the club face close to the
7
00:00:22.390 --> 00:00:22.600
path, not
8
00:00:22.600 --> 00:00:24.040
from the club face rotating.
9
00:00:24.040 --> 00:00:25.040
Okay?
10
00:00:25.040 --> 00:00:27.560
I'll buy into that.
11
00:00:27.560 --> 00:00:32.460
And a lot of golfers who have tried to roll the forearms end up slicing worse,
12
00:00:32.460 --> 00:00:33.120
so that
13
00:00:33.120 --> 00:00:37.200
rolling of the forearms doesn't really create the draw.
14
00:00:37.200 --> 00:00:42.250
But a lot of good players have described this feeling of forearm rotation down
15
00:00:42.250 --> 00:00:43.440
at the bottom.
16
00:00:43.440 --> 00:00:48.920
So whenever there's a mismatch of good players describe it and instructors say
17
00:00:48.920 --> 00:00:50.200
it's stupid,
18
00:00:50.200 --> 00:00:52.960
we want to try to marry those and figure out what's going on.
19
00:00:52.960 --> 00:00:59.540
So what I want to help clarify is the difference between forearm rotation and
20
00:00:59.540 --> 00:01:01.240
shoulder rotation
21
00:01:01.240 --> 00:01:06.660
and why forearm rotation is very helpful for hitting a draw, for hitting any
22
00:01:06.660 --> 00:01:07.720
shot, really.
23
00:01:07.720 --> 00:01:13.790
So if I'm facing the golf ball kind of like this and I get to this shaft
24
00:01:13.790 --> 00:01:15.200
parallel here
25
00:01:15.200 --> 00:01:19.440
in the downswing, there's two ways that I could square the club face.
26
00:01:19.440 --> 00:01:23.170
One would be using that motorcycle, which hopefully I would have already done
27
00:01:23.170 --> 00:01:23.760
by here.
28
00:01:23.760 --> 00:01:29.120
And then I'd continue it and I'd allow that forearm to rotate.
29
00:01:29.120 --> 00:01:35.840
Now I stress that the forearm would rotate, not necessarily the shoulder.
30
00:01:35.840 --> 00:01:40.770
When a lot of golfers try to rotate the forearm, they lack the ability to dis
31
00:01:40.770 --> 00:01:41.920
associate and
32
00:01:41.920 --> 00:01:45.440
so they end up rotating the whole shoulder.
33
00:01:45.440 --> 00:01:50.090
Once you get here, if you start rotating that whole shoulder, now that's going
34
00:01:50.090 --> 00:01:50.660
to tend to
35
00:01:50.660 --> 00:01:54.080
tumble everything in a steep fashion.
36
00:01:54.080 --> 00:02:00.060
If I get here and I just rotate my forearm, it doesn't prevent the club from
37
00:02:00.060 --> 00:02:00.960
coming from
38
00:02:00.960 --> 00:02:06.380
the inside and because of the forearm rotation, it's going to continue the club
39
00:02:06.380 --> 00:02:06.800
working away
40
00:02:06.800 --> 00:02:11.610
from me, so I'm going to hit it more down the descending part of the circle,
41
00:02:11.610 --> 00:02:12.160
which is
42
00:02:12.160 --> 00:02:15.360
going to move the path even further to the right.
43
00:02:15.360 --> 00:02:20.780
So rolling the forearm may actually have more of an impact on the path of the
44
00:02:20.780 --> 00:02:21.360
club than
45
00:02:21.360 --> 00:02:23.400
the actual club face.
46
00:02:23.400 --> 00:02:27.620
And that's the important takeaway of why it does help create the draw is if you
47
00:02:27.620 --> 00:02:28.040
let that
48
00:02:28.040 --> 00:02:31.920
forearm rotate the way it naturally should, it'll help continue the club to
49
00:02:31.920 --> 00:02:32.720
work out away
50
00:02:32.720 --> 00:02:34.120
from you.
51
00:02:34.120 --> 00:02:38.710
On the trail side, what ends up happening is if you don't let that forearm
52
00:02:38.710 --> 00:02:39.320
rotate kind
53
00:02:39.320 --> 00:02:45.380
of like this and you go into more shoulder rotation, it has the same effect of
54
00:02:45.380 --> 00:02:46.120
the left
55
00:02:46.120 --> 00:02:51.380
arm going into external rotation, it will tend to get the club working steeply
56
00:02:51.380 --> 00:02:51.600
and you
57
00:02:51.600 --> 00:02:56.170
can see that that pattern that I'm practicing right there has no chance of
58
00:02:56.170 --> 00:02:56.600
hitting a draw
59
00:02:56.600 --> 00:03:02.370
unless I early extended and control and time the low point just perfectly,
60
00:03:02.370 --> 00:03:03.360
which isn't
61
00:03:03.360 --> 00:03:05.760
a very sustainable model.
62
00:03:05.760 --> 00:03:12.340
So letting that forearm rotate, I like to at first do it without letting any
63
00:03:12.340 --> 00:03:13.600
shoulder motion
64
00:03:13.600 --> 00:03:19.720
happen, so I'll grab onto the elbow and just let the forearm rotate over.
65
00:03:19.720 --> 00:03:24.670
That can be very helpful, more so for controlling the path than for controlling
66
00:03:24.670 --> 00:03:25.760
the face, but
67
00:03:25.760 --> 00:03:28.120
it does help with that draw pattern.
68
00:03:28.120 --> 00:03:32.710
And it's the main reason why having a little bit of a shallowing movement or
69
00:03:32.710 --> 00:03:33.200
having the
70
00:03:33.200 --> 00:03:38.110
club's center mass or weight get underneath my hand path actually makes sense
71
00:03:38.110 --> 00:03:38.680
because
72
00:03:38.680 --> 00:03:44.280
then it gives me something that I can then supinate against more powerfully.
73
00:03:44.280 --> 00:03:48.870
So as a quick summary, this rolling of the forearm is going to have a bigger
74
00:03:48.870 --> 00:03:49.480
impact in
75
00:03:49.480 --> 00:03:52.970
the path of the club, not so much the squaring of the club face, the squaring
76
00:03:52.970 --> 00:03:53.600
of the club
77
00:03:53.600 --> 00:03:59.600
face is going to happen more from the motorcycle movement earlier in the swing.
78
00:03:59.600 --> 00:04:05.050
So whenever you hear an instructor basically say that something is terrible,
79
00:04:05.050 --> 00:04:05.960
but you hear
80
00:04:05.960 --> 00:04:09.650
a lot of good players describe it as something that they feel, investigate it
81
00:04:09.650 --> 00:04:10.660
further, there's
82
00:04:10.660 --> 00:04:15.600
probably some misconnection in the dialogue, and once you get that cleared up,
83
00:04:15.600 --> 00:04:16.640
it'll ultimately
84
00:04:16.640 --> 00:04:20.480
help you understand the mechanics of your swing even greater.
85
00:04:20.480 --> 00:04:24.130
If you're struggling trying to get the path to continue going out to the right
86
00:04:24.130 --> 00:04:24.560
so that
87
00:04:24.560 --> 00:04:29.360
you can draw the ball allowing more of that forearm rotation could be the
88
00:04:29.360 --> 00:04:30.360
missing piece
89
00:04:30.360 --> 00:04:35.860
that you're lacking and one of the main reasons why you still are battling with
90
00:04:35.860 --> 00:04:37.080
poles and slices.
1
00:00:00.000 --> 00:00:04.520
This drill is rolling the forearms to fix your slice.
2
00:00:04.520 --> 00:00:09.110
So rolling the forearms to fix your slice is one of those things that has
3
00:00:09.110 --> 00:00:09.600
become trendy
4
00:00:09.600 --> 00:00:12.520
to say as kind of a stupid swing tip, right?
5
00:00:12.520 --> 00:00:17.840
That basically, you don't want to roll the club face in order to hit a draw.
6
00:00:17.840 --> 00:00:22.390
We know that the draw is going to come from having the club face close to the
7
00:00:22.390 --> 00:00:22.600
path, not
8
00:00:22.600 --> 00:00:24.040
from the club face rotating.
9
00:00:24.040 --> 00:00:25.040
Okay?
10
00:00:25.040 --> 00:00:27.560
I'll buy into that.
11
00:00:27.560 --> 00:00:32.460
And a lot of golfers who have tried to roll the forearms end up slicing worse,
12
00:00:32.460 --> 00:00:33.120
so that
13
00:00:33.120 --> 00:00:37.200
rolling of the forearms doesn't really create the draw.
14
00:00:37.200 --> 00:00:42.250
But a lot of good players have described this feeling of forearm rotation down
15
00:00:42.250 --> 00:00:43.440
at the bottom.
16
00:00:43.440 --> 00:00:48.920
So whenever there's a mismatch of good players describe it and instructors say
17
00:00:48.920 --> 00:00:50.200
it's stupid,
18
00:00:50.200 --> 00:00:52.960
we want to try to marry those and figure out what's going on.
19
00:00:52.960 --> 00:00:59.540
So what I want to help clarify is the difference between forearm rotation and
20
00:00:59.540 --> 00:01:01.240
shoulder rotation
21
00:01:01.240 --> 00:01:06.660
and why forearm rotation is very helpful for hitting a draw, for hitting any
22
00:01:06.660 --> 00:01:07.720
shot, really.
23
00:01:07.720 --> 00:01:13.790
So if I'm facing the golf ball kind of like this and I get to this shaft
24
00:01:13.790 --> 00:01:15.200
parallel here
25
00:01:15.200 --> 00:01:19.440
in the downswing, there's two ways that I could square the club face.
26
00:01:19.440 --> 00:01:23.170
One would be using that motorcycle, which hopefully I would have already done
27
00:01:23.170 --> 00:01:23.760
by here.
28
00:01:23.760 --> 00:01:29.120
And then I'd continue it and I'd allow that forearm to rotate.
29
00:01:29.120 --> 00:01:35.840
Now I stress that the forearm would rotate, not necessarily the shoulder.
30
00:01:35.840 --> 00:01:40.770
When a lot of golfers try to rotate the forearm, they lack the ability to dis
31
00:01:40.770 --> 00:01:41.920
associate and
32
00:01:41.920 --> 00:01:45.440
so they end up rotating the whole shoulder.
33
00:01:45.440 --> 00:01:50.090
Once you get here, if you start rotating that whole shoulder, now that's going
34
00:01:50.090 --> 00:01:50.660
to tend to
35
00:01:50.660 --> 00:01:54.080
tumble everything in a steep fashion.
36
00:01:54.080 --> 00:02:00.060
If I get here and I just rotate my forearm, it doesn't prevent the club from
37
00:02:00.060 --> 00:02:00.960
coming from
38
00:02:00.960 --> 00:02:06.380
the inside and because of the forearm rotation, it's going to continue the club
39
00:02:06.380 --> 00:02:06.800
working away
40
00:02:06.800 --> 00:02:11.610
from me, so I'm going to hit it more down the descending part of the circle,
41
00:02:11.610 --> 00:02:12.160
which is
42
00:02:12.160 --> 00:02:15.360
going to move the path even further to the right.
43
00:02:15.360 --> 00:02:20.780
So rolling the forearm may actually have more of an impact on the path of the
44
00:02:20.780 --> 00:02:21.360
club than
45
00:02:21.360 --> 00:02:23.400
the actual club face.
46
00:02:23.400 --> 00:02:27.620
And that's the important takeaway of why it does help create the draw is if you
47
00:02:27.620 --> 00:02:28.040
let that
48
00:02:28.040 --> 00:02:31.920
forearm rotate the way it naturally should, it'll help continue the club to
49
00:02:31.920 --> 00:02:32.720
work out away
50
00:02:32.720 --> 00:02:34.120
from you.
51
00:02:34.120 --> 00:02:38.710
On the trail side, what ends up happening is if you don't let that forearm
52
00:02:38.710 --> 00:02:39.320
rotate kind
53
00:02:39.320 --> 00:02:45.380
of like this and you go into more shoulder rotation, it has the same effect of
54
00:02:45.380 --> 00:02:46.120
the left
55
00:02:46.120 --> 00:02:51.380
arm going into external rotation, it will tend to get the club working steeply
56
00:02:51.380 --> 00:02:51.600
and you
57
00:02:51.600 --> 00:02:56.170
can see that that pattern that I'm practicing right there has no chance of
58
00:02:56.170 --> 00:02:56.600
hitting a draw
59
00:02:56.600 --> 00:03:02.370
unless I early extended and control and time the low point just perfectly,
60
00:03:02.370 --> 00:03:03.360
which isn't
61
00:03:03.360 --> 00:03:05.760
a very sustainable model.
62
00:03:05.760 --> 00:03:12.340
So letting that forearm rotate, I like to at first do it without letting any
63
00:03:12.340 --> 00:03:13.600
shoulder motion
64
00:03:13.600 --> 00:03:19.720
happen, so I'll grab onto the elbow and just let the forearm rotate over.
65
00:03:19.720 --> 00:03:24.670
That can be very helpful, more so for controlling the path than for controlling
66
00:03:24.670 --> 00:03:25.760
the face, but
67
00:03:25.760 --> 00:03:28.120
it does help with that draw pattern.
68
00:03:28.120 --> 00:03:32.710
And it's the main reason why having a little bit of a shallowing movement or
69
00:03:32.710 --> 00:03:33.200
having the
70
00:03:33.200 --> 00:03:38.110
club's center mass or weight get underneath my hand path actually makes sense
71
00:03:38.110 --> 00:03:38.680
because
72
00:03:38.680 --> 00:03:44.280
then it gives me something that I can then supinate against more powerfully.
73
00:03:44.280 --> 00:03:48.870
So as a quick summary, this rolling of the forearm is going to have a bigger
74
00:03:48.870 --> 00:03:49.480
impact in
75
00:03:49.480 --> 00:03:52.970
the path of the club, not so much the squaring of the club face, the squaring
76
00:03:52.970 --> 00:03:53.600
of the club
77
00:03:53.600 --> 00:03:59.600
face is going to happen more from the motorcycle movement earlier in the swing.
78
00:03:59.600 --> 00:04:05.050
So whenever you hear an instructor basically say that something is terrible,
79
00:04:05.050 --> 00:04:05.960
but you hear
80
00:04:05.960 --> 00:04:09.650
a lot of good players describe it as something that they feel, investigate it
81
00:04:09.650 --> 00:04:10.660
further, there's
82
00:04:10.660 --> 00:04:15.600
probably some misconnection in the dialogue, and once you get that cleared up,
83
00:04:15.600 --> 00:04:16.640
it'll ultimately
84
00:04:16.640 --> 00:04:20.480
help you understand the mechanics of your swing even greater.
85
00:04:20.480 --> 00:04:24.130
If you're struggling trying to get the path to continue going out to the right
86
00:04:24.130 --> 00:04:24.560
so that
87
00:04:24.560 --> 00:04:29.360
you can draw the ball allowing more of that forearm rotation could be the
88
00:04:29.360 --> 00:04:30.360
missing piece
89
00:04:30.360 --> 00:04:35.860
that you're lacking and one of the main reasons why you still are battling with
90
00:04:35.860 --> 00:04:37.080
poles and slices.
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