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Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.

Understanding the Dead Hands Release for Better Impact

After this video, you'll be able to:

  • Identify the correct feeling of dead hands during impact
  • Differentiate between active rotation and a dead hands release
  • Understand the role of shaft rotation in achieving better ball contact

In this video, you'll learn about the concept of the dead hands release and how it affects your impact through the ball. Discover the differences between active hands and a truly dead hands approach to improve your swing mechanics.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:04.960
this video is discussing the dead hands release now I had a good question asked

2
00:00:04.960 --> 00:00:11.260
about don't a lot of tour pros describe like this feeling of dead hands through

3
00:00:11.260 --> 00:00:16.000
impact and they'll say well when it feels like I'm working on supination and

4
00:00:16.000 --> 00:00:21.320
unhinging like that feels like very active hands down through the bottom and

5
00:00:21.320 --> 00:00:26.160
I'll say yes the goal is to feel a little bit more dead hands through

6
00:00:26.160 --> 00:00:31.000
impact but the problem is you're coming from two different perspectives and two

7
00:00:31.000 --> 00:00:36.640
different baselines what I see on the internet is when when people describe a

8
00:00:36.640 --> 00:00:41.640
dead hands release they actively rotate their arms and it's pretty easy to see

9
00:00:41.640 --> 00:00:46.120
if you know what to look for in the forearms because what they'll usually say

10
00:00:46.120 --> 00:00:50.120
is okay I've got the club here and then I'm just gonna rotate my body and it's

11
00:00:50.120 --> 00:00:54.400
gonna be pointing at the target there and then I just extend my arms and it's

12
00:00:54.400 --> 00:00:58.680
gonna be pointing at the target and there's zero shaft rotation with

13
00:00:58.680 --> 00:01:04.380
measuring 3d I've never seen a swing that had zero shaft rotation and it

14
00:01:04.380 --> 00:01:10.120
wouldn't work very well if I were to see it and the reason is going to be

15
00:01:10.120 --> 00:01:15.640
because of shaft lean if you're going to have shaft lean that means you're

16
00:01:15.640 --> 00:01:21.320
hitting the ball before the club gets straight out in front of you so you can

17
00:01:21.320 --> 00:01:26.400
see if I were to take this and rotate it without I'll do literally dead hands

18
00:01:26.400 --> 00:01:30.440
I'll lock my hands in place and I just really rotated my body and you can see

19
00:01:30.440 --> 00:01:34.800
that the club face is pointing well up towards the sky so that means I would

20
00:01:34.800 --> 00:01:42.200
either have to grip it in an absurdly strong grip like this to have that

21
00:01:42.200 --> 00:01:47.080
dead hands approach or I'd have to have some shaft rotation and the problem

22
00:01:47.080 --> 00:01:47.240
with

23
00:01:47.240 --> 00:01:52.760
gripping it absurdly strong like this is it I can't extend my arms because they

24
00:01:52.760 --> 00:01:52.760
're

25
00:01:52.760 --> 00:01:57.120
going to rotate when I start to extend them and if so if I was to extend my

26
00:01:57.120 --> 00:02:00.680
arms you would see that the bottom of the swing would actually work more low

27
00:02:00.680 --> 00:02:07.480
to high the rotation of the forearms helps get that feeling of covering the

28
00:02:07.480 --> 00:02:12.800
ball with the right hand at this point I wouldn't be in position to fully cover

29
00:02:12.800 --> 00:02:17.860
the ball so what usually ends up happening is when I see other instructors on

30
00:02:17.860 --> 00:02:17.920
the

31
00:02:17.920 --> 00:02:24.080
internet describing the dead hands release they will go like this and then

32
00:02:24.080 --> 00:02:27.640
they'll just turn through with their body and they'll hit it straight now to

33
00:02:27.640 --> 00:02:33.880
hit that straight I rotated my forearms because otherwise you would see a

34
00:02:33.880 --> 00:02:39.680
finished position where right here I'll drop the club right here compared to my

35
00:02:39.680 --> 00:02:44.000
body or compared to my sternum left arms pointing to the sky and the right arm

36
00:02:44.000 --> 00:02:47.920
is pointing more at the camera so compared to my sternum my sternum is now

37
00:02:47.920 --> 00:02:51.680
here I would put them in the same position this would be truly dead hands

38
00:02:51.680 --> 00:02:55.800
but it doesn't get there it gets pointing out at the target if I was to

39
00:02:55.800 --> 00:03:00.560
bring that back to the target you could see that my hands have rotated like

40
00:03:00.560 --> 00:03:00.760
this

41
00:03:00.760 --> 00:03:06.400
during that phase what happens is good golfers especially golfers who were good

42
00:03:06.400 --> 00:03:11.840
as juniors usually come from a school where they've they've learned to create

43
00:03:11.840 --> 00:03:16.200
a lot of hand speed and they've been overly active with the rotation of the

44
00:03:16.200 --> 00:03:21.240
arms and so what they end up getting to do is they have a pattern where they're

45
00:03:21.240 --> 00:03:27.360
basically jumping and really kind of lagging and rotating those arms and then

46
00:03:27.360 --> 00:03:31.640
they're tired of hitting hooks and an instructor teaches them to stay down and

47
00:03:31.640 --> 00:03:35.840
rotate their body well if you you're overdoing the arms and you start

48
00:03:35.840 --> 00:03:41.200
rotating your body it feels like you've done less with your arms what I prefer

49
00:03:41.200 --> 00:03:45.760
is less trying to chase a feeling like chasing a feeling of doing dead hands

50
00:03:45.760 --> 00:03:51.800
and rather trace of relationship so if you get the certain movement so that the

51
00:03:51.800 --> 00:03:56.600
club is going through the right time and space it may feel like a very active

52
00:03:56.600 --> 00:04:00.880
release it may feel very different but if it produces the same results as

53
00:04:00.880 --> 00:04:05.120
someone who feels dead hands then you have your pattern to train and you're

54
00:04:05.120 --> 00:04:08.960
gonna have the same level of success so now I'll demonstrate a couple so first

55
00:04:08.960 --> 00:04:13.000
one I'll do is truly dead hands I'm gonna get it into this position I'm gonna

56
00:04:13.000 --> 00:04:17.960
lock my arms and hands in place compared to my sternum because I've kind of got

57
00:04:17.960 --> 00:04:22.840
the ability to do that and then I'm gonna make a good body rotation and you

58
00:04:22.840 --> 00:04:26.800
can see that that ball without having any rotation of my arms that ball

59
00:04:26.800 --> 00:04:27.160
launched

60
00:04:27.160 --> 00:04:32.360
30 degrees right and continued to fade over that way now we'll do the junior

61
00:04:32.360 --> 00:04:38.590
pattern which would be a little bit more of rotation and flip so I get it to

62
00:04:38.590 --> 00:04:38.600
that

63
00:04:38.600 --> 00:04:45.240
position and I'll do a little bit more of really active flipping and rotating

64
00:04:45.240 --> 00:04:45.440
and

65
00:04:45.440 --> 00:04:49.480
you can see that that over drew is a pull draw now what I'm gonna do is I'm

66
00:04:49.480 --> 00:04:56.760
going to balance that out by adding a little bit of body movement to a rotation

67
00:04:56.760 --> 00:05:01.640
arm extension one of the other ways that I think some people feel dead hands is

68
00:05:01.640 --> 00:05:06.160
if you're used to feeling more of a flip like this having your arms extend

69
00:05:06.160 --> 00:05:09.980
without the club passing your body will feel like your hands are doing almost

70
00:05:09.980 --> 00:05:13.240
nothing because really more of the releases happening from the shoulders and

71
00:05:13.240 --> 00:05:21.520
the elbows and the triceps so we'll try to balance one of those back in so we

72
00:05:21.520 --> 00:05:21.560
've

73
00:05:21.560 --> 00:05:29.020
got dead hands overly flip and then more normal where you could see if I

74
00:05:29.020 --> 00:05:29.400
brought

75
00:05:29.400 --> 00:05:35.320
those arms back to where they were that's a lot more rotated and closed that's

76
00:05:35.320 --> 00:05:39.800
kind of the release right in through there so if you're struggling with

77
00:05:39.800 --> 00:05:43.800
chasing a feeling of dead hands I'd rather you train the movements that

78
00:05:43.800 --> 00:05:47.760
create the light right looks and if it feels active fine if it feels like dead

79
00:05:47.760 --> 00:05:56.040
hands great but a lot of golfers fall into slumps chasing a specific feeling

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Tyler Ferrell is the only person in the world named to Golf Digest's list of Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.

Understanding the Dead Hands Release for Better Impact

After this video, you'll be able to:

  • Identify the correct feeling of dead hands during impact
  • Differentiate between active rotation and a dead hands release
  • Understand the role of shaft rotation in achieving better ball contact

In this video, you'll learn about the concept of the dead hands release and how it affects your impact through the ball. Discover the differences between active hands and a truly dead hands approach to improve your swing mechanics.

Video Transcript
WEBVTT

1
00:00:00.000 --> 00:00:04.960
this video is discussing the dead hands release now I had a good question asked

2
00:00:04.960 --> 00:00:11.260
about don't a lot of tour pros describe like this feeling of dead hands through

3
00:00:11.260 --> 00:00:16.000
impact and they'll say well when it feels like I'm working on supination and

4
00:00:16.000 --> 00:00:21.320
unhinging like that feels like very active hands down through the bottom and

5
00:00:21.320 --> 00:00:26.160
I'll say yes the goal is to feel a little bit more dead hands through

6
00:00:26.160 --> 00:00:31.000
impact but the problem is you're coming from two different perspectives and two

7
00:00:31.000 --> 00:00:36.640
different baselines what I see on the internet is when when people describe a

8
00:00:36.640 --> 00:00:41.640
dead hands release they actively rotate their arms and it's pretty easy to see

9
00:00:41.640 --> 00:00:46.120
if you know what to look for in the forearms because what they'll usually say

10
00:00:46.120 --> 00:00:50.120
is okay I've got the club here and then I'm just gonna rotate my body and it's

11
00:00:50.120 --> 00:00:54.400
gonna be pointing at the target there and then I just extend my arms and it's

12
00:00:54.400 --> 00:00:58.680
gonna be pointing at the target and there's zero shaft rotation with

13
00:00:58.680 --> 00:01:04.380
measuring 3d I've never seen a swing that had zero shaft rotation and it

14
00:01:04.380 --> 00:01:10.120
wouldn't work very well if I were to see it and the reason is going to be

15
00:01:10.120 --> 00:01:15.640
because of shaft lean if you're going to have shaft lean that means you're

16
00:01:15.640 --> 00:01:21.320
hitting the ball before the club gets straight out in front of you so you can

17
00:01:21.320 --> 00:01:26.400
see if I were to take this and rotate it without I'll do literally dead hands

18
00:01:26.400 --> 00:01:30.440
I'll lock my hands in place and I just really rotated my body and you can see

19
00:01:30.440 --> 00:01:34.800
that the club face is pointing well up towards the sky so that means I would

20
00:01:34.800 --> 00:01:42.200
either have to grip it in an absurdly strong grip like this to have that

21
00:01:42.200 --> 00:01:47.080
dead hands approach or I'd have to have some shaft rotation and the problem

22
00:01:47.080 --> 00:01:47.240
with

23
00:01:47.240 --> 00:01:52.760
gripping it absurdly strong like this is it I can't extend my arms because they

24
00:01:52.760 --> 00:01:52.760
're

25
00:01:52.760 --> 00:01:57.120
going to rotate when I start to extend them and if so if I was to extend my

26
00:01:57.120 --> 00:02:00.680
arms you would see that the bottom of the swing would actually work more low

27
00:02:00.680 --> 00:02:07.480
to high the rotation of the forearms helps get that feeling of covering the

28
00:02:07.480 --> 00:02:12.800
ball with the right hand at this point I wouldn't be in position to fully cover

29
00:02:12.800 --> 00:02:17.860
the ball so what usually ends up happening is when I see other instructors on

30
00:02:17.860 --> 00:02:17.920
the

31
00:02:17.920 --> 00:02:24.080
internet describing the dead hands release they will go like this and then

32
00:02:24.080 --> 00:02:27.640
they'll just turn through with their body and they'll hit it straight now to

33
00:02:27.640 --> 00:02:33.880
hit that straight I rotated my forearms because otherwise you would see a

34
00:02:33.880 --> 00:02:39.680
finished position where right here I'll drop the club right here compared to my

35
00:02:39.680 --> 00:02:44.000
body or compared to my sternum left arms pointing to the sky and the right arm

36
00:02:44.000 --> 00:02:47.920
is pointing more at the camera so compared to my sternum my sternum is now

37
00:02:47.920 --> 00:02:51.680
here I would put them in the same position this would be truly dead hands

38
00:02:51.680 --> 00:02:55.800
but it doesn't get there it gets pointing out at the target if I was to

39
00:02:55.800 --> 00:03:00.560
bring that back to the target you could see that my hands have rotated like

40
00:03:00.560 --> 00:03:00.760
this

41
00:03:00.760 --> 00:03:06.400
during that phase what happens is good golfers especially golfers who were good

42
00:03:06.400 --> 00:03:11.840
as juniors usually come from a school where they've they've learned to create

43
00:03:11.840 --> 00:03:16.200
a lot of hand speed and they've been overly active with the rotation of the

44
00:03:16.200 --> 00:03:21.240
arms and so what they end up getting to do is they have a pattern where they're

45
00:03:21.240 --> 00:03:27.360
basically jumping and really kind of lagging and rotating those arms and then

46
00:03:27.360 --> 00:03:31.640
they're tired of hitting hooks and an instructor teaches them to stay down and

47
00:03:31.640 --> 00:03:35.840
rotate their body well if you you're overdoing the arms and you start

48
00:03:35.840 --> 00:03:41.200
rotating your body it feels like you've done less with your arms what I prefer

49
00:03:41.200 --> 00:03:45.760
is less trying to chase a feeling like chasing a feeling of doing dead hands

50
00:03:45.760 --> 00:03:51.800
and rather trace of relationship so if you get the certain movement so that the

51
00:03:51.800 --> 00:03:56.600
club is going through the right time and space it may feel like a very active

52
00:03:56.600 --> 00:04:00.880
release it may feel very different but if it produces the same results as

53
00:04:00.880 --> 00:04:05.120
someone who feels dead hands then you have your pattern to train and you're

54
00:04:05.120 --> 00:04:08.960
gonna have the same level of success so now I'll demonstrate a couple so first

55
00:04:08.960 --> 00:04:13.000
one I'll do is truly dead hands I'm gonna get it into this position I'm gonna

56
00:04:13.000 --> 00:04:17.960
lock my arms and hands in place compared to my sternum because I've kind of got

57
00:04:17.960 --> 00:04:22.840
the ability to do that and then I'm gonna make a good body rotation and you

58
00:04:22.840 --> 00:04:26.800
can see that that ball without having any rotation of my arms that ball

59
00:04:26.800 --> 00:04:27.160
launched

60
00:04:27.160 --> 00:04:32.360
30 degrees right and continued to fade over that way now we'll do the junior

61
00:04:32.360 --> 00:04:38.590
pattern which would be a little bit more of rotation and flip so I get it to

62
00:04:38.590 --> 00:04:38.600
that

63
00:04:38.600 --> 00:04:45.240
position and I'll do a little bit more of really active flipping and rotating

64
00:04:45.240 --> 00:04:45.440
and

65
00:04:45.440 --> 00:04:49.480
you can see that that over drew is a pull draw now what I'm gonna do is I'm

66
00:04:49.480 --> 00:04:56.760
going to balance that out by adding a little bit of body movement to a rotation

67
00:04:56.760 --> 00:05:01.640
arm extension one of the other ways that I think some people feel dead hands is

68
00:05:01.640 --> 00:05:06.160
if you're used to feeling more of a flip like this having your arms extend

69
00:05:06.160 --> 00:05:09.980
without the club passing your body will feel like your hands are doing almost

70
00:05:09.980 --> 00:05:13.240
nothing because really more of the releases happening from the shoulders and

71
00:05:13.240 --> 00:05:21.520
the elbows and the triceps so we'll try to balance one of those back in so we

72
00:05:21.520 --> 00:05:21.560
've

73
00:05:21.560 --> 00:05:29.020
got dead hands overly flip and then more normal where you could see if I

74
00:05:29.020 --> 00:05:29.400
brought

75
00:05:29.400 --> 00:05:35.320
those arms back to where they were that's a lot more rotated and closed that's

76
00:05:35.320 --> 00:05:39.800
kind of the release right in through there so if you're struggling with

77
00:05:39.800 --> 00:05:43.800
chasing a feeling of dead hands I'd rather you train the movements that

78
00:05:43.800 --> 00:05:47.760
create the light right looks and if it feels active fine if it feels like dead

79
00:05:47.760 --> 00:05:56.040
hands great but a lot of golfers fall into slumps chasing a specific feeling

Have questions about this video?

Ask Mulligan for personalized guidance on technique, drills, or how to apply what you've learned.

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Related topics
This video hasn't been assigned to any topics yet. Browse all topics in the sidebar.
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