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Tyler Ferrell is the only person in the world named to Golf Digest's list of Best
Young Teachers in
America AND its list of Best Golf Fitness Professionals in America.
Identify Your Swing Misses with the Stock Miss Matrix
After this video, you'll be able to:
- Analyze your ball flight to pinpoint swing issues
- Differentiate between contact types and their effects on your shots
- Identify specific causes of misses to make targeted improvements
Learn how to diagnose your swing faults using the Stock Miss Matrix. This video walks you through understanding miss patterns and their causes, helping you troubleshoot your game effectively.
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:05.400
This concept video is the stock miss matrix so I've got a copy of it right
2
00:00:05.400 --> 00:00:08.240
here but hopefully you can print it out and take a look at it. I'm just going
3
00:00:08.240 --> 00:00:08.280
to
4
00:00:08.280 --> 00:00:11.280
walk you through the different boxes so that you understand what the heck we're
5
00:00:11.280 --> 00:00:16.200
talking about. So the the stock miss matrix is basically a way for you to
6
00:00:16.200 --> 00:00:22.200
troubleshoot your swing based on either contact or ball flight. So the first
7
00:00:22.200 --> 00:00:28.200
column is looking at your misses. Now in order for this to work you have to be
8
00:00:28.200 --> 00:00:28.240
a
9
00:00:28.240 --> 00:00:32.360
detective and you have to be very good at noticing the difference between a
10
00:00:32.360 --> 00:00:36.040
ball that starts straight and a ball that starts slightly right or a ball that
11
00:00:36.040 --> 00:00:40.400
goes right and pretty and doesn't curve very much versus a ball that starts
12
00:00:40.400 --> 00:00:44.200
straight and curves a lot. So you have to become a detective on where did I hit
13
00:00:44.200 --> 00:00:49.360
the club on the face? How did the ball curve or and where did the ball start?
14
00:00:49.360 --> 00:00:55.600
So this first column is looking at the different miss patterns. So I know that
15
00:00:55.600 --> 00:00:59.280
you can't see it too well in the version I'm holding up but please take a look
16
00:00:59.280 --> 00:00:59.400
at
17
00:00:59.400 --> 00:01:03.700
the one that you printed out. So the first column is or the first box is
18
00:01:03.700 --> 00:01:09.760
looking at mostly a left path. So a left path is going to have typically a
19
00:01:09.760 --> 00:01:15.040
steeper angle of attack. It's going to be associated with slight with slices,
20
00:01:15.040 --> 00:01:23.610
weak shots, pulls, toe contact or this left path. Typically the cause which is
21
00:01:23.610 --> 00:01:23.720
the
22
00:01:23.720 --> 00:01:29.720
second box is going to be from an open club face. So the club face is pointed
23
00:01:29.720 --> 00:01:34.440
right of the path and so then for a right-handed golfer and then I swing
24
00:01:34.440 --> 00:01:37.560
that whole path so that the face is pointed in the general direction of the
25
00:01:37.560 --> 00:01:45.560
target. Oftentimes this is going to be accompanied by a forward lunge or a cast
26
00:01:45.560 --> 00:01:45.560
.
27
00:01:45.560 --> 00:01:49.480
So it's not that you're just taking one bullet point and working across it's
28
00:01:49.480 --> 00:01:54.320
that each one of these boxes kind of describes similar patterns. So if you're
29
00:01:54.320 --> 00:02:01.160
having any of these causes that you may see on video and you're
30
00:02:01.160 --> 00:02:06.640
having this mispattern this is going to be your primary fix and primary fixes
31
00:02:06.640 --> 00:02:12.880
are going to be downswing fixes because downswing is ultimately where I'm kind
32
00:02:12.880 --> 00:02:16.840
of doing the production of speed and how I'm really applying that speed into
33
00:02:16.840 --> 00:02:16.960
the
34
00:02:16.960 --> 00:02:21.760
golf ball. So this is going to be have the biggest long-term effect. The
35
00:02:21.760 --> 00:02:22.420
secondary
36
00:02:22.420 --> 00:02:29.400
fixes or object fixes are going to be either set up or backswing fixes or you
37
00:02:29.400 --> 00:02:32.160
know what I'm just having a hard time focusing on these movements so I'm going
38
00:02:32.160 --> 00:02:36.040
to do something like the gate drill where I just put an object in the way that
39
00:02:36.040 --> 00:02:41.800
prevents the club from doing what's common in this mispattern and I'll figure
40
00:02:41.800 --> 00:02:47.160
out a feeling that will work well temporarily to fix it. They can also be
41
00:02:47.160 --> 00:02:52.960
used in conjecture. So you could be doing a primary fix with a secondary fix or
42
00:02:52.960 --> 00:02:59.680
with an object drill. So for example if I'm having this slice pattern the
43
00:02:59.680 --> 00:03:00.040
primary
44
00:03:00.040 --> 00:03:04.470
fixes during transition are going to be the motorcycle, the Jackson 5
45
00:03:04.470 --> 00:03:05.360
initiating
46
00:03:05.360 --> 00:03:11.910
with the downswing or having this club flatten or what I call zoro loops.
47
00:03:11.910 --> 00:03:12.720
During
48
00:03:12.720 --> 00:03:18.520
release typically what would happen is in order to make that path go left I'm
49
00:03:18.520 --> 00:03:22.800
going to chicken wing a little bit so working on the extending your arms but
50
00:03:22.800 --> 00:03:27.200
what I want you to see is that all of these movements all kind of build around
51
00:03:27.200 --> 00:03:31.390
each other and help balance that pattern. You don't have to think about them
52
00:03:31.390 --> 00:03:31.520
all
53
00:03:31.520 --> 00:03:36.600
but your brain is going to make some type of change to all of these if one of
54
00:03:36.600 --> 00:03:41.720
them is working. So then that helps you understand how to go kind of across
55
00:03:41.720 --> 00:03:42.000
this
56
00:03:42.000 --> 00:03:46.360
way. Let's just talk about these different mispatterns and then you can
57
00:03:46.360 --> 00:03:50.080
take a look at the sheet and let me know if you have any questions. So the next
58
00:03:50.080 --> 00:03:54.160
pattern is going to be more of the right path which is typically the hook or
59
00:03:54.160 --> 00:04:00.560
block depending on the club face and can also be heel contact. The most common
60
00:04:00.560 --> 00:04:04.280
causes for that are going to be early extension or early trail side tilt. We've
61
00:04:04.280 --> 00:04:09.960
got videos to help you understand all that. Arms behind the body, extension
62
00:04:09.960 --> 00:04:16.000
instead of flexion etc. That's going to be solved with believe it or not also
63
00:04:16.000 --> 00:04:16.280
the
64
00:04:16.280 --> 00:04:22.240
motorcycle but totally different body fixes. So the leftward path is typically
65
00:04:22.240 --> 00:04:25.640
going to be more of an upper body spin. The rightward path is typically going
66
00:04:25.640 --> 00:04:25.720
to
67
00:04:25.720 --> 00:04:29.640
be more of an extension or lower body German movement. If you're hitting it
68
00:04:29.640 --> 00:04:35.760
fat or thin, this gives you common reasons why you may have that type of
69
00:04:35.760 --> 00:04:43.560
ground contact and some of the object drills are going to be as impactful as
70
00:04:43.560 --> 00:04:49.880
any of the primary fixes. Just because it'll help you oftentimes those fat and
71
00:04:49.880 --> 00:04:55.320
thin can be really subtle changes are required where when the path is really
72
00:04:55.320 --> 00:04:59.000
off it and you're having a lot of curve to the ball you're typically going to
73
00:04:59.000 --> 00:05:03.960
need to invest a little bit of time to solve the issue. Pop-ups really have one
74
00:05:03.960 --> 00:05:10.200
major problem. Power has a handful of problems but they all kind of relate to
75
00:05:10.200 --> 00:05:15.520
sequencing and what's going on in transition and then consistency typically
76
00:05:15.520 --> 00:05:19.560
relates to where is the centeredness of my pivot and then what's going on in
77
00:05:19.560 --> 00:05:23.920
the release or not where is the location of my sternum. I shouldn't say the
78
00:05:23.920 --> 00:05:27.120
centeredness of my pivot but where is the sternum during the release and where
79
00:05:27.120 --> 00:05:32.280
my what are my arms during during the release. So these will give you different
80
00:05:32.280 --> 00:05:35.960
places to look within the site to help you figure out exactly how to solve it.
81
00:05:35.960 --> 00:05:39.760
Understand that your swing is going to have a pattern that it gravitates
82
00:05:39.760 --> 00:05:44.120
towards for pretty much as long as you play this game and so by
83
00:05:44.120 --> 00:05:47.640
understanding these different patterns it'll help you feel not so lost when
84
00:05:47.640 --> 00:05:51.200
you're having your bad shots on the course.
1
00:00:00.000 --> 00:00:05.400
This concept video is the stock miss matrix so I've got a copy of it right
2
00:00:05.400 --> 00:00:08.240
here but hopefully you can print it out and take a look at it. I'm just going
3
00:00:08.240 --> 00:00:08.280
to
4
00:00:08.280 --> 00:00:11.280
walk you through the different boxes so that you understand what the heck we're
5
00:00:11.280 --> 00:00:16.200
talking about. So the the stock miss matrix is basically a way for you to
6
00:00:16.200 --> 00:00:22.200
troubleshoot your swing based on either contact or ball flight. So the first
7
00:00:22.200 --> 00:00:28.200
column is looking at your misses. Now in order for this to work you have to be
8
00:00:28.200 --> 00:00:28.240
a
9
00:00:28.240 --> 00:00:32.360
detective and you have to be very good at noticing the difference between a
10
00:00:32.360 --> 00:00:36.040
ball that starts straight and a ball that starts slightly right or a ball that
11
00:00:36.040 --> 00:00:40.400
goes right and pretty and doesn't curve very much versus a ball that starts
12
00:00:40.400 --> 00:00:44.200
straight and curves a lot. So you have to become a detective on where did I hit
13
00:00:44.200 --> 00:00:49.360
the club on the face? How did the ball curve or and where did the ball start?
14
00:00:49.360 --> 00:00:55.600
So this first column is looking at the different miss patterns. So I know that
15
00:00:55.600 --> 00:00:59.280
you can't see it too well in the version I'm holding up but please take a look
16
00:00:59.280 --> 00:00:59.400
at
17
00:00:59.400 --> 00:01:03.700
the one that you printed out. So the first column is or the first box is
18
00:01:03.700 --> 00:01:09.760
looking at mostly a left path. So a left path is going to have typically a
19
00:01:09.760 --> 00:01:15.040
steeper angle of attack. It's going to be associated with slight with slices,
20
00:01:15.040 --> 00:01:23.610
weak shots, pulls, toe contact or this left path. Typically the cause which is
21
00:01:23.610 --> 00:01:23.720
the
22
00:01:23.720 --> 00:01:29.720
second box is going to be from an open club face. So the club face is pointed
23
00:01:29.720 --> 00:01:34.440
right of the path and so then for a right-handed golfer and then I swing
24
00:01:34.440 --> 00:01:37.560
that whole path so that the face is pointed in the general direction of the
25
00:01:37.560 --> 00:01:45.560
target. Oftentimes this is going to be accompanied by a forward lunge or a cast
26
00:01:45.560 --> 00:01:45.560
.
27
00:01:45.560 --> 00:01:49.480
So it's not that you're just taking one bullet point and working across it's
28
00:01:49.480 --> 00:01:54.320
that each one of these boxes kind of describes similar patterns. So if you're
29
00:01:54.320 --> 00:02:01.160
having any of these causes that you may see on video and you're
30
00:02:01.160 --> 00:02:06.640
having this mispattern this is going to be your primary fix and primary fixes
31
00:02:06.640 --> 00:02:12.880
are going to be downswing fixes because downswing is ultimately where I'm kind
32
00:02:12.880 --> 00:02:16.840
of doing the production of speed and how I'm really applying that speed into
33
00:02:16.840 --> 00:02:16.960
the
34
00:02:16.960 --> 00:02:21.760
golf ball. So this is going to be have the biggest long-term effect. The
35
00:02:21.760 --> 00:02:22.420
secondary
36
00:02:22.420 --> 00:02:29.400
fixes or object fixes are going to be either set up or backswing fixes or you
37
00:02:29.400 --> 00:02:32.160
know what I'm just having a hard time focusing on these movements so I'm going
38
00:02:32.160 --> 00:02:36.040
to do something like the gate drill where I just put an object in the way that
39
00:02:36.040 --> 00:02:41.800
prevents the club from doing what's common in this mispattern and I'll figure
40
00:02:41.800 --> 00:02:47.160
out a feeling that will work well temporarily to fix it. They can also be
41
00:02:47.160 --> 00:02:52.960
used in conjecture. So you could be doing a primary fix with a secondary fix or
42
00:02:52.960 --> 00:02:59.680
with an object drill. So for example if I'm having this slice pattern the
43
00:02:59.680 --> 00:03:00.040
primary
44
00:03:00.040 --> 00:03:04.470
fixes during transition are going to be the motorcycle, the Jackson 5
45
00:03:04.470 --> 00:03:05.360
initiating
46
00:03:05.360 --> 00:03:11.910
with the downswing or having this club flatten or what I call zoro loops.
47
00:03:11.910 --> 00:03:12.720
During
48
00:03:12.720 --> 00:03:18.520
release typically what would happen is in order to make that path go left I'm
49
00:03:18.520 --> 00:03:22.800
going to chicken wing a little bit so working on the extending your arms but
50
00:03:22.800 --> 00:03:27.200
what I want you to see is that all of these movements all kind of build around
51
00:03:27.200 --> 00:03:31.390
each other and help balance that pattern. You don't have to think about them
52
00:03:31.390 --> 00:03:31.520
all
53
00:03:31.520 --> 00:03:36.600
but your brain is going to make some type of change to all of these if one of
54
00:03:36.600 --> 00:03:41.720
them is working. So then that helps you understand how to go kind of across
55
00:03:41.720 --> 00:03:42.000
this
56
00:03:42.000 --> 00:03:46.360
way. Let's just talk about these different mispatterns and then you can
57
00:03:46.360 --> 00:03:50.080
take a look at the sheet and let me know if you have any questions. So the next
58
00:03:50.080 --> 00:03:54.160
pattern is going to be more of the right path which is typically the hook or
59
00:03:54.160 --> 00:04:00.560
block depending on the club face and can also be heel contact. The most common
60
00:04:00.560 --> 00:04:04.280
causes for that are going to be early extension or early trail side tilt. We've
61
00:04:04.280 --> 00:04:09.960
got videos to help you understand all that. Arms behind the body, extension
62
00:04:09.960 --> 00:04:16.000
instead of flexion etc. That's going to be solved with believe it or not also
63
00:04:16.000 --> 00:04:16.280
the
64
00:04:16.280 --> 00:04:22.240
motorcycle but totally different body fixes. So the leftward path is typically
65
00:04:22.240 --> 00:04:25.640
going to be more of an upper body spin. The rightward path is typically going
66
00:04:25.640 --> 00:04:25.720
to
67
00:04:25.720 --> 00:04:29.640
be more of an extension or lower body German movement. If you're hitting it
68
00:04:29.640 --> 00:04:35.760
fat or thin, this gives you common reasons why you may have that type of
69
00:04:35.760 --> 00:04:43.560
ground contact and some of the object drills are going to be as impactful as
70
00:04:43.560 --> 00:04:49.880
any of the primary fixes. Just because it'll help you oftentimes those fat and
71
00:04:49.880 --> 00:04:55.320
thin can be really subtle changes are required where when the path is really
72
00:04:55.320 --> 00:04:59.000
off it and you're having a lot of curve to the ball you're typically going to
73
00:04:59.000 --> 00:05:03.960
need to invest a little bit of time to solve the issue. Pop-ups really have one
74
00:05:03.960 --> 00:05:10.200
major problem. Power has a handful of problems but they all kind of relate to
75
00:05:10.200 --> 00:05:15.520
sequencing and what's going on in transition and then consistency typically
76
00:05:15.520 --> 00:05:19.560
relates to where is the centeredness of my pivot and then what's going on in
77
00:05:19.560 --> 00:05:23.920
the release or not where is the location of my sternum. I shouldn't say the
78
00:05:23.920 --> 00:05:27.120
centeredness of my pivot but where is the sternum during the release and where
79
00:05:27.120 --> 00:05:32.280
my what are my arms during during the release. So these will give you different
80
00:05:32.280 --> 00:05:35.960
places to look within the site to help you figure out exactly how to solve it.
81
00:05:35.960 --> 00:05:39.760
Understand that your swing is going to have a pattern that it gravitates
82
00:05:39.760 --> 00:05:44.120
towards for pretty much as long as you play this game and so by
83
00:05:44.120 --> 00:05:47.640
understanding these different patterns it'll help you feel not so lost when
84
00:05:47.640 --> 00:05:51.200
you're having your bad shots on the course.
Tyler Ferrell is the only person in the world named to Golf Digest's list of
Best Young Teachers in America AND its list of Best Golf Fitness Professionals in America.
Identify Your Swing Misses with the Stock Miss Matrix
After this video, you'll be able to:
- Analyze your ball flight to pinpoint swing issues
- Differentiate between contact types and their effects on your shots
- Identify specific causes of misses to make targeted improvements
Learn how to diagnose your swing faults using the Stock Miss Matrix. This video walks you through understanding miss patterns and their causes, helping you troubleshoot your game effectively.
Video Transcript
WEBVTT
1
00:00:00.000 --> 00:00:05.400
This concept video is the stock miss matrix so I've got a copy of it right
2
00:00:05.400 --> 00:00:08.240
here but hopefully you can print it out and take a look at it. I'm just going
3
00:00:08.240 --> 00:00:08.280
to
4
00:00:08.280 --> 00:00:11.280
walk you through the different boxes so that you understand what the heck we're
5
00:00:11.280 --> 00:00:16.200
talking about. So the the stock miss matrix is basically a way for you to
6
00:00:16.200 --> 00:00:22.200
troubleshoot your swing based on either contact or ball flight. So the first
7
00:00:22.200 --> 00:00:28.200
column is looking at your misses. Now in order for this to work you have to be
8
00:00:28.200 --> 00:00:28.240
a
9
00:00:28.240 --> 00:00:32.360
detective and you have to be very good at noticing the difference between a
10
00:00:32.360 --> 00:00:36.040
ball that starts straight and a ball that starts slightly right or a ball that
11
00:00:36.040 --> 00:00:40.400
goes right and pretty and doesn't curve very much versus a ball that starts
12
00:00:40.400 --> 00:00:44.200
straight and curves a lot. So you have to become a detective on where did I hit
13
00:00:44.200 --> 00:00:49.360
the club on the face? How did the ball curve or and where did the ball start?
14
00:00:49.360 --> 00:00:55.600
So this first column is looking at the different miss patterns. So I know that
15
00:00:55.600 --> 00:00:59.280
you can't see it too well in the version I'm holding up but please take a look
16
00:00:59.280 --> 00:00:59.400
at
17
00:00:59.400 --> 00:01:03.700
the one that you printed out. So the first column is or the first box is
18
00:01:03.700 --> 00:01:09.760
looking at mostly a left path. So a left path is going to have typically a
19
00:01:09.760 --> 00:01:15.040
steeper angle of attack. It's going to be associated with slight with slices,
20
00:01:15.040 --> 00:01:23.610
weak shots, pulls, toe contact or this left path. Typically the cause which is
21
00:01:23.610 --> 00:01:23.720
the
22
00:01:23.720 --> 00:01:29.720
second box is going to be from an open club face. So the club face is pointed
23
00:01:29.720 --> 00:01:34.440
right of the path and so then for a right-handed golfer and then I swing
24
00:01:34.440 --> 00:01:37.560
that whole path so that the face is pointed in the general direction of the
25
00:01:37.560 --> 00:01:45.560
target. Oftentimes this is going to be accompanied by a forward lunge or a cast
26
00:01:45.560 --> 00:01:45.560
.
27
00:01:45.560 --> 00:01:49.480
So it's not that you're just taking one bullet point and working across it's
28
00:01:49.480 --> 00:01:54.320
that each one of these boxes kind of describes similar patterns. So if you're
29
00:01:54.320 --> 00:02:01.160
having any of these causes that you may see on video and you're
30
00:02:01.160 --> 00:02:06.640
having this mispattern this is going to be your primary fix and primary fixes
31
00:02:06.640 --> 00:02:12.880
are going to be downswing fixes because downswing is ultimately where I'm kind
32
00:02:12.880 --> 00:02:16.840
of doing the production of speed and how I'm really applying that speed into
33
00:02:16.840 --> 00:02:16.960
the
34
00:02:16.960 --> 00:02:21.760
golf ball. So this is going to be have the biggest long-term effect. The
35
00:02:21.760 --> 00:02:22.420
secondary
36
00:02:22.420 --> 00:02:29.400
fixes or object fixes are going to be either set up or backswing fixes or you
37
00:02:29.400 --> 00:02:32.160
know what I'm just having a hard time focusing on these movements so I'm going
38
00:02:32.160 --> 00:02:36.040
to do something like the gate drill where I just put an object in the way that
39
00:02:36.040 --> 00:02:41.800
prevents the club from doing what's common in this mispattern and I'll figure
40
00:02:41.800 --> 00:02:47.160
out a feeling that will work well temporarily to fix it. They can also be
41
00:02:47.160 --> 00:02:52.960
used in conjecture. So you could be doing a primary fix with a secondary fix or
42
00:02:52.960 --> 00:02:59.680
with an object drill. So for example if I'm having this slice pattern the
43
00:02:59.680 --> 00:03:00.040
primary
44
00:03:00.040 --> 00:03:04.470
fixes during transition are going to be the motorcycle, the Jackson 5
45
00:03:04.470 --> 00:03:05.360
initiating
46
00:03:05.360 --> 00:03:11.910
with the downswing or having this club flatten or what I call zoro loops.
47
00:03:11.910 --> 00:03:12.720
During
48
00:03:12.720 --> 00:03:18.520
release typically what would happen is in order to make that path go left I'm
49
00:03:18.520 --> 00:03:22.800
going to chicken wing a little bit so working on the extending your arms but
50
00:03:22.800 --> 00:03:27.200
what I want you to see is that all of these movements all kind of build around
51
00:03:27.200 --> 00:03:31.390
each other and help balance that pattern. You don't have to think about them
52
00:03:31.390 --> 00:03:31.520
all
53
00:03:31.520 --> 00:03:36.600
but your brain is going to make some type of change to all of these if one of
54
00:03:36.600 --> 00:03:41.720
them is working. So then that helps you understand how to go kind of across
55
00:03:41.720 --> 00:03:42.000
this
56
00:03:42.000 --> 00:03:46.360
way. Let's just talk about these different mispatterns and then you can
57
00:03:46.360 --> 00:03:50.080
take a look at the sheet and let me know if you have any questions. So the next
58
00:03:50.080 --> 00:03:54.160
pattern is going to be more of the right path which is typically the hook or
59
00:03:54.160 --> 00:04:00.560
block depending on the club face and can also be heel contact. The most common
60
00:04:00.560 --> 00:04:04.280
causes for that are going to be early extension or early trail side tilt. We've
61
00:04:04.280 --> 00:04:09.960
got videos to help you understand all that. Arms behind the body, extension
62
00:04:09.960 --> 00:04:16.000
instead of flexion etc. That's going to be solved with believe it or not also
63
00:04:16.000 --> 00:04:16.280
the
64
00:04:16.280 --> 00:04:22.240
motorcycle but totally different body fixes. So the leftward path is typically
65
00:04:22.240 --> 00:04:25.640
going to be more of an upper body spin. The rightward path is typically going
66
00:04:25.640 --> 00:04:25.720
to
67
00:04:25.720 --> 00:04:29.640
be more of an extension or lower body German movement. If you're hitting it
68
00:04:29.640 --> 00:04:35.760
fat or thin, this gives you common reasons why you may have that type of
69
00:04:35.760 --> 00:04:43.560
ground contact and some of the object drills are going to be as impactful as
70
00:04:43.560 --> 00:04:49.880
any of the primary fixes. Just because it'll help you oftentimes those fat and
71
00:04:49.880 --> 00:04:55.320
thin can be really subtle changes are required where when the path is really
72
00:04:55.320 --> 00:04:59.000
off it and you're having a lot of curve to the ball you're typically going to
73
00:04:59.000 --> 00:05:03.960
need to invest a little bit of time to solve the issue. Pop-ups really have one
74
00:05:03.960 --> 00:05:10.200
major problem. Power has a handful of problems but they all kind of relate to
75
00:05:10.200 --> 00:05:15.520
sequencing and what's going on in transition and then consistency typically
76
00:05:15.520 --> 00:05:19.560
relates to where is the centeredness of my pivot and then what's going on in
77
00:05:19.560 --> 00:05:23.920
the release or not where is the location of my sternum. I shouldn't say the
78
00:05:23.920 --> 00:05:27.120
centeredness of my pivot but where is the sternum during the release and where
79
00:05:27.120 --> 00:05:32.280
my what are my arms during during the release. So these will give you different
80
00:05:32.280 --> 00:05:35.960
places to look within the site to help you figure out exactly how to solve it.
81
00:05:35.960 --> 00:05:39.760
Understand that your swing is going to have a pattern that it gravitates
82
00:05:39.760 --> 00:05:44.120
towards for pretty much as long as you play this game and so by
83
00:05:44.120 --> 00:05:47.640
understanding these different patterns it'll help you feel not so lost when
84
00:05:47.640 --> 00:05:51.200
you're having your bad shots on the course.
1
00:00:00.000 --> 00:00:05.400
This concept video is the stock miss matrix so I've got a copy of it right
2
00:00:05.400 --> 00:00:08.240
here but hopefully you can print it out and take a look at it. I'm just going
3
00:00:08.240 --> 00:00:08.280
to
4
00:00:08.280 --> 00:00:11.280
walk you through the different boxes so that you understand what the heck we're
5
00:00:11.280 --> 00:00:16.200
talking about. So the the stock miss matrix is basically a way for you to
6
00:00:16.200 --> 00:00:22.200
troubleshoot your swing based on either contact or ball flight. So the first
7
00:00:22.200 --> 00:00:28.200
column is looking at your misses. Now in order for this to work you have to be
8
00:00:28.200 --> 00:00:28.240
a
9
00:00:28.240 --> 00:00:32.360
detective and you have to be very good at noticing the difference between a
10
00:00:32.360 --> 00:00:36.040
ball that starts straight and a ball that starts slightly right or a ball that
11
00:00:36.040 --> 00:00:40.400
goes right and pretty and doesn't curve very much versus a ball that starts
12
00:00:40.400 --> 00:00:44.200
straight and curves a lot. So you have to become a detective on where did I hit
13
00:00:44.200 --> 00:00:49.360
the club on the face? How did the ball curve or and where did the ball start?
14
00:00:49.360 --> 00:00:55.600
So this first column is looking at the different miss patterns. So I know that
15
00:00:55.600 --> 00:00:59.280
you can't see it too well in the version I'm holding up but please take a look
16
00:00:59.280 --> 00:00:59.400
at
17
00:00:59.400 --> 00:01:03.700
the one that you printed out. So the first column is or the first box is
18
00:01:03.700 --> 00:01:09.760
looking at mostly a left path. So a left path is going to have typically a
19
00:01:09.760 --> 00:01:15.040
steeper angle of attack. It's going to be associated with slight with slices,
20
00:01:15.040 --> 00:01:23.610
weak shots, pulls, toe contact or this left path. Typically the cause which is
21
00:01:23.610 --> 00:01:23.720
the
22
00:01:23.720 --> 00:01:29.720
second box is going to be from an open club face. So the club face is pointed
23
00:01:29.720 --> 00:01:34.440
right of the path and so then for a right-handed golfer and then I swing
24
00:01:34.440 --> 00:01:37.560
that whole path so that the face is pointed in the general direction of the
25
00:01:37.560 --> 00:01:45.560
target. Oftentimes this is going to be accompanied by a forward lunge or a cast
26
00:01:45.560 --> 00:01:45.560
.
27
00:01:45.560 --> 00:01:49.480
So it's not that you're just taking one bullet point and working across it's
28
00:01:49.480 --> 00:01:54.320
that each one of these boxes kind of describes similar patterns. So if you're
29
00:01:54.320 --> 00:02:01.160
having any of these causes that you may see on video and you're
30
00:02:01.160 --> 00:02:06.640
having this mispattern this is going to be your primary fix and primary fixes
31
00:02:06.640 --> 00:02:12.880
are going to be downswing fixes because downswing is ultimately where I'm kind
32
00:02:12.880 --> 00:02:16.840
of doing the production of speed and how I'm really applying that speed into
33
00:02:16.840 --> 00:02:16.960
the
34
00:02:16.960 --> 00:02:21.760
golf ball. So this is going to be have the biggest long-term effect. The
35
00:02:21.760 --> 00:02:22.420
secondary
36
00:02:22.420 --> 00:02:29.400
fixes or object fixes are going to be either set up or backswing fixes or you
37
00:02:29.400 --> 00:02:32.160
know what I'm just having a hard time focusing on these movements so I'm going
38
00:02:32.160 --> 00:02:36.040
to do something like the gate drill where I just put an object in the way that
39
00:02:36.040 --> 00:02:41.800
prevents the club from doing what's common in this mispattern and I'll figure
40
00:02:41.800 --> 00:02:47.160
out a feeling that will work well temporarily to fix it. They can also be
41
00:02:47.160 --> 00:02:52.960
used in conjecture. So you could be doing a primary fix with a secondary fix or
42
00:02:52.960 --> 00:02:59.680
with an object drill. So for example if I'm having this slice pattern the
43
00:02:59.680 --> 00:03:00.040
primary
44
00:03:00.040 --> 00:03:04.470
fixes during transition are going to be the motorcycle, the Jackson 5
45
00:03:04.470 --> 00:03:05.360
initiating
46
00:03:05.360 --> 00:03:11.910
with the downswing or having this club flatten or what I call zoro loops.
47
00:03:11.910 --> 00:03:12.720
During
48
00:03:12.720 --> 00:03:18.520
release typically what would happen is in order to make that path go left I'm
49
00:03:18.520 --> 00:03:22.800
going to chicken wing a little bit so working on the extending your arms but
50
00:03:22.800 --> 00:03:27.200
what I want you to see is that all of these movements all kind of build around
51
00:03:27.200 --> 00:03:31.390
each other and help balance that pattern. You don't have to think about them
52
00:03:31.390 --> 00:03:31.520
all
53
00:03:31.520 --> 00:03:36.600
but your brain is going to make some type of change to all of these if one of
54
00:03:36.600 --> 00:03:41.720
them is working. So then that helps you understand how to go kind of across
55
00:03:41.720 --> 00:03:42.000
this
56
00:03:42.000 --> 00:03:46.360
way. Let's just talk about these different mispatterns and then you can
57
00:03:46.360 --> 00:03:50.080
take a look at the sheet and let me know if you have any questions. So the next
58
00:03:50.080 --> 00:03:54.160
pattern is going to be more of the right path which is typically the hook or
59
00:03:54.160 --> 00:04:00.560
block depending on the club face and can also be heel contact. The most common
60
00:04:00.560 --> 00:04:04.280
causes for that are going to be early extension or early trail side tilt. We've
61
00:04:04.280 --> 00:04:09.960
got videos to help you understand all that. Arms behind the body, extension
62
00:04:09.960 --> 00:04:16.000
instead of flexion etc. That's going to be solved with believe it or not also
63
00:04:16.000 --> 00:04:16.280
the
64
00:04:16.280 --> 00:04:22.240
motorcycle but totally different body fixes. So the leftward path is typically
65
00:04:22.240 --> 00:04:25.640
going to be more of an upper body spin. The rightward path is typically going
66
00:04:25.640 --> 00:04:25.720
to
67
00:04:25.720 --> 00:04:29.640
be more of an extension or lower body German movement. If you're hitting it
68
00:04:29.640 --> 00:04:35.760
fat or thin, this gives you common reasons why you may have that type of
69
00:04:35.760 --> 00:04:43.560
ground contact and some of the object drills are going to be as impactful as
70
00:04:43.560 --> 00:04:49.880
any of the primary fixes. Just because it'll help you oftentimes those fat and
71
00:04:49.880 --> 00:04:55.320
thin can be really subtle changes are required where when the path is really
72
00:04:55.320 --> 00:04:59.000
off it and you're having a lot of curve to the ball you're typically going to
73
00:04:59.000 --> 00:05:03.960
need to invest a little bit of time to solve the issue. Pop-ups really have one
74
00:05:03.960 --> 00:05:10.200
major problem. Power has a handful of problems but they all kind of relate to
75
00:05:10.200 --> 00:05:15.520
sequencing and what's going on in transition and then consistency typically
76
00:05:15.520 --> 00:05:19.560
relates to where is the centeredness of my pivot and then what's going on in
77
00:05:19.560 --> 00:05:23.920
the release or not where is the location of my sternum. I shouldn't say the
78
00:05:23.920 --> 00:05:27.120
centeredness of my pivot but where is the sternum during the release and where
79
00:05:27.120 --> 00:05:32.280
my what are my arms during during the release. So these will give you different
80
00:05:32.280 --> 00:05:35.960
places to look within the site to help you figure out exactly how to solve it.
81
00:05:35.960 --> 00:05:39.760
Understand that your swing is going to have a pattern that it gravitates
82
00:05:39.760 --> 00:05:44.120
towards for pretty much as long as you play this game and so by
83
00:05:44.120 --> 00:05:47.640
understanding these different patterns it'll help you feel not so lost when
84
00:05:47.640 --> 00:05:51.200
you're having your bad shots on the course.
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