Unhinge in the release
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I recently received a great question from one of our members regarding the release. Specifically, I was asked, "When and how does the linear speed of the grip translate into angular club-head velocity?" While this may seem like a rather complex concept, the answer is (thankfully) a bit more simple.
Ultimately, if we do a decent job of sequencing our pivot and release mechanics, we should get a sense of the mechanism responsible for maximizing speed and kicking the club outwards into impact.
Tags: Poor Contact, Not Straight Enough, Not Enough Distance, Chicken Wing, Cast, Impact, Release, Member Question, Advanced
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This is not the video of answering Greg's question about transferring linear speed to
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So basically looking at the idea that at some point I want this club to go kind of whipping
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through impact and create a lot of speed.
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So there's two different ideas here.
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There's how I'm applying force or creating speed in the grip and then how I'm going to
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transfer that speed to the clubhead.
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Now this question actually has a pretty simple answer.
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The simple answer is that I want to use my body to pull on the club in a specific direction
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that causes the club to kick out as opposed to using my hands to just throw the club out.
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So essentially if I was in this position right here and I anchor the club with my right
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hand if I pull like this that's going to cause the club to go throwing out towards the
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That's more of what I want to get as opposed to if I anchor here with my left hand and I was
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to then throw the club by kind of pushing on the club with my hands.
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So what many amateurs do is they get to a certain point somewhere around here and then
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they start using the wrist and kind of twisting the grip and throwing the club down to the
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Ideally what you're going to do is you are going to apply force in the direction of
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the grip during the whole swing.
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So when I'm up here I'm going to apply force at this camera.
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Boom, now when I'm here I'm going to use body rotation to apply force briefly down at
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But now that I'm here I'm going to apply force out in front of the golf ball and that's
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kind of the white movement right there.
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And that brought the club head below parallel.
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Now as I start applying force this way that's going to then take that linear speed and
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convert it to angular and get it to pull out or get the club to kick out and go down towards
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the ground into the golf ball.
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This concept of basically using my body rotation and the direction that I'm pulling in
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order to create the angular speed tends to create more of this flat spot at the bottom that
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gives us a little bit more consistency.
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So if you struggle with either getting this too soon so if I use just my hands to get
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that to create that angular speed then what will happen is it's pretty slow and I just
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kind of like sweep the whole thing so I go angular first and then I go linear second.
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Ideally because of creating some lag and using my body sequence I'm going to tend to go
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linear a lot longer into the down swing and that linear speed is eventually going to create
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the angular speed.
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So if you pay attention to some of the subtleties in the release videos and the transition
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videos you'll figure out how to connect this kind of angular speed but some are linear
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speed to angular speed.
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But sometimes for golfers like Greg who want to be able to visualize it a little bit
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better hopefully the idea of applying force along the grip the entire swing helps clarify
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So now just demonstrating those two different ways.
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So that one there I'm basically feeling like I'm pulling along the club and the club just
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goes down to the ball because of my my bracing and the counter movement down during the
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release versus if I bring it up and I start kind of
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throwing it at the ball I was able to create some good contact there and I hit a reasonable
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shot for this particular case but it feels like it's a lot more timing dependent because
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I'm using my hands and not creating is good a flat spot.
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So get that body leading the swing learn how to use the arms to support them and that'll
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help you solve the puzzle of transferring that linear speed into angular in the most efficient
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